# Objective
Keep core dependencies up to date.
## Solution
Update the dependencies.
wgpu 0.19 only supports raw-window-handle (rwh) 0.6, so bumping that was
included in this.
The rwh 0.6 version bump is just the simplest way of doing it. There
might be a way we can take advantage of wgpu's new safe surface creation
api, but I'm not familiar enough with bevy's window management to
untangle it and my attempt ended up being a mess of lifetimes and rustc
complaining about missing trait impls (that were implemented). Thanks to
@MiniaczQ for the (much simpler) rwh 0.6 version bump code.
Unblocks https://github.com/bevyengine/bevy/pull/9172 and
https://github.com/bevyengine/bevy/pull/10812
~~This might be blocked on cpal and oboe updating their ndk versions to
0.8, as they both currently target ndk 0.7 which uses rwh 0.5.2~~ Tested
on android, and everything seems to work correctly (audio properly stops
when minimized, and plays when re-focusing the app).
---
## Changelog
- `wgpu` has been updated to 0.19! The long awaited arcanization has
been merged (for more info, see
https://gfx-rs.github.io/2023/11/24/arcanization.html), and Vulkan
should now be working again on Intel GPUs.
- Targeting WebGPU now requires that you add the new `webgpu` feature
(setting the `RUSTFLAGS` environment variable to
`--cfg=web_sys_unstable_apis` is still required). This feature currently
overrides the `webgl2` feature if you have both enabled (the `webgl2`
feature is enabled by default), so it is not recommended to add it as a
default feature to libraries without putting it behind a flag that
allows library users to opt out of it! In the future we plan on
supporting wasm binaries that can target both webgl2 and webgpu now that
wgpu added support for doing so (see
https://github.com/bevyengine/bevy/issues/11505).
- `raw-window-handle` has been updated to version 0.6.
## Migration Guide
- `bevy_render::instance_index::get_instance_index()` has been removed
as the webgl2 workaround is no longer required as it was fixed upstream
in wgpu. The `BASE_INSTANCE_WORKAROUND` shaderdef has also been removed.
- WebGPU now requires the new `webgpu` feature to be enabled. The
`webgpu` feature currently overrides the `webgl2` feature so you no
longer need to disable all default features and re-add them all when
targeting `webgpu`, but binaries built with both the `webgpu` and
`webgl2` features will only target the webgpu backend, and will only
work on browsers that support WebGPU.
- Places where you conditionally compiled things for webgl2 need to be
updated because of this change, eg:
- `#[cfg(any(not(feature = "webgl"), not(target_arch = "wasm32")))]`
becomes `#[cfg(any(not(feature = "webgl") ,not(target_arch = "wasm32"),
feature = "webgpu"))]`
- `#[cfg(all(feature = "webgl", target_arch = "wasm32"))]` becomes
`#[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature =
"webgpu")))]`
- `if cfg!(all(feature = "webgl", target_arch = "wasm32"))` becomes `if
cfg!(all(feature = "webgl", target_arch = "wasm32", not(feature =
"webgpu")))`
- `create_texture_with_data` now also takes a `TextureDataOrder`. You
can probably just set this to `TextureDataOrder::default()`
- `TextureFormat`'s `block_size` has been renamed to `block_copy_size`
- See the `wgpu` changelog for anything I might've missed:
https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md
---------
Co-authored-by: François <mockersf@gmail.com>
# Objective
- Examples with required features fail to build
- If you're fixing a specific issue, say "Fixes #X".
## Solution
- Pass them along when building examples for wasm showcase
- Also mark example `hot_asset_reloading` as not wasm compatible as it
isn't even with the right features enabled
# Objective
- There are errors when building for WebGPU, since Assets V2 PR
```
error[E0432]: unresolved import `file_id::get_file_id`
--> /Users/francoismockers/.cargo/registry/src/index.crates.io-6f17d22bba15001f/notify-debouncer-full-0.2.0/src/cache.rs:6:15
|
6 | use file_id::{get_file_id, FileId};
| ^^^^^^^^^^^ no `get_file_id` in the root
|
note: found an item that was configured out
--> /Users/francoismockers/.cargo/registry/src/index.crates.io-6f17d22bba15001f/file-id-0.1.0/src/lib.rs:41:8
|
41 | pub fn get_file_id(path: impl AsRef<Path>) -> io::Result<FileId> {
| ^^^^^^^^^^^
= note: the item is gated behind the `unix` feature
note: found an item that was configured out
--> /Users/francoismockers/.cargo/registry/src/index.crates.io-6f17d22bba15001f/file-id-0.1.0/src/lib.rs:54:8
|
54 | pub fn get_file_id(path: impl AsRef<Path>) -> io::Result<FileId> {
| ^^^^^^^^^^^
= note: the item is gated behind the `windows` feature
For more information about this error, try `rustc --explain E0432`.
error: could not compile `notify-debouncer-full` (lib) due to previous error
```
## Solution
- Don't enable feature `filesystem_watcher` in WebGPU as it can't work
anyway
# Objective
- Building all examples at once in CI takes too long
- Tool can only build for WebGPU
## Solution
- Add pagination to commands
- Add option to build examples for WebGL2
- Add option to build Zola files for WebGL2
# Objective
Fix typos throughout the project.
## Solution
[`typos`](https://github.com/crate-ci/typos) project was used for
scanning, but no automatic corrections were applied. I checked
everything by hand before fixing.
Most of the changes are documentation/comments corrections. Also, there
are few trivial changes to code (variable name, pub(crate) function name
and a few error/panic messages).
## Unsolved
`bevy_reflect_derive` has
[typo](1b51053f19/crates/bevy_reflect/bevy_reflect_derive/src/type_path.rs (L76))
in enum variant name that I didn't fix. Enum is `pub(crate)`, so there
shouldn't be any trouble if fixed. However, code is tightly coupled with
macro usage, so I decided to leave it for more experienced contributor
just in case.
# Objective
- Improve speed of loading examples on the website
- Triggered by https://news.ycombinator.com/item?id=35996393
## Solution
- Use wasm-opt to optimize files for size. This reduces the files from
22mb to 13mb
- Cloudflare doesn't set the correct `Content-Type` header by default
for wasm files, add it manually. This enables wasm streaming and
compression, dropping the transfer to 3.9mb
The files with this script are deployed on
optimized.wasm-pages.pages.dev if you want to test, you can replace this
URL on a website deployed locally.
# Objective
- Support WebGPU
- alternative to #5027 that doesn't need any async / await
- fixes#8315
- Surprise fix#7318
## Solution
### For async renderer initialisation
- Update the plugin lifecycle:
- app builds the plugin
- calls `plugin.build`
- registers the plugin
- app starts the event loop
- event loop waits for `ready` of all registered plugins in the same
order
- returns `true` by default
- then call all `finish` then all `cleanup` in the same order as
registered
- then execute the schedule
In the case of the renderer, to avoid anything async:
- building the renderer plugin creates a detached task that will send
back the initialised renderer through a mutex in a resource
- `ready` will wait for the renderer to be present in the resource
- `finish` will take that renderer and place it in the expected
resources by other plugins
- other plugins (that expect the renderer to be available) `finish` are
called and they are able to set up their pipelines
- `cleanup` is called, only custom one is still for pipeline rendering
### For WebGPU support
- update the `build-wasm-example` script to support passing `--api
webgpu` that will build the example with WebGPU support
- feature for webgl2 was always enabled when building for wasm. it's now
in the default feature list and enabled on all platforms, so check for
this feature must also check that the target_arch is `wasm32`
---
## Migration Guide
- `Plugin::setup` has been renamed `Plugin::cleanup`
- `Plugin::finish` has been added, and plugins adding pipelines should
do it in this function instead of `Plugin::build`
```rust
// Before
impl Plugin for MyPlugin {
fn build(&self, app: &mut App) {
app.insert_resource::<MyResource>
.add_systems(Update, my_system);
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<RenderResourceNeedingDevice>()
.init_resource::<OtherRenderResource>();
}
}
// After
impl Plugin for MyPlugin {
fn build(&self, app: &mut App) {
app.insert_resource::<MyResource>
.add_systems(Update, my_system);
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<OtherRenderResource>();
}
fn finish(&self, app: &mut App) {
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<RenderResourceNeedingDevice>();
}
}
```
# Objective
- fix new clippy lints before they get stable and break CI
## Solution
- run `clippy --fix` to auto-fix machine-applicable lints
- silence `clippy::should_implement_trait` for `fn HandleId::default<T: Asset>`
## Changes
- always prefer `format!("{inline}")` over `format!("{}", not_inline)`
- prefer `Box::default` (or `Box::<T>::default` if necessary) over `Box::new(T::default())`
# Objective
Alternative to #6150
Dependabot's PR doesn't seem to break anything, but there are some deprecations that we might as well fix up.
## Solution
https://github.com/clap-rs/clap/blob/master/CHANGELOG.md#migrating
Update clap in `build-wasm-example` and `span-cmp`. Other tools don't use clap.
Remove references to `value_parser`. It's the default now.
Change `#[clap()]` to `#[arg()]`.
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
# Objective
- Fix CI
- relevant clap issue https://github.com/clap-rs/clap/issues/3822
## Solution
- slap `value_parser` on all the clap derives. This tells clap to use the default parser for the type.
# Objective
- Run examples in WASM in CI
- Fix#4817
## Solution
- on feature `bevy_ci_testing`
- add an extra log message before exiting
- when building for wasm, read CI config file at compile time
- add a simple [playwright](https://playwright.dev) test script that opens the browser then waits for the success log, and takes a screenshot
- add a CI job that runs the playwright test for Chromium and Firefox on one example (lighting) and save the screenshots
- Firefox screenshot is good (with some clusters visible)
- Chromium screenshot is gray, I don't know why but it's logging `GPU stall due to ReadPixels`
- Webkit is not enabled for now, to revisit once https://bugs.webkit.org/show_bug.cgi?id=234926 is fixed or worked around
- the CI job only runs on bors validation
example run: https://github.com/mockersf/bevy/actions/runs/2361673465. The screenshots can be downloaded