Carter Anderson
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be2a3659c7
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dynamic uniforms now actually work!
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2020-01-27 01:40:53 -08:00 |
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Carter Anderson
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36568d91d2
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use buffers + dynamic offsets for shaderuniforms
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2020-01-27 01:13:38 -08:00 |
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Carter Anderson
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d76b2b032e
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entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
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2020-01-26 21:44:01 -08:00 |
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Carter Anderson
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5ca84dbde0
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add new materials to example
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2020-01-26 00:24:50 -08:00 |
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Carter Anderson
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a2d0d937e0
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render graph bind groups
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2020-01-25 16:33:26 -08:00 |
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Carter Anderson
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bcd7dae0ec
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more renderer work
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2020-01-23 23:39:56 -08:00 |
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Carter Anderson
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7b89531268
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add resource providers to render_graph
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2020-01-23 01:06:37 -08:00 |
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Carter Anderson
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2226292ce0
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more graph work
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2020-01-23 00:31:56 -08:00 |
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Carter Anderson
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9e0d29d27e
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prep flat pipeline
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2020-01-21 03:15:28 -08:00 |
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Carter Anderson
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5975289f4c
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bind group data model
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2020-01-20 23:05:53 -08:00 |
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Carter Anderson
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e8dfc0081b
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supress warnings
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2020-01-20 02:03:05 -08:00 |
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Carter Anderson
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79bb83732f
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more graph work
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2020-01-20 00:57:54 -08:00 |
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Carter Anderson
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54005fcdd0
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finish wiring up new renderer / render_graph
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2020-01-19 23:04:27 -08:00 |
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Carter Anderson
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e4d42c29a9
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incomplete plug in
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2020-01-19 13:24:01 -08:00 |
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Carter Anderson
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b0df491559
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make legacy rendergraph optional (and off by default)
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2020-01-19 12:43:18 -08:00 |
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Carter Anderson
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7a386b8b46
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more render_graph work
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2020-01-18 14:09:53 -08:00 |
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Carter Anderson
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d9bd2d4f15
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pipeline builder
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2020-01-17 18:54:05 -08:00 |
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Carter Anderson
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e649d4f6e1
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initial render graph v2 work
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2020-01-17 00:46:40 -08:00 |
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Carter Anderson
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435357ee86
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start working on render_graph v2
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2020-01-15 10:28:27 -08:00 |
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