Commit graph

19 commits

Author SHA1 Message Date
Hennadii Chernyshchyk
feebbc5ea9 Add reflect_owned (#6494)
# Objective

There is no way to gen an owned value of `Reflect`.

## Solution

Add it! This was originally a part of #6421, but @MrGVSV asked me to create a separate for it to implement reflect diffing.

---

## Changelog

### Added

- `Reflect::reflect_owned` to get an owned version of `Reflect`.
2022-11-06 16:58:38 +00:00
Carter Anderson
e5905379de Use new let-else syntax where possible (#6463)
# Objective

Let-else syntax is now stable!

## Solution

Use it where possible!
2022-11-04 21:32:09 +00:00
Gino Valente
a658bfef19 bevy_reflect: Reflect doc comments (#6234)
# Objective

Resolves #6197

Make it so that doc comments can be retrieved via reflection.

## Solution

Adds the new `documentation` feature to `bevy_reflect` (disabled by default).

When enabled, documentation can be found using `TypeInfo::doc` for reflected types:

```rust
/// Some struct.
///
/// # Example
///
/// ```ignore
/// let some_struct = SomeStruct;
/// ```
#[derive(Reflect)]
struct SomeStruct;

let info = <SomeStruct as Typed>::type_info();
assert_eq!(
    Some(" Some struct.\n\n # Example\n\n ```ignore\n let some_struct = SomeStruct;\n ```"),
    info.docs()
);
```

### Notes for Reviewers

The bulk of the files simply added the same 16 lines of code (with slightly different documentation). Most of the real changes occur in the `bevy_reflect_derive` files as well as in the added tests.

---

## Changelog

* Added `documentation` feature to `bevy_reflect`
* Added `TypeInfo::docs` method (and similar methods for all info types)
2022-10-18 13:49:57 +00:00
Gino Valente
d30d3e752a bevy_reflect: Improve serialization format even more (#5723)
> Note: This is rebased off #4561 and can be viewed as a competitor to that PR. See `Comparison with #4561` section for details.

# Objective

The current serialization format used by `bevy_reflect` is both verbose and error-prone. Taking the following structs[^1] for example:

```rust
// -- src/inventory.rs

#[derive(Reflect)]
struct Inventory {
  id: String,
  max_storage: usize,
  items: Vec<Item>
}

#[derive(Reflect)]
struct Item {
  name: String
}
```

Given an inventory of a single item, this would serialize to something like:

```rust
// -- assets/inventory.ron

{
  "type": "my_game::inventory::Inventory",
  "struct": {
    "id": {
      "type": "alloc::string::String",
      "value": "inv001",
    },
    "max_storage": {
      "type": "usize",
      "value": 10
    },
    "items": {
      "type": "alloc::vec::Vec<alloc::string::String>",
      "list": [
        {
          "type": "my_game::inventory::Item",
          "struct": {
            "name": {
              "type": "alloc::string::String",
              "value": "Pickaxe"
            },
          },
        },
      ],
    },
  },
}
```

Aside from being really long and difficult to read, it also has a few "gotchas" that users need to be aware of if they want to edit the file manually. A major one is the requirement that you use the proper keys for a given type. For structs, you need `"struct"`. For lists, `"list"`. For tuple structs, `"tuple_struct"`. And so on.

It also ***requires*** that the `"type"` entry come before the actual data. Despite being a map— which in programming is almost always orderless by default— the entries need to be in a particular order. Failure to follow the ordering convention results in a failure to deserialize the data.

This makes it very prone to errors and annoyances.


## Solution

Using #4042, we can remove a lot of the boilerplate and metadata needed by this older system. Since we now have static access to type information, we can simplify our serialized data to look like:

```rust
// -- assets/inventory.ron

{
  "my_game::inventory::Inventory": (
    id: "inv001",
    max_storage: 10,
    items: [
      (
        name: "Pickaxe"
      ),
    ],
  ),
}
```

This is much more digestible and a lot less error-prone (no more key requirements and no more extra type names).

Additionally, it is a lot more familiar to users as it follows conventional serde mechanics. For example, the struct is represented with `(...)` when serialized to RON.

#### Custom Serialization

Additionally, this PR adds the opt-in ability to specify a custom serde implementation to be used rather than the one created via reflection. For example[^1]:

```rust
// -- src/inventory.rs

#[derive(Reflect, Serialize)]
#[reflect(Serialize)]
struct Item {
  #[serde(alias = "id")]
  name: String
}
```

```rust
// -- assets/inventory.ron

{
  "my_game::inventory::Inventory": (
    id: "inv001",
    max_storage: 10,
    items: [
      (
        id: "Pickaxe"
      ),
    ],
  ),
},
```

By allowing users to define their own serialization methods, we do two things:

1. We give more control over how data is serialized/deserialized to the end user
2. We avoid having to re-define serde's attributes and forcing users to apply both (e.g. we don't need a `#[reflect(alias)]` attribute).

### Improved Formats

One of the improvements this PR provides is the ability to represent data in ways that are more conventional and/or familiar to users. Many users are familiar with RON so here are some of the ways we can now represent data in RON:

###### Structs

```js
{
  "my_crate::Foo": (
    bar: 123
  )
}
// OR
{
  "my_crate::Foo": Foo(
    bar: 123
  )
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "my_crate::Foo",
  "struct": {
    "bar": {
      "type": "usize",
      "value": 123
    }
  }
}
```

</details>

###### Tuples

```js
{
  "(f32, f32)": (1.0, 2.0)
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "(f32, f32)",
  "tuple": [
    {
      "type": "f32",
      "value": 1.0
    },
    {
      "type": "f32",
      "value": 2.0
    }
  ]
}
```

</details>

###### Tuple Structs

```js
{
  "my_crate::Bar": ("Hello World!")
}
// OR
{
  "my_crate::Bar": Bar("Hello World!")
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "my_crate::Bar",
  "tuple_struct": [
    {
      "type": "alloc::string::String",
      "value": "Hello World!"
    }
  ]
}
```

</details>

###### Arrays

It may be a bit surprising to some, but arrays now also use the tuple format. This is because they essentially _are_ tuples (a sequence of values with a fixed size), but only allow for homogenous types. Additionally, this is how RON handles them and is probably a result of the 32-capacity limit imposed on them (both by [serde](https://docs.rs/serde/latest/serde/trait.Serialize.html#impl-Serialize-for-%5BT%3B%2032%5D) and by [bevy_reflect](https://docs.rs/bevy/latest/bevy/reflect/trait.GetTypeRegistration.html#impl-GetTypeRegistration-for-%5BT%3B%2032%5D)).

```js
{
  "[i32; 3]": (1, 2, 3)
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "[i32; 3]",
  "array": [
    {
      "type": "i32",
      "value": 1
    },
    {
      "type": "i32",
      "value": 2
    },
    {
      "type": "i32",
      "value": 3
    }
  ]
}
```

</details>

###### Enums

To make things simple, I'll just put a struct variant here, but the style applies to all variant types:

```js
{
  "my_crate::ItemType": Consumable(
    name: "Healing potion"
  )
}
```

<details>
<summary>Old Format</summary>

```js
{
  "type": "my_crate::ItemType",
  "enum": {
    "variant": "Consumable",
    "struct": {
      "name": {
        "type": "alloc::string::String",
        "value": "Healing potion"
      }
    }
  }
}
```

</details>

### Comparison with #4561

This PR is a rebased version of #4561. The reason for the split between the two is because this PR creates a _very_ different scene format. You may notice that the PR descriptions for either PR are pretty similar. This was done to better convey the changes depending on which (if any) gets merged first. If #4561 makes it in first, I will update this PR description accordingly.

---

## Changelog

* Re-worked serialization/deserialization for reflected types
* Added `TypedReflectDeserializer` for deserializing data with known `TypeInfo`
* Renamed `ReflectDeserializer` to `UntypedReflectDeserializer` 
* ~~Replaced usages of `deserialize_any` with `deserialize_map` for non-self-describing formats~~ Reverted this change since there are still some issues that need to be sorted out (in a separate PR). By reverting this, crates like `bincode` can throw an error when attempting to deserialize non-self-describing formats (`bincode` results in `DeserializeAnyNotSupported`)
* Structs, tuples, tuple structs, arrays, and enums are now all de/serialized using conventional serde methods

## Migration Guide

* This PR reduces the verbosity of the scene format. Scenes will need to be updated accordingly:

```js
// Old format
{
  "type": "my_game::item::Item",
  "struct": {
    "id": {
      "type": "alloc::string::String",
      "value": "bevycraft:stone",
    },
    "tags": {
      "type": "alloc::vec::Vec<alloc::string::String>",
      "list": [
        {
          "type": "alloc::string::String",
          "value": "material"
        },
      ],
    },
}

// New format
{
  "my_game::item::Item": (
    id: "bevycraft:stone",
    tags: ["material"]
  )
}
```

[^1]: Some derives omitted for brevity.
2022-09-20 19:38:18 +00:00
Afonso Lage
40982cd0a2 Make reflect_partial_eq return more accurate results (#5210)
# Objective

Closes #5204

## Solution

- Followed @nicopap suggestion on https://github.com/bevyengine/bevy/pull/4761#discussion_r903982224

## Changelog

- [x] Updated [struct_trait](dfe9690052/crates/bevy_reflect/src/struct_trait.rs (L455-L457)), [tuple_struct](dfe9690052/crates/bevy_reflect/src/tuple_struct.rs (L366-L368)), [tuple](dfe9690052/crates/bevy_reflect/src/tuple.rs (L386)), [array](dfe9690052/crates/bevy_reflect/src/array.rs (L335-L337)), [list](dfe9690052/crates/bevy_reflect/src/list.rs (L309-L311)) and [map](dfe9690052/crates/bevy_reflect/src/map.rs (L361-L363)) to return `None` when comparison couldn't be performed.
- [x] Updated docs comments to reflect above changes.
2022-07-05 17:41:54 +00:00
PROMETHIA-27
c27a3cff6d Make Reflect safe to implement (#5010)
# Objective

Currently, `Reflect` is unsafe to implement because of a contract in which `any` and `any_mut` must return `self`, or `downcast` will cause UB. This PR makes `Reflect` safe, makes `downcast` not use unsafe, and eliminates this contract. 

## Solution

This PR adds a method to `Reflect`, `any`. It also renames the old `any` to `as_any`.
`any` now takes a `Box<Self>` and returns a `Box<dyn Any>`. 

---

## Changelog

### Added:
- `any()` method
- `represents()` method

### Changed:
- `Reflect` is now a safe trait
- `downcast()` is now safe
- The old `any` is now called `as_any`, and `any_mut` is now `as_mut_any`

## Migration Guide

- Reflect derives should not have to change anything
- Manual reflect impls will need to remove the `unsafe` keyword, add `any()` implementations, and rename the old `any` and `any_mut` to `as_any` and `as_mut_any`.
- Calls to `any`/`any_mut` must be changed to `as_any`/`as_mut_any`

## Points of discussion:

- Should renaming `any` be avoided and instead name the new method `any_box`?
- ~~Could there be a performance regression from avoiding the unsafe? I doubt it, but this change does seem to introduce redundant checks.~~
- ~~Could/should `is` and `type_id()` be implemented differently? For example, moving `is` onto `Reflect` as an `fn(&self, TypeId) -> bool`~~


Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-06-27 16:52:25 +00:00
Gino Valente
e6f34ba47f bevy_reflect: Add statically available type info for reflected types (#4042)
# Objective

> Resolves #4504

It can be helpful to have access to type information without requiring an instance of that type. Especially for `Reflect`, a lot of the gathered type information is known at compile-time and should not necessarily require an instance.

## Solution

Created a dedicated `TypeInfo` enum to store static type information. All types that derive `Reflect` now also implement the newly created `Typed` trait:

```rust
pub trait Typed: Reflect {
  fn type_info() -> &'static TypeInfo;
}
```

> Note: This trait was made separate from `Reflect` due to `Sized` restrictions.

If you only have access to a `dyn Reflect`, just call `.get_type_info()` on it. This new trait method on `Reflect` should return the same value as if you had called it statically. 

If all you have is a `TypeId` or type name, you can get the `TypeInfo` directly from the registry using the `TypeRegistry::get_type_info` method (assuming it was registered).

### Usage

Below is an example of working with `TypeInfo`. As you can see, we don't have to generate an instance of `MyTupleStruct` in order to get this information.

```rust
#[derive(Reflect)]
struct MyTupleStruct(usize, i32, MyStruct);

let info = MyTupleStruct::type_info();
if let TypeInfo::TupleStruct(info) = info {
  assert!(info.is::<MyTupleStruct>());
  assert_eq!(std::any::type_name::<MyTupleStruct>(), info.type_name());
  assert!(info.field_at(1).unwrap().is::<i32>());
} else {
  panic!("Expected `TypeInfo::TupleStruct`");
}
```

### Manual Implementations

It's not recommended to manually implement `Typed` yourself, but if you must, you can use the `TypeInfoCell` to automatically create and manage the static `TypeInfo`s for you (which is very helpful for blanket/generic impls):

```rust
use bevy_reflect::{Reflect, TupleStructInfo, TypeInfo, UnnamedField};
use bevy_reflect::utility::TypeInfoCell;

struct Foo<T: Reflect>(T);

impl<T: Reflect> Typed for Foo<T> {
  fn type_info() -> &'static TypeInfo {
    static CELL: TypeInfoCell = TypeInfoCell::generic();
    CELL.get_or_insert::<Self, _>(|| {
      let fields = [UnnamedField:🆕:<T>()];
      let info = TupleStructInfo:🆕:<Self>(&fields);
      TypeInfo::TupleStruct(info)
    })
  }
}
```

## Benefits

One major benefit is that this opens the door to other serialization methods. Since we can get all the type info at compile time, we can know how to properly deserialize something like:

```rust
#[derive(Reflect)]
struct MyType {
  foo: usize,
  bar: Vec<String>
}

// RON to be deserialized:
(
  type: "my_crate::MyType", // <- We now know how to deserialize the rest of this object
  value: {
    // "foo" is a value type matching "usize"
    "foo": 123,
    // "bar" is a list type matching "Vec<String>" with item type "String"
    "bar": ["a", "b", "c"]
  }
)
```

Not only is this more compact, but it has better compatibility (we can change the type of `"foo"` to `i32` without having to update our serialized data).

Of course, serialization/deserialization strategies like this may need to be discussed and fully considered before possibly making a change. However, we will be better equipped to do that now that we can access type information right from the registry.

## Discussion

Some items to discuss:

1. Duplication. There's a bit of overlap with the existing traits/structs since they require an instance of the type while the type info structs do not (for example, `Struct::field_at(&self, index: usize)` and `StructInfo::field_at(&self, index: usize)`, though only `StructInfo` is accessible without an instance object). Is this okay, or do we want to handle it in another way?
2. Should `TypeInfo::Dynamic` be removed? Since the dynamic types don't have type information available at runtime, we could consider them `TypeInfo::Value`s (or just even just `TypeInfo::Struct`). The intention with `TypeInfo::Dynamic` was to keep the distinction from these dynamic types and actual structs/values since users might incorrectly believe the methods of the dynamic type's info struct would map to some contained data (which isn't possible statically).
4. General usefulness of this change, including missing/unnecessary parts.
5. Possible changes to the scene format? (One possible issue with changing it like in the example above might be that we'd have to be careful when handling generic or trait object types.)

## Compile Tests

I ran a few tests to compare compile times (as suggested [here](https://github.com/bevyengine/bevy/pull/4042#discussion_r876408143)). I toggled `Reflect` and `FromReflect` derive macros using `cfg_attr` for both this PR (aa5178e773) and main (c309acd432).

<details>
<summary>See More</summary>

The test project included 250 of the following structs (as well as a few other structs):

```rust
#[derive(Default)]
#[cfg_attr(feature = "reflect", derive(Reflect))]
#[cfg_attr(feature = "from_reflect", derive(FromReflect))]
pub struct Big001 {
    inventory: Inventory,
    foo: usize,
    bar: String,
    baz: ItemDescriptor,
    items: [Item; 20],
    hello: Option<String>,
    world: HashMap<i32, String>,
    okay: (isize, usize, /* wesize */),
    nope: ((String, String), (f32, f32)),
    blah: Cow<'static, str>,
}
```

> I don't know if the compiler can optimize all these duplicate structs away, but I think it's fine either way. We're comparing times, not finding the absolute worst-case time.

I only ran each build 3 times using `cargo build --timings` (thank you @devil-ira), each of which were preceeded by a `cargo clean --package bevy_reflect_compile_test`. 

Here are the times I got:

| Test                             | Test 1 | Test 2 | Test 3 | Average |
| -------------------------------- | ------ | ------ | ------ | ------- |
| Main                             | 1.7s   | 3.1s   | 1.9s   | 2.33s   |
| Main + `Reflect`                 | 8.3s   | 8.6s   | 8.1s   | 8.33s   |
| Main + `Reflect` + `FromReflect` | 11.6s  | 11.8s  | 13.8s  | 12.4s   |
| PR                               | 3.5s   | 1.8s   | 1.9s   | 2.4s    |
| PR + `Reflect`                   | 9.2s   | 8.8s   | 9.3s   | 9.1s    |
| PR + `Reflect` + `FromReflect`   | 12.9s  | 12.3s  | 12.5s  | 12.56s  |

</details>

---

## Future Work

Even though everything could probably be made `const`, we unfortunately can't. This is because `TypeId::of::<T>()` is not yet `const` (see https://github.com/rust-lang/rust/issues/77125). When it does get stabilized, it would probably be worth coming back and making things `const`. 

Co-authored-by: MrGVSV <49806985+MrGVSV@users.noreply.github.com>
2022-06-09 21:18:15 +00:00
Gino Valente
2f5591ff8c bevy_reflect: Improve debug formatting for reflected types (#4218)
# Objective

Debugging reflected types can be somewhat frustrating since all `dyn Reflect` trait objects return something like `Reflect(core::option::Option<alloc::string::String>)`.

It would be much nicer to be able to see the actual value— or even use a custom `Debug` implementation.

## Solution

Added `Reflect::debug` which allows users to customize the debug output. It sets defaults for all `ReflectRef` subtraits and falls back to `Reflect(type_name)` if no `Debug` implementation was registered.

To register a custom `Debug` impl, users can add `#[reflect(Debug)]` like they can with other traits.

### Example

Using the following structs:

```rust
#[derive(Reflect)]
pub struct Foo {
    a: usize,
    nested: Bar,
    #[reflect(ignore)]
    _ignored: NonReflectedValue,
}

#[derive(Reflect)]
pub struct Bar {
    value: Vec2,
    tuple_value: (i32, String),
    list_value: Vec<usize>,
    // We can't determine debug formatting for Option<T> yet
    unknown_value: Option<String>,
    custom_debug: CustomDebug
}

#[derive(Reflect)]
#[reflect(Debug)]
struct CustomDebug;

impl Debug for CustomDebug {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        write!(f, "This is a custom debug!")
    }
}

pub struct NonReflectedValue {
    _a: usize,
}
```

We can do:

```rust
let value = Foo {
  a: 1,
  _ignored: NonReflectedValue { _a: 10 },
  nested: Bar {
    value: Vec2::new(1.23, 3.21),
    tuple_value: (123, String::from("Hello")),
    list_value: vec![1, 2, 3],
    unknown_value: Some(String::from("World")),
    custom_debug: CustomDebug
  },
};
let reflected_value: &dyn Reflect = &value;
println!("{:#?}", reflected_value)
```

Which results in:

```rust
Foo {
  a: 2,
  nested: Bar {
    value: Vec2(
      1.23,
      3.21,
    ),
    tuple_value: (
      123,
      "Hello",
    ),
    list_value: [
      1,
      2,
      3,
    ],
    unknown_value: Reflect(core::option::Option<alloc::string::String>),
    custom_debug: This is a custom debug!,
  },
}
```

Notice that neither `Foo` nor `Bar` implement `Debug`, yet we can still deduce it. This might be a concern if we're worried about leaking internal values. If it is, we might want to consider a way to exclude fields (possibly with a `#[reflect(hide)]` macro) or make it purely opt in (as opposed to the default implementation automatically handled by ReflectRef subtraits).

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2022-05-30 16:41:31 +00:00
MrGVSV
15acd6f45d bevy_reflect: Small refactor and default Reflect methods (#4739)
# Objective

Quick followup to #4712.

While updating some [other PRs](https://github.com/bevyengine/bevy/pull/4218), I realized the `ReflectTraits` struct could be improved. The issue with the current implementation is that `ReflectTraits::get_xxx_impl(...)` returns just the _logic_ to the corresponding `Reflect` trait method, rather than the entire function.

This makes it slightly more annoying to manage since the variable names need to be consistent across files. For example, `get_partial_eq_impl` uses a `value` variable. But the name "value" isn't defined in the `get_partial_eq_impl` method, it's defined in three other methods in a completely separate file.

It's not likely to cause any bugs if we keep it as it is since differing variable names will probably just result in a compile error (except in very particular cases). But it would be useful to someone who wanted to edit/add/remove a method.

## Solution

Made `get_hash_impl`, `get_partial_eq_impl` and `get_serialize_impl` return the entire method implementation for `reflect_hash`, `reflect_partial_eq`, and `serializable`, respectively.

As a result of this, those three `Reflect` methods were also given default implementations. This was fairly simple to do since all three could just be made to return `None`.

---

## Changelog

* Small cleanup/refactor to `ReflectTraits` in `bevy_reflect_derive`
* Gave `Reflect::reflect_hash`, `Reflect::reflect_partial_eq`, and `Reflect::serializable` default implementations
2022-05-18 12:26:11 +00:00
MrGVSV
5047e1f08e bevy_reflect: Add as_reflect and as_reflect_mut (#4350)
# Objective

Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`.

Attempting something like:

```rust
trait MyTrait: Reflect {
  // ...
}

fn foo(value: &dyn MyTrait) {
  let reflected = value as &dyn Reflect; // Error!
  // ...
}
```

Results in `error[E0658]: trait upcasting coercion is experimental`.

The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to.

## Solution

Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`:

```rust
trait MyTrait: Reflect {
  // ...
}

fn foo(value: &dyn MyTrait) {
  let reflected = value.as_reflect();
  // ...
}
```

## Alternatives

We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro).

We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized.

---

## Changelog

- Added trait method `Reflect::as_reflect(&self)`
- Added trait method `Reflect::as_reflect_mut(&mut self)`

## Migration Guide

- Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
2022-04-25 13:54:48 +00:00
danieleades
d8974e7c3d small and mostly pointless refactoring (#2934)
What is says on the tin.

This has got more to do with making `clippy` slightly more *quiet* than it does with changing anything that might greatly impact readability or performance.

that said, deriving `Default` for a couple of structs is a nice easy win
2022-02-13 22:33:55 +00:00
dataphract
f073b2d7f3 document more of bevy_reflect (#3655)
This adds documentation for:

- The trait methods of `Reflect` and its subtraits
- The `partial_eq` and `apply` functions for `Map` et al.
- `DynamicList` and `DynamicMap`
- `TypeRegistry` and related types & traits
- `GetPath`, including an explanation of path string syntax

among other things.

Still to be documented are the various macros and `bevy_reflect::serde`.
2022-01-14 19:09:44 +00:00
dataphract
4b4dbb021f document Struct, TupleStruct and Tuple (#3081)
# Objective

These traits are undocumented on `main`.

## Solution

Now they have docs! Included are examples for each trait and their corresponding `GetTypeField` trait. The docs also mention that `#[derive(Reflect)]` will automatically derive the correct subtrait on structs and tuple structs.
2022-01-08 20:45:24 +00:00
MinerSebas
0fce6f0406 Override size_hint for all Iterators and add ExactSizeIterator where applicable (#1734)
After #1697 I looked at all other Iterators from Bevy and added overrides for `size_hint` where it wasn't done.
Also implemented `ExactSizeIterator` where applicable.
2021-04-13 01:28:14 +00:00
Carter Anderson
5fedb6029a Make Reflect impls unsafe (Reflect::any must return self) (#1679)
Fixes #1100 

Implementors must make sure that `Reflect::any` and `Reflect::any_mut` both return the `self` reference passed in (both for logical correctness and downcast safety).
2021-03-17 22:46:46 +00:00
davier
5b115397ba
Fix Reflect serialization of tuple structs (#1366)
* Fix  DynamicTupleStruct::type_name()

* Fix type_name() for DynamicList, DynamicMap  and DynamicTuple
2021-02-02 13:57:26 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq to reflect_partial_eq (#954)
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣:Hash::hash to resolve #943.

* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00