Commit graph

62 commits

Author SHA1 Message Date
github-actions[bot]
920543c824 Release 0.9.0 (#6568)
Preparing next release
This PR has been auto-generated
2022-11-12 20:01:29 +00:00
VitalyR
c313e21d65 Update wgpu to 0.14.0, naga to 0.10.0, winit to 0.27.4, raw-window-handle to 0.5.0, ndk to 0.7 (#6218)
# Objective

- Update `wgpu` to 0.14.0, `naga` to `0.10.0`, `winit` to 0.27.4, `raw-window-handle` to 0.5.0, `ndk` to 0.7.

## Solution

---

## Changelog

### Changed

- Changed `RawWindowHandleWrapper` to `RawHandleWrapper` which wraps both `RawWindowHandle` and `RawDisplayHandle`, which satisfies the `impl HasRawWindowHandle and HasRawDisplayHandle` that `wgpu` 0.14.0 requires.

- Changed `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, change its type from `bool` to `bevy_window::CursorGrabMode`.

## Migration Guide

- Adjust usage of `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, and adjust its type from `bool` to `bevy_window::CursorGrabMode`.
2022-10-19 17:40:23 +00:00
Ixentus
17d84e8811 Update to notify 5.0 stable (#5865)
# Objective

- Update notify dependency to 5.0.0 stable
- Fix breaking changes
- Closes #5861

## Solution

- RecommendedWatcher now takes a Config argument. Giving it the default Config should be the same behavior as before (check every 30 seconds)
2022-09-02 15:54:54 +00:00
github-actions[bot]
444150025d Bump Version after Release (#5576)
Bump version after release
This PR has been auto-generated
2022-08-05 02:03:05 +00:00
github-actions[bot]
856588ed7c Release 0.8.0 (#5490)
Preparing next release
This PR has been auto-generated
2022-07-30 14:07:30 +00:00
Zicklag
ee3368b201 Update Notify Dependency (#5396)
# Objective

I want to use the `deno_runtime` crate in my game, but it has a conflict with the version of the `notify` crate that Bevy depends on.

## Solution

Updates the version of the `notify` crate the Bevy depends on.
2022-07-20 15:18:26 +00:00
François
814f8d1635 update wgpu to 0.13 (#5168)
# Objective

- Update wgpu to 0.13
- ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now
- Also update parking_lot to 0.12 and naga to 0.9

## Solution

- Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax
- Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes
- fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
2022-07-14 21:17:16 +00:00
Ben Reeves
847f47d8d4 Remove rand crate from dependency tree (#3992)
This replaces `rand` with `fastrand` as the source of randomness for `HandleId::new()` in `bevy_asset`. This was the only crate with a dependency on `rand`, and now the dependency exists only as a dev-dependency.

`fastrand` was already in the dependency tree, thanks to `futures-lite`, `async-executor`, and `tempfile` to name a few.

## Changelog

Removed `rand` from dependencies in `bevy_asset` in favor of existing in-tree `fast-rand`
2022-07-14 17:00:01 +00:00
Alice Cecile
3a9383f997 Revert ndk-glue to 0.5 to synchronize with winit (#4916)
# Objective

- Upgrading ndk-glue (our Android interop layer) desynchronized us from winit
- This further broke Android builds, see #4905 (oops...)
- Reverting to 0.5 should help with this, until the new `winit` version releases
- Fixes #4774 and closes #4529
2022-06-04 14:30:44 +00:00
dependabot[bot]
5422a2bc16 Update ndk-glue requirement from 0.5 to 0.6 (#3624)
Updates the requirements on [ndk-glue](https://github.com/rust-windowing/android-ndk-rs) to permit the latest version.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a href="https://github.com/rust-windowing/android-ndk-rs/releases">ndk-glue's releases</a>.</em></p>
<blockquote>
<h2>ndk-glue v0.6.0</h2>
<ul>
<li><strong>Breaking:</strong> Update to <code>ndk-sys 0.3.0</code> and <code>ndk 0.6.0</code>. (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/214">#214</a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="f4dc7265aa"><code>f4dc726</code></a> Release ndk-sys-0.3.0, ndk-0.6.0, ndk-glue-0.6.0 (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/214">#214</a>)</li>
<li><a href="8e59a347bd"><code>8e59a34</code></a> ndk-sys: Use <code>jni-sys</code> for low-level JNI bindings (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/209">#209</a>)</li>
<li><a href="240389f1e2"><code>240389f</code></a> ndk-build,cargo-apk: Default <code>target_sdk_version</code> to 30 or lower (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/203">#203</a>)</li>
<li><a href="2d554daa30"><code>2d554da</code></a> Update README.md with links to cargo apk README.md (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/195">#195</a>)</li>
<li><a href="39d4701cc6"><code>39d4701</code></a> cargo-apk: Use <code>min_sdk_version</code> to select compiler target (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/197">#197</a>)</li>
<li><a href="317d71101f"><code>317d711</code></a> ci emulator: Cache AVD emulator setup to speed up repeated jobs (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/202">#202</a>)</li>
<li><a href="6e7658719b"><code>6e76587</code></a> readme: Use <code>console</code> code blocks for shell commands (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/196">#196</a>)</li>
<li><a href="63cbffa77a"><code>63cbffa</code></a> ndk-sys: Add all missing android-related headers with NDK 23.1.7779620 (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/201">#201</a>)</li>
<li><a href="55539dc555"><code>55539dc</code></a> Release ndk-build-0.4.3, cargo-apk-0.8.2 (<a href="https://github-redirect.dependabot.com/rust-windowing/android-ndk-rs/issues/192">#192</a>)</li>
<li>See full diff in <a href="https://github.com/rust-windowing/android-ndk-rs/compare/ndk-glue-0.5.0...ndk-glue-0.6.0">compare view</a></li>
</ul>
</details>
<br />


Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`.

[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)

---

<details>
<summary>Dependabot commands and options</summary>
<br />

You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
- `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)


</details>
2022-05-16 18:32:26 +00:00
Yutao Yuan
8d67832dfa Bump Bevy to 0.8.0-dev (#4505)
# Objective

We should bump our version to 0.8.0-dev after releasing 0.7.0, according to our release checklist.

## Solution

Do it.
2022-04-17 23:04:52 +00:00
Carter Anderson
83c6ffb73c release 0.7.0 (#4487) 2022-04-15 18:05:37 +00:00
Alice Cecile
7ce3ae43e3 Bump Bevy to 0.7.0-dev (#4230)
# Objective

- The [dev docs](https://dev-docs.bevyengine.org/bevy/index.html#) show version 0.6.0, which is actively misleading.

[Image of the problem](https://cdn.discordapp.com/attachments/695741366520512563/953513612943704114/Screenshot_20220316-154100_Firefox-01.jpeg)

Noticed by @ickk, fix proposed by @mockersf.

## Solution

- Bump the version across all Bevy crates to 0.7.0 dev.
- Set a reminder in the Release Checklist to remember to do this each release.
2022-03-19 03:54:15 +00:00
Carter Anderson
98938a8555 Internal Asset Hot Reloading (#3966)
Adds "hot reloading" of internal assets, which is normally not possible because they are loaded using `include_str` / direct Asset collection access.

This is accomplished via the following:
* Add a new `debug_asset_server` feature flag
* When that feature flag is enabled, create a second App with a second AssetServer that points to a configured location (by default the `crates` folder). Plugins that want to add hot reloading support for their assets can call the new `app.add_debug_asset::<T>()` and `app.init_debug_asset_loader::<T>()` functions.
* Load "internal" assets using the new `load_internal_asset` macro. By default this is identical to the current "include_str + register in asset collection" approach. But if the `debug_asset_server` feature flag is enabled, it will also load the asset dynamically in the debug asset server using the file path. It will then set up a correlation between the "debug asset" and the "actual asset" by listening for asset change events.

This is an alternative to #3673. The goal was to keep the boilerplate and features flags to a minimum for bevy plugin authors, and allow them to home their shaders near relevant code. 

This is a draft because I haven't done _any_ quality control on this yet. I'll probably rename things and remove a bunch of unwraps. I just got it working and wanted to use it to start a conversation.

Fixes #3660
2022-02-18 22:56:57 +00:00
François
75286b8540 check if resource for asset already exists before adding it (#3560)
# Objective

- Fix #3559 
- Avoid erasing existing resource `Assets<T>` when adding it twice

## Solution

- Before creating a new `Assets<T>`, check if it has already been added to the world


Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
Co-authored-by: Aevyrie Roessler <aevyrie@gmail.com>
2022-02-06 01:07:56 +00:00
Carter Anderson
2ee38cb9e0 Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
François
92a7e16aed Update dependencies ron winit& fix cargo-deny lists (#3244)
# Objective

- there are a few new versions for `ron`, `winit`, `ndk`, `raw-window-handle`
- `cargo-deny` is failing due to new security issues / duplicated dependencies

## Solution

- Update our dependencies
- Note all new security issues, with which of Bevy direct dependency it comes from
- Update duplicate crate list, with which of Bevy direct dependency it comes from

`notify` is not updated here as it's in #2993
2021-12-09 20:14:00 +00:00
François
ac06ea3d17 default features from bevy_asset and bevy_ecs can actually be disabled (#3097)
# Objective

- `bevy_ecs` exposes as an optional feature `bevy_reflect`. Disabling it doesn't compile.
- `bevy_asset` exposes as an optional feature `filesystem_watcher`. Disabling it doesn't compile. It is also not possible to disable this feature from Bevy

## Solution

- Fix compilation errors when disabling the default features. Make it possible to disable the feature `filesystem_watcher` from Bevy
2021-11-13 21:15:22 +00:00
Yoh Deadfall
ffde86efa0 Update to edition 2021 on master (#3028)
Objective
During work on #3009 I've found that not all jobs use actions-rs, and therefore, an previous version of Rust is used for them. So while compilation and other stuff can pass, checking markup and Android build may fail with compilation errors.

Solution
This PR adds `action-rs` for any job running cargo, and updates the edition to 2021.
2021-10-27 00:12:14 +00:00
François
1a758dd9e2 update ndk-glue to 0.4 (#2684)
# Objective

- We currently depends on ndk 0.2, 0.3, 0.4
- Only 0.2 dependencies comes from Bevy itself

## Solution

- Replace #1371 
- Update Bevy to ndk-glue 0.4
- Also fixes duplicate dependency CI issue
2021-08-19 01:02:15 +00:00
Carter Anderson
a89a954a17 Not me ... us (#2654)
I don't see much of a reason at this point to boost my name over anyone elses. We are all Bevy Contributors.
2021-08-15 20:08:52 +00:00
Josh Kuhn
54ff7aaa1e Bump notify to 5.0.0-pre.11 (#2564)
# Objective

notify 5.0.0-pre.11 breaks the interface again, but apparently in a way that's similar to how it used to be

## Solution

Bump `bevy_asset` dependency on notify to `5.0.0-pre.11` and fix the errors that crop up.

It looks like `pre.11` was mentioned in #2528 by @mockersf but there's no mention of why `pre.10` was chosen ultimately.
2021-07-29 23:56:16 +00:00
François
a4e5e2790e fix version of notify to 5.0.0-pre.2 (#2528)
# Objective

- https://github.com/notify-rs/notify changed their api in the latest pre-release of 0.5.0
- This breaks current main AND v0.5.0

## Solution

- Fix the dependency to the known working version

before : https://docs.rs/notify/5.0.0-pre.2/notify/trait.Watcher.html
after : https://docs.rs/notify/5.0.0-pre.11/notify/trait.Watcher.html
2021-07-24 01:41:48 +00:00
Carter Anderson
e167a1d9cf Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.

* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
  * Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive. 
  * People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach. 
  * I like keeping the root clean and noise free
  * There is precedent for putting the apache and mit license text in sub folders (amethyst) 
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.

As a follow-up we should update the website to properly describe the new license.

Closes #2373
2021-07-23 21:11:51 +00:00
bjorn3
fbf561c2bb Update minimal version requirements for dependencies (#2460)
This was tested using cargo generate-lockfile -Zminimal-versions.
The following indirect dependencies also have minimal version
dependencies. For at least num, rustc-serialize and rand this is
necessary to compile on rustc versions that are not older than 1.0.

* num = "0.1.27"
* rustc-serialize = "0.3.20"
* termcolor = "1.0.4"
* libudev-sys = "0.1.1"
* rand = "0.3.14"
* ab_glyph = "0.2.7

Based on https://github.com/bevyengine/bevy/pull/2455
2021-07-15 21:25:49 +00:00
bjorn3
ebd10681ac Remove unused deps (#2455)
# Objective

Reduce compilation time

# Solution

Remove unused dependencies. While this PR doesn't remove any crates from `Cargo.lock`, it may unlock more build parallelism.
2021-07-14 20:52:50 +00:00
Nathan Ward
fe32a60577 [assets] set LoadState properly and more testing! (#2226)
1) Sets `LoadState` properly on all failing cases in `AssetServer::load_async`
2) Adds more tests for sad and happy paths of asset loading

_Note_: this brings in the `tempfile` crate.
2021-06-08 02:46:44 +00:00
Carter Anderson
97d8e4e179 Release 0.5.0 (#1835) 2021-04-06 18:48:48 +00:00
dependabot[bot]
05b8b5c8c2
Update crossbeam-channel requirement from 0.4.4 to 0.5.0 (#668)
Updates the requirements on [crossbeam-channel](https://github.com/crossbeam-rs/crossbeam) to permit the latest version.
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases)
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md)
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-channel-0.4.4...crossbeam-channel-0.5.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-02-01 13:30:38 -08:00
Will Crichton
3d0c4e380c
Don't panic on error when loading assets (#1286)
* Don't panic on IO errors
* Better formatting for asset server errors
2021-01-23 13:23:16 -08:00
Christopher Durham
4d5ba7918b
Update rand requirement from 0.7 to 0.8 (#1114)
* Update rand requirement from 0.7 to 0.8

* Update examples' usage of Rng::gen_range
2021-01-17 13:43:03 -08:00
François
b28365f966
updates on diagnostics (log + new diagnostics) (#1085)
* move print diagnostics to log

* entity count diagnostic

* asset count diagnostic

* remove useless `pub`s

* use `BTreeMap` instead of `HashMap`

* get entity count from world

* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
David Ackerman
0cddeed1c0
Add support for android file system (#723)
Add support for android file system
2020-10-28 17:08:33 -07:00
Mariusz Kryński
677cb1fc67
fix wasm assets (#714)
fix wasm assets
2020-10-21 15:55:15 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo (#703)
asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading (#559)
wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer (#550) 2020-09-21 20:23:09 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Smite Rust
a9ce7f4e82
update dependencies (#470) 2020-09-10 12:54:24 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Carter Anderson
34752a27bd add "0.1" version to all bevy crate references 2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00