Commit graph

27 commits

Author SHA1 Message Date
François
79d36e7c28 Prepare crevice for vendored release (#3394)
# Objective

- Our crevice is still called "crevice", which we can't use for a release
- Users would need to use our "crevice" directly to be able to use the derive macro

## Solution

- Rename crevice to bevy_crevice, and crevice-derive to bevy-crevice-derive
- Re-export it from bevy_render, and use it from bevy_render everywhere
- Fix derive macro to work either from bevy_render, from bevy_crevice, or from bevy

## Remaining

- It is currently re-exported as `bevy::render::bevy_crevice`, is it the path we want?
- After a brief suggestion to Cart, I changed the version to follow Bevy version instead of crevice, do we want that?
- Crevice README.md need to be updated
- in the `Cargo.toml`, there are a few things to change. How do we want to change them? How do we keep attributions to original Crevice?
```
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
documentation = "https://docs.rs/crevice"
homepage = "https://github.com/LPGhatguy/crevice"
repository = "https://github.com/LPGhatguy/crevice"
```


Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-12-23 22:49:12 +00:00
Carter Anderson
ffecb05a0a Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.

The examples are all ported over and operational with a few exceptions:

* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00
Niklas Eicker
94db0176fe Add readme to errors crate and clean up cargo files (#3125)
# Objective

- Document that the error codes will be rendered on the bevy website (see bevyengine/bevy-website#216)
- Some Cargo.toml files did not include the license or a description field

## Solution

- Readme for the errors crate
- Mark internal/development crates with `publish = false`
- Add missing license/descriptions to some crates

- [x] merge bevyengine/bevy-website#216
2021-11-13 23:06:48 +00:00
Niklas Eicker
d0f423d653 Assert compiler errors for compile_fail tests (#3067)
# Objective

bevy_ecs has several compile_fail tests that assert lifetime safety. In the past, these tests have been green for the wrong reasons (see e.g. #2984). This PR makes sure, that they will fail if the compiler error changes.

## Solution

Use [trybuild](https://crates.io/crates/trybuild) to assert the compiler errors.

The UI tests are in a separate crate that is not part of the Bevy workspace. This is to ensure that they do not break Bevy's crater builds. The tests get executed by the CI workflow on the stable toolchain.
2021-11-13 22:43:19 +00:00
Yoh Deadfall
ffde86efa0 Update to edition 2021 on master (#3028)
Objective
During work on #3009 I've found that not all jobs use actions-rs, and therefore, an previous version of Rust is used for them. So while compilation and other stuff can pass, checking markup and Android build may fail with compilation errors.

Solution
This PR adds `action-rs` for any job running cargo, and updates the edition to 2021.
2021-10-27 00:12:14 +00:00
Carter Anderson
a89a954a17 Not me ... us (#2654)
I don't see much of a reason at this point to boost my name over anyone elses. We are all Bevy Contributors.
2021-08-15 20:08:52 +00:00
Rémi Lauzier
fafee8898e Small script fix (#2591)
# Objective
Prevent some possible problem
Found by IntelliJ IDEA

## Solution

Double quoting variable and exit on possible failure of cd command.
2021-08-13 21:57:23 +00:00
Yoh Deadfall
653c10371e Use bevy_reflect as path in case of no direct references (#1875)
Fixes #1844


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-05-19 19:03:36 +00:00
MinerSebas
8a9f475edb Remove the Clippy "-A clippy::manual-strip" override (#1619)
That override was added to support pre 1.45 Versions of Rust, but Bevy requires currently the latest stable rust release.
This means that the reason for the override doesn't apply anymore.
2021-03-12 03:05:14 +00:00
Carter Anderson
b17f8a4bce format comments (#1612)
Uses the new unstable comment formatting features added to rustfmt.toml.
2021-03-11 00:27:30 +00:00
lambdagolem
8bc7320a35 Fix typo in Xtask CI (#1526)
I think there was a typo here. If this is not a typo and I misunderstood the comment please just ignore this PR.
2021-03-03 23:36:00 +00:00
Nathan Stocks
13b602ee3f Xtask CI (#1387)
This PR is easiest to review commit by commit.

Followup on https://github.com/bevyengine/bevy/pull/1309#issuecomment-767310084

- [x] Switch from a bash script to an xtask rust workspace member.
  - Results in ~30s longer CI due to compilation of the xtask itself
  - Enables Bevy contributors on any platform to run `cargo ci` to run linting -- if the default available Rust is the same version as on CI, then the command should give an identical result.
- [x] Use the xtask from official CI so there's only one place to update.
- [x] Bonus: Run clippy on the _entire_ workspace (existing CI setup was missing the `--workspace` flag
  - [x] Clean up newly-exposed clippy errors 

~#1388 builds on this to clean up newly discovered clippy errors -- I thought it might be nicer as a separate PR.~  Nope, merged it into this one so CI would pass.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-02-22 08:42:19 +00:00
Nathan Stocks
940bcf9b0f
Add Contributing Info (#1309)
* Add a CONTRIBUTING.md

* Point to book. Add tools/ci script.

* Update contributing link to point to book
2021-01-26 12:05:33 -08:00
Carter Anderson
3b2c6ce49b
release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
EthanYidong
4c753e2588
move dynamic plugin loading to its own optional crate (#544)
move dynamic plugin loading to its own crate
2020-10-01 13:04:06 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Carter Anderson
773b7bffa9 update publish script 2020-08-09 18:32:03 -07:00
Carter Anderson
423c5e3e0f ecs: prepare for publishing 2020-08-09 18:16:12 -07:00
carter
9e12031a6b example showcase: use a more cross-platform friendly timer 2020-06-22 11:33:12 -07:00
Carter Anderson
fd97bb7bc7 fix showcase script 2020-05-01 13:55:07 -07:00
Carter Anderson
bd97da3a51 Add comments to examples and fix example_showcase script timing 2020-04-06 21:33:18 -07:00
Carter Anderson
b1c583f500 crate-ify serialization. crate-ification is now complete! 2020-04-06 16:09:58 -07:00
Carter Anderson
04590de678 separate albedo color and make it required
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
Carter Anderson
ffa0bbe9ee example showcase script (useful for testing for regressions) 2020-03-17 21:56:27 -07:00