Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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fc4160ea41
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AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
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2020-06-10 18:54:17 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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d0298a4f89
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split AsVertexBufferDescriptor out from Uniforms
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2020-06-07 13:00:58 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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ffc4246a74
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remove TextureType
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2020-06-05 19:38:03 -07:00 |
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Carter Anderson
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75218be117
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remove most "optional" bevy features
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2020-06-05 00:50:37 -07:00 |
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Carter Anderson
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5b6f24d6a2
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input: make new Input resource generic and add Input<MouseButton>
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2020-06-04 23:34:21 -07:00 |
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Carter Anderson
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ab31bf9d9e
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impl Default for EventReader
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2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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a4c15f96de
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Timer Resource/Component
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2020-06-03 19:53:41 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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e68ae995f8
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rename rect to quad
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2020-05-31 23:39:20 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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51d41b2302
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camera: remove active camera components in favor of camera names
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2020-05-29 22:07:55 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
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Carter Anderson
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065a94aca8
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scene: hot scene reloading. update load_scene example
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2020-05-29 12:56:32 -07:00 |
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Carter Anderson
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a7d9f8d0ff
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ignore legion and glam tests. don't run intro example as doc test
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2020-05-29 00:32:00 -07:00 |
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Carter Anderson
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83d5275e10
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add "query system functions"
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2020-05-28 13:36:48 -07:00 |
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Carter Anderson
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830565ae2b
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
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Carter Anderson
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c8d55fe030
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register bevy_transform and bevy_render components
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2020-05-25 18:49:29 -07:00 |
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Carter Anderson
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f0f0e3c1a8
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move component registry to its own crate. automatically register asset handles
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2020-05-25 14:51:38 -07:00 |
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Carter Anderson
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159acf52af
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props: rename prop/props to property/properties
its longer but a bit clearer
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2020-05-22 15:36:48 -07:00 |
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Carter Anderson
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da8daa051b
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props: derive, get/set, example
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2020-05-21 23:58:11 -07:00 |
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Carter Anderson
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d920100d35
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
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Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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b1f07e3749
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cargo fmt
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2020-05-16 00:27:30 -07:00 |
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Carter Anderson
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5d0d3d28c7
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TextPlugin + FontLoader
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2020-05-15 19:46:09 -07:00 |
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Carter Anderson
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bf7f222318
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Support async texture loading
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2020-05-15 19:30:02 -07:00 |
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Carter Anderson
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4e1abea161
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AssetServer: multithreaded sync/async asset loading
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2020-05-15 16:55:44 -07:00 |
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Carter Anderson
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2bcb8a2a41
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cargo fmt
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2020-05-13 18:05:18 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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16b568e00e
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Asset events and AddAsset builder
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2020-05-13 16:17:44 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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73cc20768c
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remove pathfinder code
its not ready yet so it shouldnt be on master :)
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2020-05-12 16:35:49 -07:00 |
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Carter Anderson
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35e1d8b498
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pathfinder: more backend work. it now renders the clear color without crashing
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2020-05-11 09:01:31 -07:00 |
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Carter Anderson
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0e040680df
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begin pathfinder plugin
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2020-05-07 19:09:53 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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704a742661
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Print diagnostics plugin
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2020-05-04 13:42:49 -07:00 |
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Carter Anderson
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dcc34473e5
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sprites
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2020-05-04 01:23:40 -07:00 |
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Carter Anderson
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1056b79abf
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ui textures
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2020-05-03 23:49:45 -07:00 |
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