Commit graph

2506 commits

Author SHA1 Message Date
Carter Anderson
dd34c1e237 ui example comments 2020-01-12 18:47:17 -08:00
Carter Anderson
875b7492c8 rename ui_update_system 2020-01-12 18:00:58 -08:00
Carter Anderson
6da891be29 ui node system 2020-01-12 16:51:21 -08:00
Carter Anderson
480443d35a Add roadmap 2020-01-12 11:46:34 -08:00
Carter Anderson
7f0f2d0515 Add anchor data 2020-01-11 17:33:44 -08:00
Carter Anderson
9c3c92f39a cargo fmt 2020-01-11 15:21:31 -08:00
Carter Anderson
133cbe7846 upgrade wgpu and winit 2020-01-11 14:16:47 -08:00
Carter Anderson
e1fb86ef8e support instancing multiple meshes 2020-01-11 13:14:26 -08:00
Carter Anderson
4d903df33c simplify AssetStorage and Handles 2020-01-11 12:32:38 -08:00
Carter Anderson
41722830bd remove some todos 2020-01-11 11:57:16 -08:00
Carter Anderson
2506449097 use creat_quad in create_plane 2020-01-11 11:51:46 -08:00
Carter Anderson
13eea44bce remove Mesh2D for now 2020-01-11 11:33:49 -08:00
Carter Anderson
a9635b2c3d move vertex to render mod 2020-01-11 11:29:57 -08:00
Carter Anderson
0049715070 remove explicit type 2020-01-11 03:32:22 -08:00
Carter Anderson
151675a5ef upgrade legion. refactor system and world construction 2020-01-11 03:31:36 -08:00
Carter Anderson
9f7e313dc4 rustfmt crate 2020-01-11 02:11:27 -08:00
Carter Anderson
ee03942e40 rustfmt examples 2020-01-11 01:59:39 -08:00
Carter Anderson
fdbe42dd7d app_builder: add world and scheduler setters 2020-01-11 01:51:20 -08:00
Carter Anderson
7e0d0c6e3d remove notes 2020-01-11 01:47:32 -08:00
Carter Anderson
55c50f7185 refactor app startup. AppBuilder. clean up examples 2020-01-11 01:46:51 -08:00
Carter Anderson
aeeb85b7b0 batched rect rendering 2020-01-10 22:42:54 -08:00
Carter Anderson
eb1233d9f0 initial ui pass 2020-01-08 19:17:11 -08:00
Carter Anderson
edd0bca622 rename forward bind group 2020-01-08 09:12:54 -08:00
Carter Anderson
62364660de local -> material bind group layout 2020-01-08 09:07:49 -08:00
Carter Anderson
86a467f0f3 initial gltf example 2020-01-07 23:03:09 -08:00
Carter Anderson
f27942e961 port shadow pipeline. clean up 2020-01-07 22:35:07 -08:00
Carter Anderson
42236cfe57 new shadow pass. pipeline assignments 2020-01-05 21:38:43 -06:00
Carter Anderson
aa16023f41 port forward-instanced to RenderGraph 2020-01-01 14:24:45 -06:00
Carter Anderson
cb6de5b2bf initial RenderGraph 2020-01-01 13:53:44 -06:00
Carter Anderson
7bfafc22bc initial instancing support 2019-12-27 15:35:07 -06:00
Carter Anderson
6a819a1884 render resources refactor and normal forward rendering 2019-12-23 18:13:05 -06:00
Carter Anderson
c0f8ded062 make variable immutable 2019-12-09 23:32:18 -08:00
Carter Anderson
8e39268d56 add simple readme 2019-12-09 23:29:52 -08:00
Carter Anderson
aa2f7e9789 Use floats for vertex values 2019-12-09 23:12:50 -08:00
Carter Anderson
5c1ce0597f average frame time 2019-12-07 23:48:25 -08:00
Carter Anderson
42fd25cfd9 move forward uniform setup to forward pass 2019-12-05 09:29:26 -08:00
Carter Anderson
6bdf0a5e14 remove tiny town 2019-12-04 00:22:16 -08:00
Carter Anderson
03c1ec3405 we glam now 2019-12-04 00:11:14 -08:00
Carter Anderson
7ed5b2252d vscode debug 2019-12-03 22:13:14 -08:00
Carter Anderson
4437f37690 light debugging 2019-12-03 22:13:04 -08:00
Carter Anderson
072346bb94 fix variable name 2019-12-03 22:12:33 -08:00
Carter Anderson
25b7dad1c2 update example 2019-12-03 19:01:48 -08:00
Carter Anderson
0e0eb97430 cleanup 2019-12-03 09:01:15 -08:00
Carter Anderson
816d0c9bdd wander spawner 2019-12-03 00:30:30 -08:00
Carter Anderson
21ce87ba45 fix camera projection 2019-12-02 15:51:24 -08:00
Carter Anderson
2a27cacba8 lights and cameras data driven. setup moved to relevant passes 2019-12-02 15:19:56 -08:00
Carter Anderson
df5c74a0ea material constructor 2019-12-02 11:05:35 -08:00
Carter Anderson
6b937d5df4 use more harmonious colors in sample 2019-12-02 10:54:42 -08:00
Carter Anderson
3922c76efe fix asset loading. no more temp! 2019-12-02 10:48:08 -08:00
Carter Anderson
a96f3cfda5 asset loading, hierarchies, more refactoring 2019-12-02 01:31:07 -08:00