Commit graph

5 commits

Author SHA1 Message Date
Robert Walter
041731b7e0
Drawing Primitives with Gizmos (#11072)
The PR is in a reviewable state now in the sense that the basic
implementations are there. There are still some ToDos that I'm aware of:

- [x] docs for all the new structs and traits
- [x] implement `Default` and derive other useful traits for the new
structs
- [x] Take a look at the notes again (Do this after a first round of
reviews)
- [x] Take care of the repetition in the circle drawing functions

---

# Objective

- TLDR: This PR enables us to quickly draw all the newly added
primitives from `bevy_math` in immediate mode with gizmos
- Addresses #10571

## Solution

- This implements the first design idea I had that covered everything
that was mentioned in the Issue
https://github.com/bevyengine/bevy/issues/10571#issuecomment-1863646197

--- 

## Caveats

- I added the `Primitive(2/3)d` impls for `Direction(2/3)d` to make them
work with the current solution. We could impose less strict requirements
for the gizmoable objects and remove the impls afterwards if the
community doesn't like the current approach.

---

## Changelog

- implement capabilities to draw ellipses on the gizmo in general (this
was required to have some code which is able to draw the ellipse
primitive)
- refactored circle drawing code to use the more general ellipse drawing
code to keep code duplication low
- implement `Primitive2d` for `Direction2d` and impl `Primitive3d` for
`Direction3d`
- implement trait to draw primitives with specialized details with
gizmos
  - `GizmoPrimitive2d` for all the 2D primitives
  - `GizmoPrimitive3d` for all the 3D primitives
- (question while writing this: Does it actually matter if we split this
in 2D and 3D? I guess it could be useful in the future if we do
something based on the main rendering mode even though atm it's kinda
useless)

---

---------

Co-authored-by: nothendev <borodinov.ilya@gmail.com>
2024-02-02 21:13:03 +00:00
Arthur Brussee
ffb6faafc2
Use Direction3d for gizmos.circle normal (#11422)
# Objective

Fix weird visuals when drawing a gizmo with a non-normed normal.

Fixes #11401

## Solution
Just normalize right before we draw. Could do it when constructing the
builder but that seems less consistent.

## Changelog
- gizmos.circle normal is now a Direction3d instead of a Vec3.

## Migration Guide
- Pass a Direction3d for gizmos.circle normal, eg.
`Direction3d::new(vec).unwrap_or(default)` or potentially
`Direction3d::new_unchecked(vec)` if you know your vec is definitely
normalized.
2024-01-21 18:03:26 +00:00
jeliag
f6b40a6e43
Multiple Configurations for Gizmos (#10342)
# Objective

This PR aims to implement multiple configs for gizmos as discussed in
#9187.

## Solution

Configs for the new `GizmoConfigGroup`s are stored in a
`GizmoConfigStore` resource and can be accesses using a type based key
or iterated over. This type based key doubles as a standardized location
where plugin authors can put their own configuration not covered by the
standard `GizmoConfig` struct. For example the `AabbGizmoGroup` has a
default color and toggle to show all AABBs. New configs can be
registered using `app.init_gizmo_group::<T>()` during startup.

When requesting the `Gizmos<T>` system parameter the generic type
determines which config is used. The config structs are available
through the `Gizmos` system parameter allowing for easy access while
drawing your gizmos.

Internally, resources and systems used for rendering (up to an including
the extract system) are generic over the type based key and inserted on
registering a new config.

## Alternatives

The configs could be stored as components on entities with markers which
would make better use of the ECS. I also implemented this approach
([here](https://github.com/jeliag/bevy/tree/gizmo-multiconf-comp)) and
believe that the ergonomic benefits of a central config store outweigh
the decreased use of the ECS.

## Unsafe Code

Implementing system parameter by hand is unsafe but seems to be required
to access the config store once and not on every gizmo draw function
call. This is critical for performance. ~Is there a better way to do
this?~

## Future Work

New gizmos (such as #10038, and ideas from #9400) will require custom
configuration structs. Should there be a new custom config for every
gizmo type, or should we group them together in a common configuration?
(for example `EditorGizmoConfig`, or something more fine-grained)

## Changelog

- Added `GizmoConfigStore` resource and `GizmoConfigGroup` trait
- Added `init_gizmo_group` to `App`
- Added early returns to gizmo drawing increasing performance when
gizmos are disabled
- Changed `GizmoConfig` and aabb gizmos to use new `GizmoConfigStore`
- Changed `Gizmos` system parameter to use type based key to retrieve
config
- Changed resources and systems used for gizmo rendering to be generic
over type based key
- Changed examples (3d_gizmos, 2d_gizmos) to showcase new API

## Migration Guide

- `GizmoConfig` is no longer a resource and has to be accessed through
`GizmoConfigStore` resource. The default config group is
`DefaultGizmoGroup`, but consider using your own custom config group if
applicable.

---------

Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2024-01-18 15:52:50 +00:00
Tygyh
7b8305e5b4
Remove unnecessary parens (#11075)
# Objective

- Increase readability.

## Solution

- Remove unnecessary parens.
2023-12-24 17:43:01 +00:00
Connor King
04ab9a0531
Move Circle Gizmos to Their Own File (#10631)
## Objective

- Give all the intuitive groups of gizmos their own file
- don't be a breaking change
- don't change Gizmos interface
- eventually do arcs too
- future types of gizmos should be in their own files
- see also https://github.com/bevyengine/bevy/issues/9400

## Solution

- Moved `gizmos.circle`, `gizmos.2d_circle`, and assorted helpers into
`circles.rs`
- Can also do arcs in this MR if y'all want; just figured I should do
one thing at a time.

## Changelog

- Changed
  - `gizmos::CircleBuilder` moved to `gizmos::circles::Circle2dBuilder`
- `gizmos::Circle2dBuilder` moved to `gizmos::circles::Circle2dBuilder`

## Migration Guide

- change `gizmos::CircleBuilder` to `gizmos::circles::Circle2dBuilder`
- change `gizmos::Circle2dBuilder` to `gizmos::circles::Circle2dBuilder`

---------

Co-authored-by: François <mockersf@gmail.com>
2023-11-20 09:47:50 +00:00