Carter Anderson
3cdee1b8ad
system_fn named/id/anon. add "more-system-fn" cargo feature
2020-04-30 12:22:35 -07:00
Carter Anderson
03e8c1caf7
flat system functions w/ arbitary resource inputs
2020-04-29 20:05:13 -07:00
Carter Anderson
f1a03a7a3a
some system_fn renaming and add system examples
2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056
move system function constructors to System
2020-04-28 11:25:24 -07:00
Carter Anderson
92182060a9
add app builder shorthand for system function
2020-04-28 02:52:26 -07:00
Carter Anderson
d5dcc96c39
"functions as systems"
2020-04-28 01:00:30 -07:00
Carter Anderson
649ffebb7f
New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
2020-04-19 10:08:47 -07:00
Carter Anderson
dcd71d1b72
Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
2020-04-15 19:42:17 -07:00
Carter Anderson
2565a69230
make WorldBuilder non-consuming
2020-04-07 13:25:01 -07:00
Carter Anderson
5cbf606ef7
make window its own plugin and rename add_defaults to add_default_plugins
2020-04-04 12:40:32 -07:00
Carter Anderson
70b4100132
using consistent system naming conventions
2020-03-30 15:51:41 -07:00
Carter Anderson
ec84a33b43
everything is a plugin
...
... well almost everything
2020-03-28 23:18:33 -07:00
Carter Anderson
26ff878469
add default diagnostics wait time
2020-03-28 13:55:55 -07:00
Carter Anderson
93bf728475
new Diagnostics system
2020-03-27 15:03:47 -07:00
Carter Anderson
d2e160d44a
refactor cameras. add defaults
2020-03-21 21:55:33 -07:00
Carter Anderson
cbba656f16
replace appbuilder::new() with app::build()
2020-03-20 16:35:19 -07:00
Carter Anderson
04590de678
separate albedo color and make it required
...
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
Carter Anderson
5d99f3a7e8
Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial
2020-03-16 00:45:28 -07:00
Carter Anderson
ad654a3c25
add fps printer system to diagnostics mod
2020-03-11 01:44:46 -07:00
Carter Anderson
99cdf56e7d
add Color type
2020-03-09 23:43:40 -07:00
Carter Anderson
8eec5653b6
rename add_archetype to add_entity
2020-03-09 02:02:17 -07:00
Carter Anderson
91a6c0d9db
remove "asset scopes" now that resources are separate from world
2020-03-09 01:40:04 -07:00
Carter Anderson
9355a53980
upgrade legion (breaks plugins)
2020-03-08 23:19:07 -07:00
Carter Anderson
9d2909b43e
cleanup
2020-03-08 20:29:21 -07:00
Carter Anderson
9d71d0d3fc
clean up examples
2020-03-02 08:33:52 -08:00
Carter Anderson
ca563ea1b3
fix uniform providers with different field sets
2020-03-02 00:19:28 -08:00
Carter Anderson
9e5f4aeefc
implement Copy for Handle
2020-02-23 23:50:44 -08:00
Carter Anderson
f84e71d051
cargo fmt
2020-02-22 15:02:01 -08:00
Carter Anderson
b809b22589
add ColorSource and remove test macro from StandardMaterial
2020-02-18 09:16:34 -08:00
Carter Anderson
57f798c0bd
cleanup
2020-02-17 19:06:12 -08:00
Carter Anderson
6f376b5f3f
remove old render graph
2020-02-17 18:36:31 -08:00