This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:
1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review.
I split this up into 3 commits:
1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
Fixes#1895
Changed most `println` to `info` in examples, some to `warn` when it was useful to differentiate from other more noisy logs.
Added doc on `LogPlugin`, how to configure it, and why (and how) you may need to disable it
This only affected 2 Examples:
* `generic_reflection`: For some reason, a `pub use` statement was used. This was removed, and alphabetically ordered.
* `wireframe`: This example used the `bevy_internal` crate directly. Changed to use `bevy` instead.
All other Example Imports are correct.
One potential subjective change is the `removel_detection` example.
Unlike all other Examples, it has its (first) explanatory comment before the Imports.
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣:Hash::hash to resolve#943.
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.