Carter Anderson
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98ed29aacc
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ecs: fix local resource indexing
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2020-07-14 11:08:02 -07:00 |
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Carter Anderson
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8d3a5ae0f1
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ecs: initial parallel schedule executor
currently only considers component archetypes. still missing proper handling of thread local systems and resources
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2020-07-13 19:36:41 -07:00 |
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Carter Anderson
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67f1bd66ce
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ecs: fix resource borrow safety
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2020-07-12 12:27:11 -07:00 |
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Carter Anderson
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17f3860d12
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remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
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2020-07-12 12:06:43 -07:00 |
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Carter Anderson
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df17d166cf
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update credits
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2020-07-12 10:54:40 -07:00 |
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Carter Anderson
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86f41ae0a4
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add more informative "resource does not exist" errors
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2020-07-11 20:12:34 -07:00 |
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Carter Anderson
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f4fe9abda8
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remove vscode settings
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2020-07-11 20:12:11 -07:00 |
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Carter Anderson
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e78f2aac07
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breakout: fix input
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2020-07-11 12:52:25 -07:00 |
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Carter Anderson
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6d58a5a033
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render: add direct buffer mapping/unmapping
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2020-07-11 12:29:07 -07:00 |
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Carter Anderson
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cb1ffb42c4
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upgrade wgpu (removes some dependencies)
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2020-07-10 19:42:32 -07:00 |
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Carter Anderson
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fb2dfba5e3
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upgrade libloading
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2020-07-10 16:11:25 -07:00 |
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Carter Anderson
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2ca6de2b81
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upgrade wgpu
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2020-07-10 13:47:31 -07:00 |
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Carter Anderson
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fd219660d3
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remove env-logger from dependencies
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2020-07-10 12:43:37 -07:00 |
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Carter Anderson
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a656588788
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slim down gltf and winit features and remove unused dependencies
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2020-07-10 12:08:51 -07:00 |
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Carter Anderson
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2508a59f68
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remove darling
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2020-07-10 02:53:31 -07:00 |
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Carter Anderson
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3b68c7cc4a
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transform: remove some dependencies and cleanup
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2020-07-10 01:49:23 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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db3191e47b
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Merge pull request #49 from bevyengine/bevy_ecs
Bevy ECS migration
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2020-07-10 01:32:31 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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5607da019d
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rename/move breakout because its a single file
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2020-06-28 11:14:39 -07:00 |
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Carter Anderson
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4f73dca34d
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add system profile data to Diagnostics (opt in feature)
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2020-06-28 01:01:40 -07:00 |
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Carter Anderson
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0c9c0a9b3b
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property: remove euclid impls
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2020-06-27 21:59:09 -07:00 |
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Carter Anderson
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941e441f32
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property: fix short type name calculation
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2020-06-27 18:35:38 -07:00 |
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Carter Anderson
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0a348af630
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impl property for euclid types
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2020-06-27 17:35:58 -07:00 |
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Carter Anderson
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5787bcb2c5
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legion: upgrade
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2020-06-27 14:32:50 -07:00 |
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Carter Anderson
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1f12964026
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legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
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2020-06-27 12:06:12 -07:00 |
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Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
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Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
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Carter Anderson
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c5842fd92b
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breakout: add scoreboard
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2020-06-27 02:10:07 -07:00 |
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Carter Anderson
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7441ac1a01
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add breakout example game
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2020-06-26 22:04:56 -07:00 |
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Carter Anderson
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1e614e41f1
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render: make ClearColor a tuple struct
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2020-06-26 21:39:30 -07:00 |
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Carter Anderson
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a4afa4e7f3
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render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
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2020-06-26 14:27:22 -07:00 |
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Carter Anderson
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5e1f81037d
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sprite: add sprite sheet floating point error correction
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2020-06-26 13:07:33 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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Carter Anderson
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ca4726ea7d
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render to second window in multiple_windows example
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2020-06-25 16:02:21 -07:00 |
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Carter Anderson
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8a8d01aa88
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render: add ClearColor resource
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2020-06-25 15:24:27 -07:00 |
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Carter Anderson
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dfde160741
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ecs: add ability to set the current entity in world builders
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2020-06-25 13:23:28 -07:00 |
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Carter Anderson
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4a0f8b8869
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add root ui node to example
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2020-06-25 13:19:48 -07:00 |
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Carter Anderson
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bcfc27483b
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ecs: allow infinite child nesting in WorldBuilder
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2020-06-25 13:15:59 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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f17cf82a87
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github actions: run once per day
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2020-06-25 10:20:13 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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75429f4639
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render: use left-handed coordinate system and y-up
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2020-06-24 15:29:10 -07:00 |
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Carter Anderson
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4ba2f72572
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render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
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2020-06-24 11:35:01 -07:00 |
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Carter Anderson
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2b8fe144a8
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render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
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2020-06-24 10:29:26 -07:00 |
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Carter Anderson
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2c74560283
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render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
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2020-06-23 19:29:12 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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41dc8a5967
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render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
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2020-06-23 16:52:50 -07:00 |
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Carter Anderson
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ca8625c407
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render: ActiveCameras resource and system
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2020-06-23 15:58:06 -07:00 |
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Carter Anderson
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b6dbbf04db
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render: visualize depth in z_sort_debug
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2020-06-23 13:42:37 -07:00 |
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