Commit graph

3 commits

Author SHA1 Message Date
François Mockers
1073c49f96
order systems in axes example (#12486)
# Objective

- in example `axes`, the axes are sometime one frame late to follow
their mesh

## Solution

- System `move_cubes` modify the transforms, and `draw_axes` query them
for the axes
- if their order is not specified, it will be random and sometimes axes
are drawn before transforms are updated
- order systems
2024-03-15 00:54:42 +00:00
François
7546624471
Improve gizmo axes example (#12335)
# Objective

- Improve example from #12299 
- Make it frame rate independent
- Make it not randomly random

## Solution

- Transitions between transforms will take 2 seconds instead of 100
frames
- Random is seeded
2024-03-08 23:05:11 +00:00
Matty
4673fb3e57
Example for axes gizmos (#12299)
# Objective

- Follow-up to #12211 
- Introduces an example project that demonstrates the implementation and
behavior of `Gizmos::axes` for an entity with a `Transform` component.

## Solution

In order to demonstrate how `Gizmo::axes` can be used and behaves in
practice, we introduce an example of a simple scene containing a pair of
cuboids locked in a grotesque, inscrutable dance: the two are repeatedly
given random `Transform`s which they interpolate to, showing how the
axes move with objects as they translate, rotate, and scale.

<img width="1023" alt="Screenshot 2024-03-04 at 1 16 33 PM"
src="https://github.com/bevyengine/bevy/assets/2975848/c1ff4794-6722-491c-8522-f59801645139">



On the implementation side, we demonstrate how to draw axes for
entities, automatically sizing them according to their bounding boxes
(so that the axes will be visible):
````rust
fn draw_axes(mut gizmos: Gizmos, query: Query<(&Transform, &Aabb), With<ShowAxes>>) {
    for (&transform, &aabb) in &query {
        let length = aabb.half_extents.length();
        gizmos.axes(transform, length);
    }
}
````

---

## Changelog

- Created examples/gizmos/axes.rs.
- Added 'axes' example to Cargo.toml.
2024-03-04 19:30:39 +00:00