# Objective
I found several words in code and docs are incorrect. This should be fixed.
## Solution
- Fix several minor typos
Co-authored-by: Chris Ohk <utilforever@gmail.com>
# Objective
- Implement pipelined rendering
- Fixes#5082
- Fixes#4718
## User Facing Description
Bevy now implements piplelined rendering! Pipelined rendering allows the app logic and rendering logic to run on different threads leading to large gains in performance.
![image](https://user-images.githubusercontent.com/2180432/202049871-3c00b801-58ab-448f-93fd-471e30aba55f.png)
*tracy capture of many_foxes example*
To use pipelined rendering, you just need to add the `PipelinedRenderingPlugin`. If you're using `DefaultPlugins` then it will automatically be added for you on all platforms except wasm. Bevy does not currently support multithreading on wasm which is needed for this feature to work. If you aren't using `DefaultPlugins` you can add the plugin manually.
```rust
use bevy::prelude::*;
use bevy::render::pipelined_rendering::PipelinedRenderingPlugin;
fn main() {
App::new()
// whatever other plugins you need
.add_plugin(RenderPlugin)
// needs to be added after RenderPlugin
.add_plugin(PipelinedRenderingPlugin)
.run();
}
```
If for some reason pipelined rendering needs to be removed. You can also disable the plugin the normal way.
```rust
use bevy::prelude::*;
use bevy::render::pipelined_rendering::PipelinedRenderingPlugin;
fn main() {
App::new.add_plugins(DefaultPlugins.build().disable::<PipelinedRenderingPlugin>());
}
```
### A setup function was added to plugins
A optional plugin lifecycle function was added to the `Plugin trait`. This function is called after all plugins have been built, but before the app runner is called. This allows for some final setup to be done. In the case of pipelined rendering, the function removes the sub app from the main app and sends it to the render thread.
```rust
struct MyPlugin;
impl Plugin for MyPlugin {
fn build(&self, app: &mut App) {
}
// optional function
fn setup(&self, app: &mut App) {
// do some final setup before runner is called
}
}
```
### A Stage for Frame Pacing
In the `RenderExtractApp` there is a stage labelled `BeforeIoAfterRenderStart` that systems can be added to. The specific use case for this stage is for a frame pacing system that can delay the start of main app processing in render bound apps to reduce input latency i.e. "frame pacing". This is not currently built into bevy, but exists as `bevy`
```text
|-------------------------------------------------------------------|
| | BeforeIoAfterRenderStart | winit events | main schedule |
| extract |---------------------------------------------------------|
| | extract commands | rendering schedule |
|-------------------------------------------------------------------|
```
### Small API additions
* `Schedule::remove_stage`
* `App::insert_sub_app`
* `App::remove_sub_app`
* `TaskPool::scope_with_executor`
## Problems and Solutions
### Moving render app to another thread
Most of the hard bits for this were done with the render redo. This PR just sends the render app back and forth through channels which seems to work ok. I originally experimented with using a scope to run the render task. It was cuter, but that approach didn't allow render to start before i/o processing. So I switched to using channels. There is much complexity in the coordination that needs to be done, but it's worth it. By moving rendering during i/o processing the frame times should be much more consistent in render bound apps. See https://github.com/bevyengine/bevy/issues/4691.
### Unsoundness with Sending World with NonSend resources
Dropping !Send things on threads other than the thread they were spawned on is considered unsound. The render world doesn't have any nonsend resources. So if we tell the users to "pretty please don't spawn nonsend resource on the render world", we can avoid this problem.
More seriously there is this https://github.com/bevyengine/bevy/pull/6534 pr, which patches the unsoundness by aborting the app if a nonsend resource is dropped on the wrong thread. ~~That PR should probably be merged before this one.~~ For a longer term solution we have this discussion going https://github.com/bevyengine/bevy/discussions/6552.
### NonSend Systems in render world
The render world doesn't have any !Send resources, but it does have a non send system. While Window is Send, winit does have some API's that can only be accessed on the main thread. `prepare_windows` in the render schedule thus needs to be scheduled on the main thread. Currently we run nonsend systems by running them on the thread the TaskPool::scope runs on. When we move render to another thread this no longer works.
To fix this, a new `scope_with_executor` method was added that takes a optional `TheadExecutor` that can only be ticked on the thread it was initialized on. The render world then holds a `MainThreadExecutor` resource which can be passed to the scope in the parallel executor that it uses to spawn it's non send systems on.
### Scopes executors between render and main should not share tasks
Since the render world and the app world share the `ComputeTaskPool`. Because `scope` has executors for the ComputeTaskPool a system from the main world could run on the render thread or a render system could run on the main thread. This can cause performance problems because it can delay a stage from finishing. See https://github.com/bevyengine/bevy/pull/6503#issuecomment-1309791442 for more details.
To avoid this problem, `TaskPool::scope` has been changed to not tick the ComputeTaskPool when it's used by the parallel executor. In the future when we move closer to the 1 thread to 1 logical core model we may want to overprovide threads, because the render and main app threads don't do much when executing the schedule.
## Performance
My machine is Windows 11, AMD Ryzen 5600x, RX 6600
### Examples
#### This PR with pipelining vs Main
> Note that these were run on an older version of main and the performance profile has probably changed due to optimizations
Seeing a perf gain from 29% on many lights to 7% on many sprites.
<html>
<body>
<!--StartFragment--><google-sheets-html-origin>
| percent | | | Diff | | | Main | | | PR | |
-- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --
tracy frame time | mean | median | sigma | mean | median | sigma | mean | median | sigma | mean | median | sigma
many foxes | 27.01% | 27.34% | -47.09% | 1.58 | 1.55 | -1.78 | 5.85 | 5.67 | 3.78 | 4.27 | 4.12 | 5.56
many lights | 29.35% | 29.94% | -10.84% | 3.02 | 3.03 | -0.57 | 10.29 | 10.12 | 5.26 | 7.27 | 7.09 | 5.83
many animated sprites | 13.97% | 15.69% | 14.20% | 3.79 | 4.17 | 1.41 | 27.12 | 26.57 | 9.93 | 23.33 | 22.4 | 8.52
3d scene | 25.79% | 26.78% | 7.46% | 0.49 | 0.49 | 0.15 | 1.9 | 1.83 | 2.01 | 1.41 | 1.34 | 1.86
many cubes | 11.97% | 11.28% | 14.51% | 1.93 | 1.78 | 1.31 | 16.13 | 15.78 | 9.03 | 14.2 | 14 | 7.72
many sprites | 7.14% | 9.42% | -85.42% | 1.72 | 2.23 | -6.15 | 24.09 | 23.68 | 7.2 | 22.37 | 21.45 | 13.35
<!--EndFragment-->
</body>
</html>
#### This PR with pipelining disabled vs Main
Mostly regressions here. I don't think this should be a problem as users that are disabling pipelined rendering are probably running single threaded and not using the parallel executor. The regression is probably mostly due to the switch to use `async_executor::run` instead of `try_tick` and also having one less thread to run systems on. I'll do a writeup on why switching to `run` causes regressions, so we can try to eventually fix it. Using try_tick causes issues when pipeline rendering is enable as seen [here](https://github.com/bevyengine/bevy/pull/6503#issuecomment-1380803518)
<html>
<body>
<!--StartFragment--><google-sheets-html-origin>
| percent | | | Diff | | | Main | | | PR no pipelining | |
-- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | --
tracy frame time | mean | median | sigma | mean | median | sigma | mean | median | sigma | mean | median | sigma
many foxes | -3.72% | -4.42% | -1.07% | -0.21 | -0.24 | -0.04 | 5.64 | 5.43 | 3.74 | 5.85 | 5.67 | 3.78
many lights | 0.29% | -0.30% | 4.75% | 0.03 | -0.03 | 0.25 | 10.29 | 10.12 | 5.26 | 10.26 | 10.15 | 5.01
many animated sprites | 0.22% | 1.81% | -2.72% | 0.06 | 0.48 | -0.27 | 27.12 | 26.57 | 9.93 | 27.06 | 26.09 | 10.2
3d scene | -15.79% | -14.75% | -31.34% | -0.3 | -0.27 | -0.63 | 1.9 | 1.83 | 2.01 | 2.2 | 2.1 | 2.64
many cubes | -2.85% | -3.30% | 0.00% | -0.46 | -0.52 | 0 | 16.13 | 15.78 | 9.03 | 16.59 | 16.3 | 9.03
many sprites | 2.49% | 2.41% | 0.69% | 0.6 | 0.57 | 0.05 | 24.09 | 23.68 | 7.2 | 23.49 | 23.11 | 7.15
<!--EndFragment-->
</body>
</html>
### Benchmarks
Mostly the same except empty_systems has got a touch slower. The maybe_pipelining+1 column has the compute task pool with an extra thread over default added. This is because pipelining loses one thread over main to execute systems on, since the main thread no longer runs normal systems.
<details>
<summary>Click Me</summary>
```text
group main maybe-pipelining+1
----- ------------------------- ------------------
busy_systems/01x_entities_03_systems 1.07 30.7±1.32µs ? ?/sec 1.00 28.6±1.35µs ? ?/sec
busy_systems/01x_entities_06_systems 1.10 52.1±1.10µs ? ?/sec 1.00 47.2±1.08µs ? ?/sec
busy_systems/01x_entities_09_systems 1.00 74.6±1.36µs ? ?/sec 1.00 75.0±1.93µs ? ?/sec
busy_systems/01x_entities_12_systems 1.03 100.6±6.68µs ? ?/sec 1.00 98.0±1.46µs ? ?/sec
busy_systems/01x_entities_15_systems 1.11 128.5±3.53µs ? ?/sec 1.00 115.5±1.02µs ? ?/sec
busy_systems/02x_entities_03_systems 1.16 50.4±2.56µs ? ?/sec 1.00 43.5±3.00µs ? ?/sec
busy_systems/02x_entities_06_systems 1.00 87.1±1.27µs ? ?/sec 1.05 91.5±7.15µs ? ?/sec
busy_systems/02x_entities_09_systems 1.04 139.9±6.37µs ? ?/sec 1.00 134.0±1.06µs ? ?/sec
busy_systems/02x_entities_12_systems 1.05 179.2±3.47µs ? ?/sec 1.00 170.1±3.17µs ? ?/sec
busy_systems/02x_entities_15_systems 1.01 219.6±3.75µs ? ?/sec 1.00 218.1±2.55µs ? ?/sec
busy_systems/03x_entities_03_systems 1.10 70.6±2.33µs ? ?/sec 1.00 64.3±0.69µs ? ?/sec
busy_systems/03x_entities_06_systems 1.02 130.2±3.11µs ? ?/sec 1.00 128.0±1.34µs ? ?/sec
busy_systems/03x_entities_09_systems 1.00 195.0±10.11µs ? ?/sec 1.00 194.8±1.41µs ? ?/sec
busy_systems/03x_entities_12_systems 1.01 261.7±4.05µs ? ?/sec 1.00 259.8±4.11µs ? ?/sec
busy_systems/03x_entities_15_systems 1.00 318.0±3.04µs ? ?/sec 1.06 338.3±20.25µs ? ?/sec
busy_systems/04x_entities_03_systems 1.00 82.9±0.63µs ? ?/sec 1.02 84.3±0.63µs ? ?/sec
busy_systems/04x_entities_06_systems 1.01 181.7±3.65µs ? ?/sec 1.00 179.8±1.76µs ? ?/sec
busy_systems/04x_entities_09_systems 1.04 265.0±4.68µs ? ?/sec 1.00 255.3±1.98µs ? ?/sec
busy_systems/04x_entities_12_systems 1.00 335.9±3.00µs ? ?/sec 1.05 352.6±15.84µs ? ?/sec
busy_systems/04x_entities_15_systems 1.00 418.6±10.26µs ? ?/sec 1.08 450.2±39.58µs ? ?/sec
busy_systems/05x_entities_03_systems 1.07 114.3±0.95µs ? ?/sec 1.00 106.9±1.52µs ? ?/sec
busy_systems/05x_entities_06_systems 1.08 229.8±2.90µs ? ?/sec 1.00 212.3±4.18µs ? ?/sec
busy_systems/05x_entities_09_systems 1.03 329.3±1.99µs ? ?/sec 1.00 319.2±2.43µs ? ?/sec
busy_systems/05x_entities_12_systems 1.06 454.7±6.77µs ? ?/sec 1.00 430.1±3.58µs ? ?/sec
busy_systems/05x_entities_15_systems 1.03 554.6±6.15µs ? ?/sec 1.00 538.4±23.87µs ? ?/sec
contrived/01x_entities_03_systems 1.00 14.0±0.15µs ? ?/sec 1.08 15.1±0.21µs ? ?/sec
contrived/01x_entities_06_systems 1.04 28.5±0.37µs ? ?/sec 1.00 27.4±0.44µs ? ?/sec
contrived/01x_entities_09_systems 1.00 41.5±4.38µs ? ?/sec 1.02 42.2±2.24µs ? ?/sec
contrived/01x_entities_12_systems 1.06 55.9±1.49µs ? ?/sec 1.00 52.6±1.36µs ? ?/sec
contrived/01x_entities_15_systems 1.02 68.0±2.00µs ? ?/sec 1.00 66.5±0.78µs ? ?/sec
contrived/02x_entities_03_systems 1.03 25.2±0.38µs ? ?/sec 1.00 24.6±0.52µs ? ?/sec
contrived/02x_entities_06_systems 1.00 46.3±0.49µs ? ?/sec 1.04 48.1±4.13µs ? ?/sec
contrived/02x_entities_09_systems 1.02 70.4±0.99µs ? ?/sec 1.00 68.8±1.04µs ? ?/sec
contrived/02x_entities_12_systems 1.06 96.8±1.49µs ? ?/sec 1.00 91.5±0.93µs ? ?/sec
contrived/02x_entities_15_systems 1.02 116.2±0.95µs ? ?/sec 1.00 114.2±1.42µs ? ?/sec
contrived/03x_entities_03_systems 1.00 33.2±0.38µs ? ?/sec 1.01 33.6±0.45µs ? ?/sec
contrived/03x_entities_06_systems 1.00 62.4±0.73µs ? ?/sec 1.01 63.3±1.05µs ? ?/sec
contrived/03x_entities_09_systems 1.02 96.4±0.85µs ? ?/sec 1.00 94.8±3.02µs ? ?/sec
contrived/03x_entities_12_systems 1.01 126.3±4.67µs ? ?/sec 1.00 125.6±2.27µs ? ?/sec
contrived/03x_entities_15_systems 1.03 160.2±9.37µs ? ?/sec 1.00 156.0±1.53µs ? ?/sec
contrived/04x_entities_03_systems 1.02 41.4±3.39µs ? ?/sec 1.00 40.5±0.52µs ? ?/sec
contrived/04x_entities_06_systems 1.00 78.9±1.61µs ? ?/sec 1.02 80.3±1.06µs ? ?/sec
contrived/04x_entities_09_systems 1.02 121.8±3.97µs ? ?/sec 1.00 119.2±1.46µs ? ?/sec
contrived/04x_entities_12_systems 1.00 157.8±1.48µs ? ?/sec 1.01 160.1±1.72µs ? ?/sec
contrived/04x_entities_15_systems 1.00 197.9±1.47µs ? ?/sec 1.08 214.2±34.61µs ? ?/sec
contrived/05x_entities_03_systems 1.00 49.1±0.33µs ? ?/sec 1.01 49.7±0.75µs ? ?/sec
contrived/05x_entities_06_systems 1.00 95.0±0.93µs ? ?/sec 1.00 94.6±0.94µs ? ?/sec
contrived/05x_entities_09_systems 1.01 143.2±1.68µs ? ?/sec 1.00 142.2±2.00µs ? ?/sec
contrived/05x_entities_12_systems 1.00 191.8±2.03µs ? ?/sec 1.01 192.7±7.88µs ? ?/sec
contrived/05x_entities_15_systems 1.02 239.7±3.71µs ? ?/sec 1.00 235.8±4.11µs ? ?/sec
empty_systems/000_systems 1.01 47.8±0.67ns ? ?/sec 1.00 47.5±2.02ns ? ?/sec
empty_systems/001_systems 1.00 1743.2±126.14ns ? ?/sec 1.01 1761.1±70.10ns ? ?/sec
empty_systems/002_systems 1.01 2.2±0.04µs ? ?/sec 1.00 2.2±0.02µs ? ?/sec
empty_systems/003_systems 1.02 2.7±0.09µs ? ?/sec 1.00 2.7±0.16µs ? ?/sec
empty_systems/004_systems 1.00 3.1±0.11µs ? ?/sec 1.00 3.1±0.24µs ? ?/sec
empty_systems/005_systems 1.00 3.5±0.05µs ? ?/sec 1.11 3.9±0.70µs ? ?/sec
empty_systems/010_systems 1.00 5.5±0.12µs ? ?/sec 1.03 5.7±0.17µs ? ?/sec
empty_systems/015_systems 1.00 7.9±0.19µs ? ?/sec 1.06 8.4±0.16µs ? ?/sec
empty_systems/020_systems 1.00 10.4±1.25µs ? ?/sec 1.02 10.6±0.18µs ? ?/sec
empty_systems/025_systems 1.00 12.4±0.39µs ? ?/sec 1.14 14.1±1.07µs ? ?/sec
empty_systems/030_systems 1.00 15.1±0.39µs ? ?/sec 1.05 15.8±0.62µs ? ?/sec
empty_systems/035_systems 1.00 16.9±0.47µs ? ?/sec 1.07 18.0±0.37µs ? ?/sec
empty_systems/040_systems 1.00 19.3±0.41µs ? ?/sec 1.05 20.3±0.39µs ? ?/sec
empty_systems/045_systems 1.00 22.4±1.67µs ? ?/sec 1.02 22.9±0.51µs ? ?/sec
empty_systems/050_systems 1.00 24.4±1.67µs ? ?/sec 1.01 24.7±0.40µs ? ?/sec
empty_systems/055_systems 1.05 28.6±5.27µs ? ?/sec 1.00 27.2±0.70µs ? ?/sec
empty_systems/060_systems 1.02 29.9±1.64µs ? ?/sec 1.00 29.3±0.66µs ? ?/sec
empty_systems/065_systems 1.02 32.7±3.15µs ? ?/sec 1.00 32.1±0.98µs ? ?/sec
empty_systems/070_systems 1.00 33.0±1.42µs ? ?/sec 1.03 34.1±1.44µs ? ?/sec
empty_systems/075_systems 1.00 34.8±0.89µs ? ?/sec 1.04 36.2±0.70µs ? ?/sec
empty_systems/080_systems 1.00 37.0±1.82µs ? ?/sec 1.05 38.7±1.37µs ? ?/sec
empty_systems/085_systems 1.00 38.7±0.76µs ? ?/sec 1.05 40.8±0.83µs ? ?/sec
empty_systems/090_systems 1.00 41.5±1.09µs ? ?/sec 1.04 43.2±0.82µs ? ?/sec
empty_systems/095_systems 1.00 43.6±1.10µs ? ?/sec 1.04 45.2±0.99µs ? ?/sec
empty_systems/100_systems 1.00 46.7±2.27µs ? ?/sec 1.03 48.1±1.25µs ? ?/sec
```
</details>
## Migration Guide
### App `runner` and SubApp `extract` functions are now required to be Send
This was changed to enable pipelined rendering. If this breaks your use case please report it as these new bounds might be able to be relaxed.
## ToDo
* [x] redo benchmarking
* [x] reinvestigate the perf of the try_tick -> run change for task pool scope
# Objective
- Spawn tasks from other threads onto an async executor, but limit those tasks to run on a specific thread.
- This is a continuation of trying to break up some of the changes in pipelined rendering.
- Eventually this will be used to allow `NonSend` systems to run on the main thread in pipelined rendering #6503 and also to solve #6552.
- For this specific PR this allows for us to store a thread executor in a thread local, rather than recreating a scope executor for every scope which should save on a little work.
## Solution
- We create a Executor that does a runtime check for what thread it's on before creating a !Send ticker. The ticker is the only way for the executor to make progress.
---
## Changelog
- create a ThreadExecutor that can only be ticked on one thread.
# Objective
Fix#1991. Allow users to have a bit more control over the creation and finalization of the threads in `TaskPool`.
## Solution
Add new methods to `TaskPoolBuilder` that expose callbacks that are called to initialize and finalize each thread in the `TaskPool`.
Unlike the proposed solution in #1991, the callback is argument-less. If an an identifier is needed, `std:🧵:current` should provide that information easily.
Added a unit test to ensure that they're being called correctly.
# Objective
- Fixes https://github.com/bevyengine/bevy/issues/6603
## Solution
- `Task`s will cancel when dropped, but wait until they return Pending before they actually get canceled. That means that if a task panics, it's possible for that error to get propagated to the scope and the scope gets dropped, while scoped tasks in other threads are still running. This is a big problem since scoped task can hold life-timed values that are dropped as the scope is dropped leading to UB.
---
## Changelog
- changed `Scope` to use `FallibleTask` and await the cancellation of all remaining tasks when it's dropped.
# Objective
Fix#6453.
## Solution
Use the solution mentioned in the issue by catching the unwind and dropping the error. Wrap the `executor.try_tick` calls with `std::catch::unwind`.
Ideally this would be moved outside of the hot loop, but the mut ref to the `spawned` future is not `UnwindSafe`.
This PR only addresses the bug, we can address the perf issues (should there be any) later.
# Objective
Attempting to build `bevy_tasks` produces the following error:
```
error[E0599]: no method named `is_finished` found for struct `async_executor::Task` in the current scope
--> /[...]]/bevy/crates/bevy_tasks/src/task.rs:51:16
|
51 | self.0.is_finished()
| ^^^^^^^^^^^ method not found in `async_executor::Task<T>`
```
It looks like this was introduced along with `Task::is_finished`, which delegates to `async_task::Task::is_finished`. However, the latter was only introduced in `async-task` 4.2.0; `bevy_tasks` does not explicitly depend on `async-task` but on `async-executor` ^1.3.0, which in turn depends on `async-task` ^4.0.0.
## Solution
Add an explicit dependency on `async-task` ^4.2.0.
# Objective
Right now, the `TaskPool` implementation allows panics to permanently kill worker threads upon panicking. This is currently non-recoverable without using a `std::panic::catch_unwind` in every scheduled task. This is poor ergonomics and even poorer developer experience. This is exacerbated by #2250 as these threads are global and cannot be replaced after initialization.
Removes the need for temporary fixes like #4998. Fixes#4996. Fixes#6081. Fixes#5285. Fixes#5054. Supersedes #2307.
## Solution
The current solution is to wrap `Executor::run` in `TaskPool` with a `catch_unwind`, and discarding the potential panic. This was taken straight from [smol](404c7bcc0a/src/spawn.rs (L44))'s current implementation. ~~However, this is not entirely ideal as:~~
- ~~the signaled to the awaiting task. We would need to change `Task<T>` to use `async_task::FallibleTask` internally, and even then it doesn't signal *why* it panicked, just that it did.~~ (See below).
- ~~no error is logged of any kind~~ (See below)
- ~~it's unclear if it drops other tasks in the executor~~ (it does not)
- ~~This allows the ECS parallel executor to keep chugging even though a system's task has been dropped. This inevitably leads to deadlock in the executor.~~ Assuming we don't catch the unwind in ParallelExecutor, this will naturally kill the main thread.
### Alternatives
A final solution likely will incorporate elements of any or all of the following.
#### ~~Log and Ignore~~
~~Log the panic, drop the task, keep chugging. This only addresses the discoverability of the panic. The process will continue to run, probably deadlocking the executor. tokio's detatched tasks operate in this fashion.~~
Panics already do this by default, even when caught by `catch_unwind`.
#### ~~`catch_unwind` in `ParallelExecutor`~~
~~Add another layer catching system-level panics into the `ParallelExecutor`. How the executor continues when a core dependency of many systems fails to run is up for debate.~~
`async_task::Task` bubbles up panics already, this will transitively push panics all the way to the main thread.
#### ~~Emulate/Copy `tokio::JoinHandle` with `Task<T>`~~
~~`tokio::JoinHandle<T>` bubbles up the panic from the underlying task when awaited. This can be transitively applied across other APIs that also use `Task<T>` like `Query::par_for_each` and `TaskPool::scope`, bubbling up the panic until it's either caught or it reaches the main thread.~~
`async_task::Task` bubbles up panics already, this will transitively push panics all the way to the main thread.
#### Abort on Panic
The nuclear option. Log the error, abort the entire process on any thread in the task pool panicking. Definitely avoids any additional infrastructure for passing the panic around, and might actually lead to more efficient code as any unwinding is optimized out. However gives the developer zero options for dealing with the issue, a seemingly poor choice for debuggability, and prevents graceful shutdown of the process. Potentially an option for handling very low-level task management (a la #4740). Roughly takes the shape of:
```rust
struct AbortOnPanic;
impl Drop for AbortOnPanic {
fn drop(&mut self) {
abort!();
}
}
let guard = AbortOnPanic;
// Run task
std::mem::forget(AbortOnPanic);
```
---
## Changelog
Changed: `bevy_tasks::TaskPool`'s threads will no longer terminate permanently when a task scheduled onto them panics.
Changed: `bevy_tasks::Task` and`bevy_tasks::Scope` will propagate panics in the spawned tasks/scopes to the parent thread.
This reverts commit 53d387f340.
# Objective
Reverts #6448. This didn't have the intended effect: we're now getting bevy::prelude shown in the docs again.
Co-authored-by: Alejandro Pascual <alejandro.pascual.pozo@gmail.com>
# Objective
- Right now re-exports are completely hidden in prelude docs.
- Fixes#6433
## Solution
- We could show the re-exports without inlining their documentation.
# Objective
In some scenarios it can be useful to check if a task has been finished without polling it. I added a function called `is_finished` to check if a task has been finished.
## Solution
Since `async_task` supports it out of the box, it is just a simple wrapper function.
---
# Objective
- fix new clippy lints before they get stable and break CI
## Solution
- run `clippy --fix` to auto-fix machine-applicable lints
- silence `clippy::should_implement_trait` for `fn HandleId::default<T: Asset>`
## Changes
- always prefer `format!("{inline}")` over `format!("{}", not_inline)`
- prefer `Box::default` (or `Box::<T>::default` if necessary) over `Box::new(T::default())`
# Objective
- Proactive changing of code to comply with warnings generated by beta of rustlang version of cargo clippy.
## Solution
- Code changed as recommended by `rustup update`, `rustup default beta`, `cargo run -p ci -- clippy`.
- Tested using `beta` and `stable`. No clippy warnings in either after changes made.
---
## Changelog
- Warnings fixed were: `clippy::explicit-auto-deref` (present in 11 files), `clippy::needless-borrow` (present in 2 files), and `clippy::only-used-in-recursion` (only 1 file).
# Objective
- #4466 broke local tasks running.
- Fixes https://github.com/bevyengine/bevy/issues/6120
## Solution
- Add system for ticking local executors on main thread into bevy_core where the tasks pools are initialized.
- Add ticking local executors into thread executors
## Changelog
- tick all thread local executors in task pool.
## Notes
- ~~Not 100% sure about this PR. Ticking the local executor for the main thread in scope feels a little kludgy as it requires users of bevy_tasks to be calling scope periodically for those tasks to make progress.~~ took this out in favor of a system that ticks the local executors.
# Objective
Fixes https://github.com/bevyengine/bevy/issues/6306
## Solution
Change the failing assert and expand example to explain when ordering is deterministic or not.
Co-authored-by: Mike Hsu <mike.hsu@gmail.com>
# Objective
- Add ability to create nested spawns. This is needed for stageless. The current executor spawns tasks for each system early and runs the system by communicating through a channel. In stageless we want to spawn the task late, so that archetypes can be updated right before the task is run. The executor is run on a separate task, so this enables the scope to be passed to the spawned executor.
- Fixes#4301
## Solution
- Instantiate a single threaded executor on the scope and use that instead of the LocalExecutor. This allows the scope to be Send, but still able to spawn tasks onto the main thread the scope is run on. This works because while systems can access nonsend data. The systems themselves are Send. Because of this change we lose the ability to spawn nonsend tasks on the scope, but I don't think this is being used anywhere. Users would still be able to use spawn_local on TaskPools.
- Steals the lifetime tricks the `std:🧵:scope` uses to allow nested spawns, but disallow scope to be passed to tasks or threads not associated with the scope.
- Change the storage for the tasks to a `ConcurrentQueue`. This is to allow a &Scope to be passed for spawning instead of a &mut Scope. `ConcurrentQueue` was chosen because it was already in our dependency tree because `async_executor` depends on it.
- removed the optimizations for 0 and 1 spawned tasks. It did improve those cases, but made the cases of more than 1 task slower.
---
## Changelog
Add ability to nest spawns
```rust
fn main() {
let pool = TaskPool::new();
pool.scope(|scope| {
scope.spawn(async move {
// calling scope.spawn from an spawn task was not possible before
scope.spawn(async move {
// do something
});
});
})
}
```
## Migration Guide
If you were using explicit lifetimes and Passing Scope you'll need to specify two lifetimes now.
```rust
fn scoped_function<'scope>(scope: &mut Scope<'scope, ()>) {}
// should become
fn scoped_function<'scope>(scope: &Scope<'_, 'scope, ()>) {}
```
`scope.spawn_local` changed to `scope.spawn_on_scope` this should cover cases where you needed to run tasks on the local thread, but does not cover spawning Nonsend Futures.
## TODO
* [x] think real hard about all the lifetimes
* [x] add doc about what 'env and 'scope mean.
* [x] manually check that the single threaded task pool still works
* [x] Get updated perf numbers
* [x] check and make sure all the transmutes are necessary
* [x] move commented out test into a compile fail test
* [x] look through the tests for scope on std and see if I should add any more tests
Co-authored-by: Michael Hsu <myhsu@benjaminelectric.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
As of Rust 1.59, `std:🧵:available_parallelism` has been stabilized. As of Rust 1.61, the API matches `num_cpus::get` by properly handling Linux's cgroups and other sandboxing mechanisms.
As bevy does not have an established MSRV, we can replace `num_cpus` in `bevy_tasks` and reduce our dependency tree by one dep.
## Solution
Replace `num_cpus` with `std:🧵:available_parallelism`. Wrap it to have a fallback in the case it errors out and have it operate in the same manner as `num_cpus` did.
This however removes `physical_core_count` from the API, though we are currently not using it in any way in first-party crates.
---
## Changelog
Changed: `bevy_tasks::logical_core_count` -> `bevy_tasks::available_parallelism`.
Removed: `bevy_tasks::physical_core_count`.
## Migration Guide
`bevy_tasks::logical_core_count` and `bevy_tasks::physical_core_count` have been removed. `logical_core_count` has been replaced with `bevy_tasks::available_parallelism`, which works identically. If `bevy_tasks::physical_core_count` is required, the `num_cpus` crate can be used directly, as these two were just aliases for `num_cpus` APIs.
# Objective
Fixes Issue #6005.
## Solution
Replaced WorldQuery with ReadOnlyWorldQuery on F generic in Query filters and QueryState to restrict its trait bound.
## Migration Guide
Query filter (`F`) generics are now bound by `ReadOnlyWorldQuery`, rather than `WorldQuery`. If for some reason you were requesting `Query<&A, &mut B>`, please use `Query<&A, With<B>>` instead.
# Objective
- Added a bunch of backticks to things that should have them, like equations, abstract variable names,
- Changed all small x, y, and z to capitals X, Y, Z.
This might be more annoying than helpful; Feel free to refuse this PR.
Right now, a direct reference to the target TaskPool is required to launch tasks on the pools, despite the three newtyped pools (AsyncComputeTaskPool, ComputeTaskPool, and IoTaskPool) effectively acting as global instances. The need to pass a TaskPool reference adds notable friction to spawning subtasks within existing tasks. Possible use cases for this may include chaining tasks within the same pool like spawning separate send/receive I/O tasks after waiting on a network connection to be established, or allowing cross-pool dependent tasks like starting dependent multi-frame computations following a long I/O load.
Other task execution runtimes provide static access to spawning tasks (i.e. `tokio::spawn`), which is notably easier to use than the reference passing required by `bevy_tasks` right now.
This PR makes does the following:
* Adds `*TaskPool::init` which initializes a `OnceCell`'ed with a provided TaskPool. Failing if the pool has already been initialized.
* Adds `*TaskPool::get` which fetches the initialized global pool of the respective type or panics. This generally should not be an issue in normal Bevy use, as the pools are initialized before they are accessed.
* Updated default task pool initialization to either pull the global handles and save them as resources, or if they are already initialized, pull the a cloned global handle as the resource.
This should make it notably easier to build more complex task hierarchies for dependent tasks. It should also make writing bevy-adjacent, but not strictly bevy-only plugin crates easier, as the global pools ensure it's all running on the same threads.
One alternative considered is keeping a thread-local reference to the pool for all threads in each pool to enable the same `tokio::spawn` interface. This would spawn tasks on the same pool that a task is currently running in. However this potentially leads to potential footgun situations where long running blocking tasks run on `ComputeTaskPool`.
# Objective
- The single threaded task pool is not documented
- This doesn't warn in CI as it's feature gated for wasm, but I'm tired of seeing the warnings when building in wasm
## Solution
- Document it
# Objective
Fixes#1529
Run bevy_ecs in miri
## Solution
- Don't set thread names when running in miri rust-lang/miri/issues/1717
- Update `event-listener` to `2.5.2` as previous versions have UB that is detected by miri: [event-listener commit](1fa31c553e)
- Ignore memory leaks when running in miri as they are impossible to track down rust-lang/miri/issues/1481
- Make `table_add_remove_many` test less "many" because miri is really quite slow :)
- Make CI run `RUSTFLAGS="-Zrandomize-layout" MIRIFLAGS="-Zmiri-ignore-leaks -Zmiri-tag-raw-pointers -Zmiri-disable-isolation" cargo +nightly miri test -p bevy_ecs`
What is says on the tin.
This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance.
that said, deriving `Default` for a couple of structs is a nice easy win
This PR is part of the issue #3492.
# Objective
- Add and update the bevy_tasks documentation to achieve a 100% documentation coverage (sans `prelude` module)
- Add the #![warn(missing_docs)] lint to keep the documentation coverage for the future.
## Solution
- Add and update the bevy_math documentation.
- Add the #![warn(missing_docs)] lint.
- Added doctest wherever there should be in the missing docs.
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time.
This PR fixes lints in the `bevy_tasks` crate.
Fixes#2566Fixes#3005
There are only READMEs in the 4 crates here (with the exception of bevy itself).
Those 4 crates are ecs, reflect, tasks, and transform.
These should each now include their respective README files.
Co-authored-by: Hoidigan <57080125+Hoidigan@users.noreply.github.com>
Co-authored-by: Daniel Nelsen <57080125+Hoidigan@users.noreply.github.com>
# Objective
- Document that the error codes will be rendered on the bevy website (see bevyengine/bevy-website#216)
- Some Cargo.toml files did not include the license or a description field
## Solution
- Readme for the errors crate
- Mark internal/development crates with `publish = false`
- Add missing license/descriptions to some crates
- [x] merge bevyengine/bevy-website#216
Objective
During work on #3009 I've found that not all jobs use actions-rs, and therefore, an previous version of Rust is used for them. So while compilation and other stuff can pass, checking markup and Android build may fail with compilation errors.
Solution
This PR adds `action-rs` for any job running cargo, and updates the edition to 2021.
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.
* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
* Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive.
* People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach.
* I like keeping the root clean and noise free
* There is precedent for putting the apache and mit license text in sub folders (amethyst)
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.
As a follow-up we should update the website to properly describe the new license.
Closes#2373
This was tested using cargo generate-lockfile -Zminimal-versions.
The following indirect dependencies also have minimal version
dependencies. For at least num, rustc-serialize and rand this is
necessary to compile on rustc versions that are not older than 1.0.
* num = "0.1.27"
* rustc-serialize = "0.3.20"
* termcolor = "1.0.4"
* libudev-sys = "0.1.1"
* rand = "0.3.14"
* ab_glyph = "0.2.7
Based on https://github.com/bevyengine/bevy/pull/2455
# Objective
Reduce compilation time
# Solution
Remove unused dependencies. While this PR doesn't remove any crates from `Cargo.lock`, it may unlock more build parallelism.
# Objective
- CI jobs are starting to fail due to `clippy::bool-assert-comparison` and `clippy::single_component_path_imports` being triggered.
## Solution
- Fix all uses where `asset_eq!(<condition>, <bool>)` could be replace by `assert!`
- Move the `#[allow()]` for `single_component_path_imports` to `#![allow()]` at the start of the files.