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Use Time
resource
instead of Extract
ing Time
(#7316)
# Objective - "Fixes #7308". ## Solution - Use the `Time` `Resource` instead of `Extract<Res<Time>>`
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1 changed files with 3 additions and 12 deletions
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@ -8,7 +8,7 @@ use bevy::{
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math::{DVec2, DVec3},
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pbr::{ExtractedPointLight, GlobalLightMeta},
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prelude::*,
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render::{camera::ScalingMode, Extract, RenderApp, RenderStage},
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render::{camera::ScalingMode, RenderApp, RenderStage},
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window::{PresentMode, WindowPlugin},
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};
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use rand::{thread_rng, Rng};
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@ -156,15 +156,13 @@ impl Plugin for LogVisibleLights {
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Err(_) => return,
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};
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render_app
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.add_system_to_stage(RenderStage::Extract, extract_time)
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.add_system_to_stage(RenderStage::Prepare, print_visible_light_count);
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render_app.add_system_to_stage(RenderStage::Prepare, print_visible_light_count);
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}
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}
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// System for printing the number of meshes on every tick of the timer
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fn print_visible_light_count(
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time: Res<ExtractedTime>,
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time: Res<Time>,
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mut timer: Local<PrintingTimer>,
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visible: Query<&ExtractedPointLight>,
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global_light_meta: Res<GlobalLightMeta>,
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@ -180,13 +178,6 @@ fn print_visible_light_count(
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}
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}
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#[derive(Resource, Deref, DerefMut)]
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pub struct ExtractedTime(Time);
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fn extract_time(mut commands: Commands, time: Extract<Res<Time>>) {
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commands.insert_resource(ExtractedTime(time.clone()));
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}
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struct PrintingTimer(Timer);
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impl Default for PrintingTimer {
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