Commit graph

222 commits

Author SHA1 Message Date
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
c5a78d4616 TextureCopy render graph node, texture_resource_system
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
33d4d5f562 Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b phrasing tweaks 2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b update mesh on gpu when it changes 2020-05-16 00:21:04 -07:00
Carter Anderson
4e1abea161 AssetServer: multithreaded sync/async asset loading 2020-05-15 16:55:44 -07:00
Carter Anderson
6381611e89 Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e use init_resource everywhere 2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
e459b42418 handle::new now creates a new random handle 2020-05-06 19:26:28 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
af2a111801 use ints instead of bytes for uuids 2020-05-04 11:20:12 -07:00
Carter Anderson
dac9cac776 ui render graph 2020-05-03 12:35:07 -07:00
Carter Anderson
5537eabb8c "base render graph": a common baseline graph 2020-05-03 10:54:30 -07:00
Carter Anderson
24e5238e75 asset handles now use uuids instead of ascending ints 2020-05-02 18:35:18 -07:00
Carter Anderson
50f8134ca0 rewrite batcher to be fully generic 2020-05-02 10:28:29 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00