Carter Anderson
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8eec5653b6
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rename add_archetype to add_entity
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2020-03-09 02:02:17 -07:00 |
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Carter Anderson
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a790332505
|
better parenting ergonomics in world builder
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2020-03-09 02:00:59 -07:00 |
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Carter Anderson
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91a6c0d9db
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remove "asset scopes" now that resources are separate from world
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2020-03-09 01:40:04 -07:00 |
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Carter Anderson
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f6dd6a5ca9
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fix parenting example, add missing transform components, add parenting to world builder
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2020-03-09 01:31:15 -07:00 |
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Carter Anderson
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9355a53980
|
upgrade legion (breaks plugins)
|
2020-03-08 23:19:07 -07:00 |
|
Carter Anderson
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9d2909b43e
|
cleanup
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2020-03-08 20:29:21 -07:00 |
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Carter Anderson
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e0a1a83bc9
|
create entities as a separate step before starting a render pass
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2020-03-08 20:06:59 -07:00 |
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Carter Anderson
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cadea8deb0
|
Break up wgpu renderer
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2020-03-08 19:26:50 -07:00 |
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Carter Anderson
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baac7ff296
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add png image loading and enable transparency
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2020-03-02 20:33:46 -08:00 |
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Carter Anderson
|
9d71d0d3fc
|
clean up examples
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2020-03-02 08:33:52 -08:00 |
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Carter Anderson
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22be0b3366
|
reset uniform count on each update (oops)
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2020-03-02 08:32:15 -08:00 |
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Carter Anderson
|
ca563ea1b3
|
fix uniform providers with different field sets
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2020-03-02 00:19:28 -08:00 |
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Carter Anderson
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5154320f70
|
textures work!
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2020-03-01 17:48:37 -08:00 |
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Carter Anderson
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9e5f4aeefc
|
implement Copy for Handle
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2020-02-23 23:50:44 -08:00 |
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Carter Anderson
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1a4bd98434
|
more texture work
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2020-02-23 23:41:48 -08:00 |
|
Carter Anderson
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f84e71d051
|
cargo fmt
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2020-02-22 15:02:01 -08:00 |
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Carter Anderson
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2f1a0cb4a4
|
macros are now fully screaming snake
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2020-02-18 22:59:33 -08:00 |
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Carter Anderson
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8a10c06ad5
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add texture to frag shader. fix weird macro name collision bug
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2020-02-18 20:26:02 -08:00 |
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Carter Anderson
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b809b22589
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add ColorSource and remove test macro from StandardMaterial
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2020-02-18 09:16:34 -08:00 |
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Carter Anderson
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f820e4207c
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add macro example to custom_shader
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2020-02-18 09:06:24 -08:00 |
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Carter Anderson
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e0e0e41c33
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Add "standard config" to pipeline builder
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2020-02-17 20:43:50 -08:00 |
|
Carter Anderson
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ad7acb111a
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fix custom_shader example
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2020-02-17 20:23:00 -08:00 |
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Carter Anderson
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6cf981c610
|
use full path in macro references
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2020-02-17 19:53:48 -08:00 |
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Carter Anderson
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a76b40bbb4
|
Fix pipeline name
|
2020-02-17 19:15:28 -08:00 |
|
Carter Anderson
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57f798c0bd
|
cleanup
|
2020-02-17 19:06:12 -08:00 |
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Carter Anderson
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6f376b5f3f
|
remove old render graph
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2020-02-17 18:36:31 -08:00 |
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Carter Anderson
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acebeb924c
|
shader reflection for dynamic uniforms
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2020-02-17 16:33:46 -08:00 |
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Carter Anderson
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c208945833
|
add assigned meshes render target
dynamic compiling w/ entity-specifc macros works!
|
2020-02-15 22:17:24 -08:00 |
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Carter Anderson
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56e5414b63
|
only update pipelines when macros change. better handle debug print
|
2020-02-15 19:00:30 -08:00 |
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Carter Anderson
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cd6ccc45b1
|
resolve warnings
|
2020-02-11 19:10:38 -08:00 |
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Carter Anderson
|
f24a274a2a
|
add renderable to render related queries
|
2020-02-11 19:09:05 -08:00 |
|
Carter Anderson
|
d58c5e7f5c
|
tweak simple new
|
2020-02-11 18:54:04 -08:00 |
|
Carter Anderson
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7cdc2351ba
|
add default to MeshEntity
|
2020-02-11 18:29:39 -08:00 |
|
Carter Anderson
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eedec80e89
|
add shader def fields / proc macro
|
2020-02-10 19:26:04 -08:00 |
|
Carter Anderson
|
9078b67677
|
add texture_new example (not working)
|
2020-02-09 13:53:43 -08:00 |
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Carter Anderson
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76d5f6057c
|
add rustfmt.toml and set merge_imports to true
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2020-02-09 11:42:26 -08:00 |
|
Carter Anderson
|
3b0b40a79d
|
cargo fmt
|
2020-02-07 23:17:51 -08:00 |
|
Carter Anderson
|
88ecc9ed43
|
port ui over to new render graph
|
2020-02-07 22:42:30 -08:00 |
|
Carter Anderson
|
6d0661d299
|
fix lights
|
2020-02-05 11:02:53 -08:00 |
|
Carter Anderson
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489580f688
|
port forward lighting and add struct + array uniforms
|
2020-02-05 09:59:36 -08:00 |
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Carter Anderson
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c4b10ea4f7
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Continue moving uniform buffers to ResourceProviders
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2020-02-03 22:13:13 -08:00 |
|
Carter Anderson
|
45dbe90d85
|
simple legacy comparison example
|
2020-01-29 12:49:32 -08:00 |
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Carter Anderson
|
cd1fb92a7a
|
cache bind group hashes
|
2020-01-28 01:53:28 -08:00 |
|
Carter Anderson
|
599d30d861
|
remove unused indices
|
2020-01-28 01:08:57 -08:00 |
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Carter Anderson
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0eb6c6fa74
|
dynamic uniform buffer info
|
2020-01-28 00:36:51 -08:00 |
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Carter Anderson
|
6ba659049d
|
cleanup
|
2020-01-27 19:36:06 -08:00 |
|
Carter Anderson
|
0b49557237
|
cleanup
|
2020-01-27 19:07:05 -08:00 |
|
Carter Anderson
|
07ba56c6cf
|
add plane to example
|
2020-01-27 01:44:02 -08:00 |
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Carter Anderson
|
be2a3659c7
|
dynamic uniforms now actually work!
|
2020-01-27 01:40:53 -08:00 |
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Carter Anderson
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36568d91d2
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use buffers + dynamic offsets for shaderuniforms
|
2020-01-27 01:13:38 -08:00 |
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Carter Anderson
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d76b2b032e
|
entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
|
2020-01-26 21:44:01 -08:00 |
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Carter Anderson
|
5ca84dbde0
|
add new materials to example
|
2020-01-26 00:24:50 -08:00 |
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Carter Anderson
|
2226292ce0
|
more graph work
|
2020-01-23 00:31:56 -08:00 |
|
Carter Anderson
|
9e0d29d27e
|
prep flat pipeline
|
2020-01-21 03:15:28 -08:00 |
|
Carter Anderson
|
129a9747bb
|
add dynamic plugin loading
|
2020-01-20 20:10:40 -08:00 |
|
Carter Anderson
|
e4d42c29a9
|
incomplete plug in
|
2020-01-19 13:24:01 -08:00 |
|
Carter Anderson
|
b0df491559
|
make legacy rendergraph optional (and off by default)
|
2020-01-19 12:43:18 -08:00 |
|
Carter Anderson
|
3783deed07
|
rename object3d to mesh
|
2020-01-19 02:10:29 -08:00 |
|
Carter Anderson
|
ec4ca5559f
|
EntityArchetype proc macro
|
2020-01-19 02:02:12 -08:00 |
|
Carter Anderson
|
e0753c8ace
|
entity archetypes
(for organization and compile time speedups)
|
2020-01-18 15:36:24 -08:00 |
|
Carter Anderson
|
e649d4f6e1
|
initial render graph v2 work
|
2020-01-17 00:46:40 -08:00 |
|
Carter Anderson
|
7037c8c494
|
cargo fmt
|
2020-01-14 22:23:00 -08:00 |
|
Carter Anderson
|
68676bf6fa
|
add initial serialization
|
2020-01-14 22:19:28 -08:00 |
|
Carter Anderson
|
5f6bad2dc8
|
add system stages to app builder
|
2020-01-14 12:37:01 -08:00 |
|
Carter Anderson
|
5433ba7ea1
|
add prelude
|
2020-01-13 19:20:58 -08:00 |
|
Carter Anderson
|
32f196c7c2
|
move mesh and texture to asset mod
|
2020-01-13 18:59:30 -08:00 |
|
Carter Anderson
|
c867c021c9
|
add texture types
|
2020-01-13 18:06:06 -08:00 |
|
Carter Anderson
|
5ab026d943
|
update alpha dst_factor
|
2020-01-13 02:14:10 -08:00 |
|
Carter Anderson
|
a798cf3346
|
add alpha to ui pipeline
|
2020-01-13 01:32:04 -08:00 |
|
Carter Anderson
|
5d9bb88d1b
|
update simple
|
2020-01-12 22:26:07 -08:00 |
|
Carter Anderson
|
ae325846ff
|
Node tree structure
|
2020-01-12 22:18:17 -08:00 |
|
Carter Anderson
|
dd34c1e237
|
ui example comments
|
2020-01-12 18:47:17 -08:00 |
|
Carter Anderson
|
875b7492c8
|
rename ui_update_system
|
2020-01-12 18:00:58 -08:00 |
|
Carter Anderson
|
6da891be29
|
ui node system
|
2020-01-12 16:51:21 -08:00 |
|
Carter Anderson
|
7f0f2d0515
|
Add anchor data
|
2020-01-11 17:33:44 -08:00 |
|
Carter Anderson
|
9c3c92f39a
|
cargo fmt
|
2020-01-11 15:21:31 -08:00 |
|
Carter Anderson
|
4d903df33c
|
simplify AssetStorage and Handles
|
2020-01-11 12:32:38 -08:00 |
|
Carter Anderson
|
0049715070
|
remove explicit type
|
2020-01-11 03:32:22 -08:00 |
|
Carter Anderson
|
151675a5ef
|
upgrade legion. refactor system and world construction
|
2020-01-11 03:31:36 -08:00 |
|
Carter Anderson
|
ee03942e40
|
rustfmt examples
|
2020-01-11 01:59:39 -08:00 |
|
Carter Anderson
|
55c50f7185
|
refactor app startup. AppBuilder. clean up examples
|
2020-01-11 01:46:51 -08:00 |
|
Carter Anderson
|
aeeb85b7b0
|
batched rect rendering
|
2020-01-10 22:42:54 -08:00 |
|
Carter Anderson
|
eb1233d9f0
|
initial ui pass
|
2020-01-08 19:17:11 -08:00 |
|
Carter Anderson
|
86a467f0f3
|
initial gltf example
|
2020-01-07 23:03:09 -08:00 |
|
Carter Anderson
|
42236cfe57
|
new shadow pass. pipeline assignments
|
2020-01-05 21:38:43 -06:00 |
|
Carter Anderson
|
cb6de5b2bf
|
initial RenderGraph
|
2020-01-01 13:53:44 -06:00 |
|
Carter Anderson
|
7bfafc22bc
|
initial instancing support
|
2019-12-27 15:35:07 -06:00 |
|
Carter Anderson
|
6a819a1884
|
render resources refactor and normal forward rendering
|
2019-12-23 18:13:05 -06:00 |
|
Carter Anderson
|
c0f8ded062
|
make variable immutable
|
2019-12-09 23:32:18 -08:00 |
|
Carter Anderson
|
aa2f7e9789
|
Use floats for vertex values
|
2019-12-09 23:12:50 -08:00 |
|
Carter Anderson
|
5c1ce0597f
|
average frame time
|
2019-12-07 23:48:25 -08:00 |
|
Carter Anderson
|
42fd25cfd9
|
move forward uniform setup to forward pass
|
2019-12-05 09:29:26 -08:00 |
|
Carter Anderson
|
03c1ec3405
|
we glam now
|
2019-12-04 00:11:14 -08:00 |
|
Carter Anderson
|
4437f37690
|
light debugging
|
2019-12-03 22:13:04 -08:00 |
|
Carter Anderson
|
25b7dad1c2
|
update example
|
2019-12-03 19:01:48 -08:00 |
|
Carter Anderson
|
0e0eb97430
|
cleanup
|
2019-12-03 09:01:15 -08:00 |
|
Carter Anderson
|
816d0c9bdd
|
wander spawner
|
2019-12-03 00:30:30 -08:00 |
|
Carter Anderson
|
21ce87ba45
|
fix camera projection
|
2019-12-02 15:51:24 -08:00 |
|
Carter Anderson
|
2a27cacba8
|
lights and cameras data driven. setup moved to relevant passes
|
2019-12-02 15:19:56 -08:00 |
|
Carter Anderson
|
df5c74a0ea
|
material constructor
|
2019-12-02 11:05:35 -08:00 |
|
Carter Anderson
|
6b937d5df4
|
use more harmonious colors in sample
|
2019-12-02 10:54:42 -08:00 |
|
Carter Anderson
|
3922c76efe
|
fix asset loading. no more temp!
|
2019-12-02 10:48:08 -08:00 |
|
Carter Anderson
|
a96f3cfda5
|
asset loading, hierarchies, more refactoring
|
2019-12-02 01:31:07 -08:00 |
|
Carter Anderson
|
07c0fa0704
|
refactor pipelines
|
2019-12-01 01:16:15 -08:00 |
|
Carter Anderson
|
e204538ad7
|
transition math to nalgebra and add tiny-town.
|
2019-11-30 21:21:45 -08:00 |
|
Carter Anderson
|
cd60778d46
|
use wgpu example as base
|
2019-11-30 17:42:27 -08:00 |
|
Carter Anderson
|
669849c454
|
initial commit
|
2019-11-12 19:36:02 -08:00 |
|