Commit graph

233 commits

Author SHA1 Message Date
Carter Anderson
ccf81edd8f render: add atlas padding support to work around MSAA artifacts, disable MSAA by default 2020-07-30 14:38:13 -07:00
Carter Anderson
ca87359c6e render: add MSAA support 2020-07-29 18:15:15 -07:00
Carter Anderson
7212b70478 rustfmt changes 2020-07-28 14:24:03 -07:00
Carter Anderson
cf9501a50e ui: feed computed text position into bevy_ui flex
and remove TextAlign because it is now redundant
2020-07-27 21:04:04 -07:00
Thomas Herzog
4cf0f53eae use TextureFormat for Textures
This commit also inserts debug asserts that texture data roughly respects
the format.
2020-07-26 22:08:15 +02:00
Thomas Herzog
b4c185eb0c cargo fmt 2020-07-26 21:10:18 +02:00
Carter Anderson
2ec530da8c ui: fix right alignment 2020-07-18 17:05:22 -07:00
Carter Anderson
6db82714dc ui: text alignment and more complete button example event handling 2020-07-18 17:03:37 -07:00
Carter Anderson
81df34adcf finish up import simplification 2020-07-16 19:38:21 -07:00
Carter Anderson
f742ce3ef2 app: simplify app imports 2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48 render: simplify imports and cleanup prelude 2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3 cargo fmt 2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877 create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
Carter Anderson
69925f0817 render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
e921ae0199 sprite: use bevy_transform types in sprite sheet entities 2020-06-22 12:35:33 -07:00
Carter Anderson
faacd2778d sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
Carter Anderson
ecea30cadb text: new atlased rendering finally works!
removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7 text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet 2020-06-19 13:45:26 -07:00
Carter Anderson
4246d47fec render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup 2020-06-18 17:27:20 -07:00
Carter Anderson
e57fdca1bc render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
Carter Anderson
e855995145 cargo fmt 2020-06-15 12:47:35 -07:00
Carter Anderson
0fec350411 render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
Carter Anderson
516cf9ddf0 text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
Carter Anderson
ffc4246a74 remove TextureType 2020-06-05 19:38:03 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
13d56907ed sprite: more sprite sheet work (not quite operable yet) 2020-06-03 11:39:10 -07:00
Carter Anderson
4d8a567b36 text: migrate to ab_glyph. this should give rendering consistency across platforms 2020-05-31 15:59:11 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
5d0d3d28c7 TextPlugin + FontLoader 2020-05-15 19:46:09 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00