Carter Anderson
|
a1b9e3a7a5
|
add shader_def to albedo ColorSource and auto import trait in macro
|
2020-02-18 19:08:17 -08:00 |
|
Carter Anderson
|
b809b22589
|
add ColorSource and remove test macro from StandardMaterial
|
2020-02-18 09:16:34 -08:00 |
|
Carter Anderson
|
f820e4207c
|
add macro example to custom_shader
|
2020-02-18 09:06:24 -08:00 |
|
Carter Anderson
|
e0e0e41c33
|
Add "standard config" to pipeline builder
|
2020-02-17 20:43:50 -08:00 |
|
Carter Anderson
|
ad7acb111a
|
fix custom_shader example
|
2020-02-17 20:23:00 -08:00 |
|
Carter Anderson
|
6cf981c610
|
use full path in macro references
|
2020-02-17 19:53:48 -08:00 |
|
Carter Anderson
|
a76b40bbb4
|
Fix pipeline name
|
2020-02-17 19:15:28 -08:00 |
|
Carter Anderson
|
57f798c0bd
|
cleanup
|
2020-02-17 19:06:12 -08:00 |
|
Carter Anderson
|
6f376b5f3f
|
remove old render graph
|
2020-02-17 18:36:31 -08:00 |
|
Carter Anderson
|
acebeb924c
|
shader reflection for dynamic uniforms
|
2020-02-17 16:33:46 -08:00 |
|
Carter Anderson
|
2fe9710c04
|
Shader reflection works for everything but dynamic uniforms
|
2020-02-17 14:12:10 -08:00 |
|
Carter Anderson
|
c29a6f7dd2
|
more shader reflection
|
2020-02-16 20:35:44 -08:00 |
|
Carter Anderson
|
8698dcea25
|
start work on shader reflection
|
2020-02-16 12:12:55 -08:00 |
|
Carter Anderson
|
c208945833
|
add assigned meshes render target
dynamic compiling w/ entity-specifc macros works!
|
2020-02-15 22:17:24 -08:00 |
|
Carter Anderson
|
56e5414b63
|
only update pipelines when macros change. better handle debug print
|
2020-02-15 19:00:30 -08:00 |
|
Carter Anderson
|
26588d0c41
|
make pipelines cloneable and draw_target a part of render_graph
|
2020-02-15 17:08:46 -08:00 |
|
Carter Anderson
|
4de039eb71
|
Make PipelineDescriptor an Asset that references Handle<Shader>
|
2020-02-15 16:28:17 -08:00 |
|
Carter Anderson
|
478d475219
|
more shader assignment work
|
2020-02-15 13:58:40 -08:00 |
|
Carter Anderson
|
e38d3be0e3
|
move wgpu shader code out of Shader
|
2020-02-13 09:17:18 -08:00 |
|
Carter Anderson
|
7759fdefac
|
collect uniform shader_defs in preparation for on-demand shader compiling
|
2020-02-12 17:58:58 -08:00 |
|
Carter Anderson
|
edf57c0dd3
|
rename entitybuilder to worldbuilder
|
2020-02-11 19:39:10 -08:00 |
|
Carter Anderson
|
649e1b113f
|
add world.insert passthrough to entitybuilder
|
2020-02-11 19:37:48 -08:00 |
|
Carter Anderson
|
f24a274a2a
|
add renderable to render related queries
|
2020-02-11 19:09:05 -08:00 |
|
Carter Anderson
|
7cdc2351ba
|
add default to MeshEntity
|
2020-02-11 18:29:39 -08:00 |
|
Carter Anderson
|
eedec80e89
|
add shader def fields / proc macro
|
2020-02-10 19:26:04 -08:00 |
|
Carter Anderson
|
4a12d16307
|
add uniform field attribute
|
2020-02-09 21:41:51 -08:00 |
|
Carter Anderson
|
c1bac8869e
|
move uniforms around
|
2020-02-09 18:09:54 -08:00 |
|
Carter Anderson
|
5b48de96db
|
Add Uniforms proc macro
|
2020-02-09 18:04:18 -08:00 |
|
Carter Anderson
|
a721f3595d
|
rustfmt: use field init shorthand
|
2020-02-09 11:43:45 -08:00 |
|
Carter Anderson
|
76d5f6057c
|
add rustfmt.toml and set merge_imports to true
|
2020-02-09 11:42:26 -08:00 |
|
Carter Anderson
|
5306fa36fa
|
break up shader mod
|
2020-02-08 17:17:07 -08:00 |
|
Carter Anderson
|
428bb985c4
|
move mesh draw target to draw target folder
|
2020-02-08 15:42:07 -08:00 |
|
Carter Anderson
|
ebcb925d6f
|
remove broken import
|
2020-02-08 15:31:38 -08:00 |
|
Carter Anderson
|
c604843b54
|
move uniform resource provider to resource provider folder
|
2020-02-08 15:07:57 -08:00 |
|
Carter Anderson
|
8f1c9e9333
|
remove super
|
2020-02-07 23:18:53 -08:00 |
|
Carter Anderson
|
3b0b40a79d
|
cargo fmt
|
2020-02-07 23:17:51 -08:00 |
|
Carter Anderson
|
f68909ac00
|
reorganize
|
2020-02-07 23:15:35 -08:00 |
|
Carter Anderson
|
88ecc9ed43
|
port ui over to new render graph
|
2020-02-07 22:42:30 -08:00 |
|
Carter Anderson
|
be1a878943
|
fix forward flat depth
|
2020-02-06 08:56:44 -08:00 |
|
Carter Anderson
|
aab7034e99
|
FrameTexture resource providers
|
2020-02-05 18:59:09 -08:00 |
|
Carter Anderson
|
8c831845f9
|
initial texture support
|
2020-02-05 17:50:56 -08:00 |
|
Carter Anderson
|
6d0661d299
|
fix lights
|
2020-02-05 11:02:53 -08:00 |
|
Carter Anderson
|
489580f688
|
port forward lighting and add struct + array uniforms
|
2020-02-05 09:59:36 -08:00 |
|
Carter Anderson
|
380e59ee23
|
begin porting over lighting
|
2020-02-04 23:14:13 -08:00 |
|
Carter Anderson
|
48e8967acc
|
use staging buffer and add command encoder for resize events
|
2020-02-04 22:07:02 -08:00 |
|
Carter Anderson
|
c3a388b1b9
|
add some perf notes
|
2020-02-04 18:48:42 -08:00 |
|
Carter Anderson
|
b32c80ceba
|
add todo
|
2020-02-04 09:41:05 -08:00 |
|
Carter Anderson
|
dff18f78db
|
slightly optimize UniformResourceProvider
|
2020-02-04 09:39:23 -08:00 |
|
Carter Anderson
|
14efda15bf
|
remember!
|
2020-02-04 00:27:34 -08:00 |
|
Carter Anderson
|
7c2eb63a47
|
improve performance dynamic uniforms
|
2020-02-04 00:06:17 -08:00 |
|
Carter Anderson
|
c4b10ea4f7
|
Continue moving uniform buffers to ResourceProviders
|
2020-02-03 22:13:13 -08:00 |
|
Carter Anderson
|
cd1fb92a7a
|
cache bind group hashes
|
2020-01-28 01:53:28 -08:00 |
|
Carter Anderson
|
0eb6c6fa74
|
dynamic uniform buffer info
|
2020-01-28 00:36:51 -08:00 |
|
Carter Anderson
|
6ba659049d
|
cleanup
|
2020-01-27 19:36:06 -08:00 |
|
Carter Anderson
|
4675996e4f
|
remove unneeded uniform data copy
|
2020-01-27 19:35:54 -08:00 |
|
Carter Anderson
|
0b49557237
|
cleanup
|
2020-01-27 19:07:05 -08:00 |
|
Carter Anderson
|
be2a3659c7
|
dynamic uniforms now actually work!
|
2020-01-27 01:40:53 -08:00 |
|
Carter Anderson
|
36568d91d2
|
use buffers + dynamic offsets for shaderuniforms
|
2020-01-27 01:13:38 -08:00 |
|
Carter Anderson
|
d76b2b032e
|
entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
|
2020-01-26 21:44:01 -08:00 |
|
Carter Anderson
|
5ca84dbde0
|
add new materials to example
|
2020-01-26 00:24:50 -08:00 |
|
Carter Anderson
|
a2d0d937e0
|
render graph bind groups
|
2020-01-25 16:33:26 -08:00 |
|
Carter Anderson
|
bcd7dae0ec
|
more renderer work
|
2020-01-23 23:39:56 -08:00 |
|
Carter Anderson
|
7b89531268
|
add resource providers to render_graph
|
2020-01-23 01:06:37 -08:00 |
|
Carter Anderson
|
2226292ce0
|
more graph work
|
2020-01-23 00:31:56 -08:00 |
|
Carter Anderson
|
9e0d29d27e
|
prep flat pipeline
|
2020-01-21 03:15:28 -08:00 |
|
Carter Anderson
|
5975289f4c
|
bind group data model
|
2020-01-20 23:05:53 -08:00 |
|
Carter Anderson
|
129a9747bb
|
add dynamic plugin loading
|
2020-01-20 20:10:40 -08:00 |
|
Carter Anderson
|
e8dfc0081b
|
supress warnings
|
2020-01-20 02:03:05 -08:00 |
|
Carter Anderson
|
d7bd49694b
|
add resize event to new renderer
|
2020-01-20 02:02:53 -08:00 |
|
Carter Anderson
|
79bb83732f
|
more graph work
|
2020-01-20 00:57:54 -08:00 |
|
Carter Anderson
|
54005fcdd0
|
finish wiring up new renderer / render_graph
|
2020-01-19 23:04:27 -08:00 |
|
Carter Anderson
|
e4d42c29a9
|
incomplete plug in
|
2020-01-19 13:24:01 -08:00 |
|
Carter Anderson
|
b0df491559
|
make legacy rendergraph optional (and off by default)
|
2020-01-19 12:43:18 -08:00 |
|
Carter Anderson
|
3783deed07
|
rename object3d to mesh
|
2020-01-19 02:10:29 -08:00 |
|
Carter Anderson
|
ec4ca5559f
|
EntityArchetype proc macro
|
2020-01-19 02:02:12 -08:00 |
|
Carter Anderson
|
48cf0190ad
|
add comments about future entity archetype plans
|
2020-01-18 15:39:03 -08:00 |
|
Carter Anderson
|
e0753c8ace
|
entity archetypes
(for organization and compile time speedups)
|
2020-01-18 15:36:24 -08:00 |
|
Carter Anderson
|
7a386b8b46
|
more render_graph work
|
2020-01-18 14:09:53 -08:00 |
|
Carter Anderson
|
d9bd2d4f15
|
pipeline builder
|
2020-01-17 18:54:05 -08:00 |
|
Carter Anderson
|
3a674394b9
|
add immutable versions of run_on_hierarchy to save allocations
|
2020-01-17 01:29:01 -08:00 |
|
Carter Anderson
|
e649d4f6e1
|
initial render graph v2 work
|
2020-01-17 00:46:40 -08:00 |
|
Carter Anderson
|
435357ee86
|
start working on render_graph v2
|
2020-01-15 10:28:27 -08:00 |
|
Carter Anderson
|
724ad16c95
|
remove comments
|
2020-01-15 01:03:33 -08:00 |
|
Carter Anderson
|
50722089ef
|
replace glsl_to_spirv with shaderc
|
2020-01-15 00:51:32 -08:00 |
|
Carter Anderson
|
35705dfad2
|
move render_graph and prevent panic when there are no passes
|
2020-01-14 22:40:52 -08:00 |
|
Carter Anderson
|
7037c8c494
|
cargo fmt
|
2020-01-14 22:23:00 -08:00 |
|
Carter Anderson
|
68676bf6fa
|
add initial serialization
|
2020-01-14 22:19:28 -08:00 |
|
Carter Anderson
|
0e72f073e1
|
move swap_chain and device initialization to render_graph
|
2020-01-14 18:57:10 -08:00 |
|
Carter Anderson
|
e1c1da027b
|
move app to its own namespace
|
2020-01-14 12:53:56 -08:00 |
|
Carter Anderson
|
5f6bad2dc8
|
add system stages to app builder
|
2020-01-14 12:37:01 -08:00 |
|
Carter Anderson
|
27eaaead30
|
make time optional
|
2020-01-14 12:04:55 -08:00 |
|
Carter Anderson
|
2da6ea6393
|
set msaa to 4 to be kinder to my laptop
|
2020-01-14 11:53:57 -08:00 |
|
Carter Anderson
|
3853e0f1c9
|
remove legion_transform_bundle from lib.rs
|
2020-01-13 19:23:28 -08:00 |
|
Carter Anderson
|
5433ba7ea1
|
add prelude
|
2020-01-13 19:20:58 -08:00 |
|
Carter Anderson
|
32f196c7c2
|
move mesh and texture to asset mod
|
2020-01-13 18:59:30 -08:00 |
|
Carter Anderson
|
c867c021c9
|
add texture types
|
2020-01-13 18:06:06 -08:00 |
|
Carter Anderson
|
7a6c938409
|
add uvs to vertex layout
|
2020-01-13 17:35:30 -08:00 |
|
Carter Anderson
|
5ab026d943
|
update alpha dst_factor
|
2020-01-13 02:14:10 -08:00 |
|
Carter Anderson
|
019cad9e04
|
add msaa
|
2020-01-13 02:11:30 -08:00 |
|
Carter Anderson
|
a798cf3346
|
add alpha to ui pipeline
|
2020-01-13 01:32:04 -08:00 |
|
Carter Anderson
|
ae325846ff
|
Node tree structure
|
2020-01-12 22:18:17 -08:00 |
|
Carter Anderson
|
875b7492c8
|
rename ui_update_system
|
2020-01-12 18:00:58 -08:00 |
|
Carter Anderson
|
6da891be29
|
ui node system
|
2020-01-12 16:51:21 -08:00 |
|
Carter Anderson
|
7f0f2d0515
|
Add anchor data
|
2020-01-11 17:33:44 -08:00 |
|
Carter Anderson
|
9c3c92f39a
|
cargo fmt
|
2020-01-11 15:21:31 -08:00 |
|
Carter Anderson
|
133cbe7846
|
upgrade wgpu and winit
|
2020-01-11 14:16:47 -08:00 |
|
Carter Anderson
|
e1fb86ef8e
|
support instancing multiple meshes
|
2020-01-11 13:14:26 -08:00 |
|
Carter Anderson
|
4d903df33c
|
simplify AssetStorage and Handles
|
2020-01-11 12:32:38 -08:00 |
|
Carter Anderson
|
41722830bd
|
remove some todos
|
2020-01-11 11:57:16 -08:00 |
|
Carter Anderson
|
2506449097
|
use creat_quad in create_plane
|
2020-01-11 11:51:46 -08:00 |
|
Carter Anderson
|
13eea44bce
|
remove Mesh2D for now
|
2020-01-11 11:33:49 -08:00 |
|
Carter Anderson
|
a9635b2c3d
|
move vertex to render mod
|
2020-01-11 11:29:57 -08:00 |
|
Carter Anderson
|
151675a5ef
|
upgrade legion. refactor system and world construction
|
2020-01-11 03:31:36 -08:00 |
|
Carter Anderson
|
9f7e313dc4
|
rustfmt crate
|
2020-01-11 02:11:27 -08:00 |
|
Carter Anderson
|
fdbe42dd7d
|
app_builder: add world and scheduler setters
|
2020-01-11 01:51:20 -08:00 |
|
Carter Anderson
|
55c50f7185
|
refactor app startup. AppBuilder. clean up examples
|
2020-01-11 01:46:51 -08:00 |
|
Carter Anderson
|
aeeb85b7b0
|
batched rect rendering
|
2020-01-10 22:42:54 -08:00 |
|
Carter Anderson
|
eb1233d9f0
|
initial ui pass
|
2020-01-08 19:17:11 -08:00 |
|
Carter Anderson
|
edd0bca622
|
rename forward bind group
|
2020-01-08 09:12:54 -08:00 |
|
Carter Anderson
|
62364660de
|
local -> material bind group layout
|
2020-01-08 09:07:49 -08:00 |
|
Carter Anderson
|
86a467f0f3
|
initial gltf example
|
2020-01-07 23:03:09 -08:00 |
|
Carter Anderson
|
f27942e961
|
port shadow pipeline. clean up
|
2020-01-07 22:35:07 -08:00 |
|
Carter Anderson
|
42236cfe57
|
new shadow pass. pipeline assignments
|
2020-01-05 21:38:43 -06:00 |
|
Carter Anderson
|
aa16023f41
|
port forward-instanced to RenderGraph
|
2020-01-01 14:24:45 -06:00 |
|
Carter Anderson
|
cb6de5b2bf
|
initial RenderGraph
|
2020-01-01 13:53:44 -06:00 |
|
Carter Anderson
|
7bfafc22bc
|
initial instancing support
|
2019-12-27 15:35:07 -06:00 |
|
Carter Anderson
|
6a819a1884
|
render resources refactor and normal forward rendering
|
2019-12-23 18:13:05 -06:00 |
|
Carter Anderson
|
aa2f7e9789
|
Use floats for vertex values
|
2019-12-09 23:12:50 -08:00 |
|
Carter Anderson
|
42fd25cfd9
|
move forward uniform setup to forward pass
|
2019-12-05 09:29:26 -08:00 |
|
Carter Anderson
|
03c1ec3405
|
we glam now
|
2019-12-04 00:11:14 -08:00 |
|
Carter Anderson
|
072346bb94
|
fix variable name
|
2019-12-03 22:12:33 -08:00 |
|
Carter Anderson
|
25b7dad1c2
|
update example
|
2019-12-03 19:01:48 -08:00 |
|
Carter Anderson
|
0e0eb97430
|
cleanup
|
2019-12-03 09:01:15 -08:00 |
|
Carter Anderson
|
816d0c9bdd
|
wander spawner
|
2019-12-03 00:30:30 -08:00 |
|
Carter Anderson
|
21ce87ba45
|
fix camera projection
|
2019-12-02 15:51:24 -08:00 |
|
Carter Anderson
|
2a27cacba8
|
lights and cameras data driven. setup moved to relevant passes
|
2019-12-02 15:19:56 -08:00 |
|
Carter Anderson
|
df5c74a0ea
|
material constructor
|
2019-12-02 11:05:35 -08:00 |
|
Carter Anderson
|
6b937d5df4
|
use more harmonious colors in sample
|
2019-12-02 10:54:42 -08:00 |
|
Carter Anderson
|
3922c76efe
|
fix asset loading. no more temp!
|
2019-12-02 10:48:08 -08:00 |
|
Carter Anderson
|
a96f3cfda5
|
asset loading, hierarchies, more refactoring
|
2019-12-02 01:31:07 -08:00 |
|
Carter Anderson
|
188d355d10
|
render refactors. ecs integration
|
2019-12-01 20:03:04 -08:00 |
|
Carter Anderson
|
07c0fa0704
|
refactor pipelines
|
2019-12-01 01:16:15 -08:00 |
|
Carter Anderson
|
e204538ad7
|
transition math to nalgebra and add tiny-town.
|
2019-11-30 21:21:45 -08:00 |
|
Carter Anderson
|
cd60778d46
|
use wgpu example as base
|
2019-11-30 17:42:27 -08:00 |
|
Carter Anderson
|
669849c454
|
initial commit
|
2019-11-12 19:36:02 -08:00 |
|