# Objective
- Update `glam` to the latest version.
## Solution
- Update `glam` to version `0.23`.
Since the breaking change in `glam` only affects the `scalar-math` feature, this should cause no issues.
# Objective
- Make cubic splines more flexible and more performant
- Remove the existing spline implementation that is generic over many degrees
- This is a potential performance footgun and adds type complexity for negligible gain.
- Add implementations of:
- Bezier splines
- Cardinal splines (inc. Catmull-Rom)
- B-Splines
- Hermite splines
https://user-images.githubusercontent.com/2632925/221780519-495d1b20-ab46-45b4-92a3-32c46da66034.mp4https://user-images.githubusercontent.com/2632925/221780524-2b154016-699f-404f-9c18-02092f589b04.mp4https://user-images.githubusercontent.com/2632925/221780525-f934f99d-9ad4-4999-bae2-75d675f5644f.mp4
## Solution
- Implements the concept that splines are curve generators (e.g. https://youtu.be/jvPPXbo87ds?t=3488) via the `CubicGenerator` trait.
- Common splines are bespoke data types that implement this trait. This gives us flexibility to add custom spline-specific methods on these types, while ultimately all generating a `CubicCurve`.
- All splines generate `CubicCurve`s, which are a chain of precomputed polynomial coefficients. This means that all splines have the same evaluation cost, as the calculations for determining position, velocity, and acceleration are all identical. In addition, `CubicCurve`s are simply a list of `CubicSegment`s, which are evaluated from t=0 to t=1. This also means cubic splines of different type can be chained together, as ultimately they all are simply a collection of `CubicSegment`s.
- Because easing is an operation on a singe segment of a Bezier curve, we can simply implement easing on `Beziers` that use the `Vec2` type for points. Higher level crates such as `bevy_ui` can wrap this in a more ergonomic interface as needed.
### Performance
Measured on a desktop i5 8600K (6-year-old CPU):
- easing: 2.7x faster (19ns)
- cubic vec2 position sample: 1.5x faster (1.8ns)
- cubic vec3 position sample: 1.5x faster (2.6ns)
- cubic vec3a position sample: 1.9x faster (1.4ns)
On a laptop i7 11800H:
- easing: 16ns
- cubic vec2 position sample: 1.6ns
- cubic vec3 position sample: 2.3ns
- cubic vec3a position sample: 1.2ns
---
## Changelog
- Added a generic cubic curve trait, and implementation for Cardinal splines (including Catmull-Rom), B-Splines, Beziers, and Hermite Splines. 2D cubic curve segments also implement easing functionality for animation.
# Objective
- Adds foundational math for Bezier curves, useful for UI/2D/3D animation and smooth paths.
https://user-images.githubusercontent.com/2632925/218883143-e138f994-1795-40da-8c59-21d779666991.mp4
## Solution
- Adds the generic `Bezier` type, and a `Point` trait. The `Point` trait allows us to use control points of any dimension, as long as they support vector math. I've implemented it for `f32`(1D), `Vec2`(2D), and `Vec3`/`Vec3A`(3D).
- Adds `CubicBezierEasing` on top of `Bezier` with the addition of an implementation of cubic Bezier easing, which is a foundational tool for UI animation.
- This involves solving for $t$ in the parametric Bezier function $B(t)$ using the Newton-Raphson method to find a value with error $\leq$ 1e-7, capped at 8 iterations.
- Added type aliases for common Bezier curves: `CubicBezier2d`, `CubicBezier3d`, `QuadraticBezier2d`, and `QuadraticBezier3d`. These types use `Vec3A` to represent control points, as this was found to have an 80-90% speedup over using `Vec3`.
- Benchmarking shows quadratic/cubic Bezier evaluations $B(t)$ take \~1.8/2.4ns respectively. Easing, which requires an iterative solve takes \~50ns for cubic Beziers.
---
## Changelog
- Added `CubicBezier2d`, `CubicBezier3d`, `QuadraticBezier2d`, and `QuadraticBezier3d` types with methods for sampling position, velocity, and acceleration. The generic `Bezier` type is also available, and generic over any degree of Bezier curve.
- Added `CubicBezierEasing`, with additional methods to allow for smooth easing animations.
This reverts commit 53d387f340.
# Objective
Reverts #6448. This didn't have the intended effect: we're now getting bevy::prelude shown in the docs again.
Co-authored-by: Alejandro Pascual <alejandro.pascual.pozo@gmail.com>
# Objective
- Right now re-exports are completely hidden in prelude docs.
- Fixes#6433
## Solution
- We could show the re-exports without inlining their documentation.
# Objective
Fixes#6378
`bevy_transform` is missing a feature corresponding to the `serialize` feature on the `bevy` crate.
## Solution
Adds a `serialize` feature to `bevy_transform`.
Derives `serde::Serialize` and `Deserialize` when feature is enabled.
# Objective
Add a method for getting a world space ray from a viewport position.
Opted to add a `Ray` type to `bevy_math` instead of returning a tuple of `Vec3`'s as this is clearer and easier to document
The docs on `viewport_to_world` are okay, but I'm not super happy with them.
## Changelog
* Add `Camera::viewport_to_world`
* Add `Camera::ndc_to_world`
* Add `Ray` to `bevy_math`
* Some doc tweaks
Co-authored-by: devil-ira <justthecooldude@gmail.com>
# Objective
Promote the `Rect` utility of `sprite::Rect`, which defines a rectangle
by its minimum and maximum corners, to the `bevy_math` crate to make it
available as a general math type to all crates without the need to
depend on the `bevy_sprite` crate.
Fixes#5575
## Solution
Move `sprite::Rect` into `bevy_math` and fix all uses.
Implement `Reflect` for `Rect` directly into the `bevy_reflect` crate by
having `bevy_reflect` depend on `bevy_math`. This looks like a new
dependency, but the `bevy_reflect` was "cheating" for other math types
by directly depending on `glam` to reflect other math types, thereby
giving the illusion that there was no dependency on `bevy_math`. In
practice conceptually Bevy's math types are reflected into the
`bevy_reflect` crate to avoid a dependency of that crate to a "lower
level" utility crate like `bevy_math` (which in turn would make
`bevy_reflect` be a dependency of most other crates, and increase the
risk of circular dependencies). So this change simply formalizes that
dependency in `Cargo.toml`.
The `Rect` struct is also augmented in this change with a collection of
utility methods to improve its usability. A few uses cases are updated
to use those new methods, resulting is more clear and concise syntax.
---
## Changelog
### Changed
- Moved the `sprite::Rect` type into `bevy_math`.
### Added
- Added several utility methods to the `math::Rect` type.
## Migration Guide
The `bevy::sprite::Rect` type moved to the math utility crate as
`bevy::math::Rect`. You should change your imports from `use
bevy::sprite::Rect` to `use bevy::math::Rect`.
Export and register a missing type from `glam`.
Reflect impls were already present, but not registered.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Removed `const_vec2`/`const_vec3`
and replaced with equivalent `.from_array`.
# Objective
Fixes#5112
## Solution
- `encase` needs to update to `glam` as well. See teoxoy/encase#4 on progress on that.
- `hexasphere` also needs to be updated, see OptimisticPeach/hexasphere#12.
# Objective
- Closes#335.
- Related #4285.
- Part of the splitting process of #3503.
## Solution
- Move `Rect` to `bevy_ui` and rename it to `UiRect`.
## Reasons
- `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer.
- We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and #335).
- Discussion in #3503.
## Changelog
### Changed
- The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`.
## Migration Guide
- The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- Related #4276.
- Part of the splitting process of #3503.
## Solution
- Move `Size` to `bevy_ui`.
## Reasons
- `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas.
- `Vec2` is more powerful than `Size` so it should be used whenever possible.
- Discussion in #3503.
## Changelog
### Changed
- The `Size` type got moved from `bevy_math` to `bevy_ui`.
## Migration Guide
- The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- Part of the splitting process of #3503.
## Solution
- Remove the `face_toward.rs` file containing the `FaceToward` trait.
## Reasons
- It is unused inside of `bevy`.
- The method `Mat4::face_toward` of the trait is identical to `Mat4::look_at_rh` (see https://docs.rs/glam/latest/glam/f32/struct.Mat4.html#method.look_at_rh).
- Discussion in #3503.
## Changelog
### Removed
- The `FaceToward` trait got removed.
## Migration Guide
- The `FaceToward` trait got removed. To migrate you just have to change every occurrence of `Mat4::face_toward` to `Mat4::look_at_rh`.
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.
The examples are all ported over and operational with a few exceptions:
* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
# Objective
- Update vendor crevice to have the latest update from crevice 0.8.0
- Using https://github.com/ElectronicRU/crevice/tree/arrays which has the changes to make arrays work
## Solution
- Also updated glam and hexasphere to only have one version of glam
- From the original PR, using crevice to write GLSL code containing arrays would probably not work but it's not something used by Bevy
Objective
During work on #3009 I've found that not all jobs use actions-rs, and therefore, an previous version of Rust is used for them. So while compilation and other stuff can pass, checking markup and Android build may fail with compilation errors.
Solution
This PR adds `action-rs` for any job running cargo, and updates the edition to 2021.
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md">glam's changelog</a>.</em></p>
<blockquote>
<h2>[0.18.0] - 2021-08-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>Minimum Supported Version of Rust bumped to 1.51.0 for <code>wasm-bindgen-test</code>
and <code>rustdoc</code> <code>alias</code> support.</li>
</ul>
<h3>Added</h3>
<ul>
<li>Added <code>wasm32</code> SIMD intrinsics support.</li>
<li>Added optional support for the <code>rkyv</code> serialization crate.</li>
<li>Added <code>Rem</code> and <code>RemAssign</code> implementations for all vector types.</li>
<li>Added quaternion <code>xyz()</code> method for returning the vector part of the
quaternion.</li>
<li>Added <code>From((Scalar, Vector3))</code> for 4D vector types.</li>
</ul>
<h3>Changed</h3>
<ul>
<li>Deprecated <code>as_f32()</code>, <code>as_f64()</code>, <code>as_i32()</code> and <code>as_u32()</code> methods in favor
of more specific methods such as <code>as_vec2()</code>, <code>as_dvec2()</code>, <code>as_ivec2()</code> and
<code>as_uvec2()</code> and so on.</li>
</ul>
<h2>[0.17.3] - 2021-07-18</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on non x86 platforms.</li>
</ul>
<h2>[0.17.2] - 2021-07-15</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on i686 and S390x.</li>
</ul>
<h2>[0.17.1] - 2021-06-29</h2>
<h3>Added</h3>
<ul>
<li>Added <code>serde</code> support for <code>Affine2</code>, <code>DAffine2</code>, <code>Affine3A</code> and <code>DAffine3</code>.</li>
</ul>
<h2>[0.17.0] - 2021-06-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>The addition of <code>Add</code> and <code>Sub</code> implementations of scalar values for vector
types may create ambiguities with existing calls to <code>add</code> and <code>sub</code>.</li>
<li>Removed <code>From<Mat3></code> implementation for <code>Mat2</code> and <code>From<DMat3></code> for <code>DMat2</code>.
These have been replaced by <code>Mat2::from_mat3()</code> and <code>DMat2::from_mat3()</code>.</li>
<li>Removed <code>From<Mat4></code> implementation for <code>Mat3</code> and <code>From<DMat4></code> for <code>DMat3</code>.
These have been replaced by <code>Mat3::from_mat4()</code> and <code>DMat3::from_mat4()</code>.</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="1b703518e7"><code>1b70351</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/231">#231</a> from bitshifter/prepare-0.18.0</li>
<li><a href="935ad5cf64"><code>935ad5c</code></a> Prepare 0.18.0 release.</li>
<li><a href="8d79d8e907"><code>8d79d8e</code></a> Still managed to mess up the tarpaulin config...</li>
<li><a href="78c30fc72c"><code>78c30fc</code></a> Fix syntax error in tarpaulin config.</li>
<li><a href="0258ce710d"><code>0258ce7</code></a> Can use rustdoc alias after msrv bump to 1.51.0.</li>
<li><a href="f9f7f2407c"><code>f9f7f24</code></a> Tidy up tarpaulin exlcudes.</li>
<li><a href="95dab216e1"><code>95dab21</code></a> Make some dev deps wasm only on not wasm.</li>
<li><a href="342176dde9"><code>342176d</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/230">#230</a> from DJMcNab/bytemuck-spirv</li>
<li><a href="837e5ebf7f"><code>837e5eb</code></a> Bytemuck now compiles on spirv</li>
<li><a href="bb35b1a691"><code>bb35b1a</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/228">#228</a> from bitshifter/wasm32-simd</li>
<li>Additional commits viewable in <a href="https://github.com/bitshifter/glam-rs/compare/0.17.3...0.18.0">compare view</a></li>
</ul>
</details>
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</details>
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md">glam's changelog</a>.</em></p>
<blockquote>
<h2>[0.17.3] - 2021-07-18</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on non x86 platforms.</li>
</ul>
<h2>[0.17.2] - 2021-07-15</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on i686 and S390x.</li>
</ul>
<h2>[0.17.1] - 2021-06-29</h2>
<h3>Added</h3>
<ul>
<li>Added <code>serde</code> support for <code>Affine2</code>, <code>DAffine2</code>, <code>Affine3A</code> and <code>DAffine3</code>.</li>
</ul>
<h2>[0.17.0] - 2021-06-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>The addition of <code>Add</code> and <code>Sub</code> implementations of scalar values for vector
types may create ambiguities with existing calls to <code>add</code> and <code>sub</code>.</li>
<li>Removed <code>From<Mat3></code> implementation for <code>Mat2</code> and <code>From<DMat3></code> for <code>DMat2</code>.
These have been replaced by <code>Mat2::from_mat3()</code> and <code>DMat2::from_mat3()</code>.</li>
<li>Removed <code>From<Mat4></code> implementation for <code>Mat3</code> and <code>From<DMat4></code> for <code>DMat3</code>.
These have been replaced by <code>Mat3::from_mat4()</code> and <code>DMat3::from_mat4()</code>.</li>
<li>Removed deprecated <code>from_slice_unaligned()</code>, <code>write_to_slice_unaligned()</code>,
<code>from_rotation_mat4</code> and <code>from_rotation_ypr()</code> methods.</li>
</ul>
<h3>Added</h3>
<ul>
<li>Added <code>col_mut()</code> method which returns a mutable reference to a matrix column
to all matrix types.</li>
<li>Added <code>AddAssign</code>, <code>MulAssign</code> and <code>SubAssign</code> implementations for all matrix
types.</li>
<li>Added <code>Add</code> and <code>Sub</code> implementations of scalar values for vector types.</li>
<li>Added more <code>glam_assert!</code> checks and documented methods where they are used.</li>
<li>Added vector projection and rejection methods <code>project_onto()</code>,
<code>project_onto_normalized()</code>, <code>reject_from()</code> and <code>reject_from_normalized()</code>.</li>
<li>Added <code>Mat2::from_mat3()</code>, <code>DMat2::from_mat3()</code>, <code>Mat3::from_mat4()</code>,
<code>DMat3::from_mat4()</code> which create a smaller matrix from a larger one,
discarding a final row and column of the input matrix.</li>
<li>Added <code>Mat3::from_mat2()</code>, <code>DMat3::from_mat2()</code>, <code>Mat4::from_mat3()</code> and
<code>DMat4::from_mat3()</code> which create an affine transform from a smaller linear
transform matrix.</li>
</ul>
<h3>Changed</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="ecf3904b2f"><code>ecf3904</code></a> Prepare release 0.17.3</li>
<li><a href="95e02bb43e"><code>95e02bb</code></a> Merge branch 'master' of github.com:bitshifter/glam-rs</li>
<li><a href="c6dc702583"><code>c6dc702</code></a> More alignment test fixes for when SSE2 is not avaialable.</li>
<li><a href="87a3b25872"><code>87a3b25</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/216">#216</a> from bitshifter/prepare-0.17.2</li>
<li><a href="269e514090"><code>269e514</code></a> Prepare for 0.17.2 release.</li>
<li><a href="1da7d6459c"><code>1da7d64</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/215">#215</a> from bitshifter/issue-213</li>
<li><a href="dc60e20925"><code>dc60e20</code></a> Fix align asserts on i686 and S390x architectures.</li>
<li><a href="bd8b30e9fb"><code>bd8b30e</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/212">#212</a> from remilauzier/master</li>
<li><a href="a4e97c0b54"><code>a4e97c0</code></a> Update approx to 0.5</li>
<li><a href="059f619525"><code>059f619</code></a> Prepare 0.17.1 release (<a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/211">#211</a>)</li>
<li>Additional commits viewable in <a href="https://github.com/bitshifter/glam-rs/compare/0.15.1...0.17.3">compare view</a></li>
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[**RENDERED**](https://github.com/alice-i-cecile/bevy/blob/better-contributing/CONTRIBUTING.md)
Improves #910. As discussed in #1309, we'll need to synchronize content between this and the Bevy website in some way (and clean up the .github file perhaps?).
I think doing it as a root-directory file is nicer for discovery, but that's a conversation I'm interested in having.
This document is intended to be helpful to beginners to open source and Bevy, and captures what I've learned about our informal practices and values.
Reviewers: I'm particularly interested in:
- opinions on the items **What we're trying to build**, where I discuss some of the project's high-level values and goals
- more relevant details on the `bevy` subcrates for **Getting oriented**
- useful tricks and best practices that I missed
- better guidance on how to contribute to the Bevy book from @cart <3
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.
* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
* Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive.
* People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach.
* I like keeping the root clean and noise free
* There is precedent for putting the apache and mit license text in sub folders (amethyst)
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.
As a follow-up we should update the website to properly describe the new license.
Closes#2373
This gets rid of multiple unsafe blocks that we had to maintain ourselves, and instead depends on library that's commonly used and supported by the ecosystem. We also get support for glam types for free.
There is still some things to clear up with the `Bytes` trait, but that is a bit more substantial change and can be done separately. Also there are already separate efforts to use `crevice` crate, so I've just added that as a TODO.
This is an effort to provide the correct `#[reflect_value(...)]` attributes where they are needed.
Supersedes #1533 and resolves#1528.
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I am working under the following assumptions (thanks to @bjorn3 and @Davier for advice here):
- Any `enum` that derives `Reflect` and one or more of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } needs a `#[reflect_value(...)]` attribute containing the same subset of { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } that is present on the derive.
- Same as above for `struct` and `#[reflect(...)]`, respectively.
- If a `struct` is used as a component, it should also have `#[reflect(Component)]`
- All reflected types should be registered in their plugins
I treated the following as components (added `#[reflect(Component)]` if necessary):
- `bevy_render`
- `struct RenderLayers`
- `bevy_transform`
- `struct GlobalTransform`
- `struct Parent`
- `struct Transform`
- `bevy_ui`
- `struct Style`
Not treated as components:
- `bevy_math`
- `struct Size<T>`
- `struct Rect<T>`
- Note: The updates for `Size<T>` and `Rect<T>` in `bevy::math::geometry` required using @Davier's suggestion to add `+ PartialEq` to the trait bound. I then registered the specific types used over in `bevy_ui` such as `Size<Val>`, etc. in `bevy_ui`'s plugin, since `bevy::math` does not contain a plugin.
- `bevy_render`
- `struct Color`
- `struct PipelineSpecialization`
- `struct ShaderSpecialization`
- `enum PrimitiveTopology`
- `enum IndexFormat`
Not Addressed:
- I am not searching for components in Bevy that are _not_ reflected. So if there are components that are not reflected that should be reflected, that will need to be figured out in another PR.
- I only added `#[reflect(...)]` or `#[reflect_value(...)]` entries for the set of four traits { `Serialize`, `Deserialize`, `PartialEq`, `Hash` } _if they were derived via `#[derive(...)]`_. I did not look for manual trait implementations of the same set of four, nor did I consider any traits outside the four. Are those other possibilities something that needs to be looked into?