Commit graph

41 commits

Author SHA1 Message Date
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Julian Heinken
fcf9d525e1
Removed vertex fallback buffer (#870)
removed fallback buffer
2020-11-16 16:36:57 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 (#599)
Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) 2020-10-29 23:39:55 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening (#632)
The Great Debuggening
2020-10-08 11:43:01 -07:00
Carter Anderson
dd07674b59
github actions: use stable clippy (#577) 2020-09-25 21:34:47 -07:00
Gray Olson
f7c8882c04
Index buffer specialization (#568)
index buffer specialization
2020-09-25 12:13:01 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
BimDav
4ef18e2608
Resource change tracking (#388)
* Add mutated tracker on resources and ChangedRes query for added or mutated resources.

* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.

* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.

* Add OrRes for a logical or in tuples of Resource queries.

* Separate resource query get() in is_some() and get() methods for clarity

* Remove unneeded unsafe

* Change ResMut::new()
2020-09-10 13:15:02 -07:00
Carter Anderson
413caae7bb resolve errors from latest clippy version 2020-09-07 15:00:03 -07:00
Hugo Lindsay
00be5d083e
UI component bundles derive clone (#390)
make Draw, TextStyle, and the rest of the ui components derive clone
2020-08-29 16:49:39 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
Lachlan Sneff
e24aaf3dd3 Add Draw command to RenderCommand 2020-08-16 16:28:52 -04:00
Victor "multun" Collod
c38420f1e9 enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
Carter Anderson
3d09459813 add more doc comments and clean up some public exports 2020-08-09 16:13:04 -07:00
Carter Anderson
7212b70478 rustfmt changes 2020-07-28 14:24:03 -07:00
Carter Anderson
0c2e26ddde Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc ecs: remove &mut requirement on query iterators 2020-07-20 13:59:51 -07:00
Carter Anderson
946d5d1024 ecs: refactor resources
fixes unintialized global resource memory
2020-07-19 14:23:06 -07:00
Carter Anderson
19fe299f5a ecs: use Mut<T> tracking pointer everywhere 2020-07-18 02:09:55 -07:00
Carter Anderson
b12c4d0a48 render: simplify imports and cleanup prelude 2020-07-16 18:26:21 -07:00
Carter Anderson
4712e96aa8 ecs: make parallel executor resource-aware 2020-07-15 17:20:36 -07:00
Carter Anderson
17f3860d12 remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone 2020-07-12 12:06:43 -07:00
Carter Anderson
950e50bbb1 Bevy ECS migration 2020-07-10 01:06:21 -07:00
Carter Anderson
5787bcb2c5 legion: upgrade 2020-06-27 14:32:50 -07:00
Carter Anderson
1f12964026 legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
4ba2f72572 render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back 2020-06-24 11:35:01 -07:00
Carter Anderson
faacd2778d sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
Carter Anderson
da3d6983a7 text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet 2020-06-19 13:45:26 -07:00
Carter Anderson
4246d47fec render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup 2020-06-18 17:27:20 -07:00
Carter Anderson
e57fdca1bc render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
Carter Anderson
f799d3ac93 render: add RenderPipeline and begin moving logic there 2020-06-15 00:08:50 -07:00
Carter Anderson
574656b767 render: remove RenderResources wrapper type 2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411 render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
Carter Anderson
eed40fee9c render: initial SharedBuffer 2020-06-13 18:37:02 -07:00
Carter Anderson
3c3449b719 RenderResourceSet builder pattern 2020-06-10 15:45:33 -07:00
Carter Anderson
3d07fbdc81 render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
1426208e2f remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api 2020-06-08 14:35:13 -07:00