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https://github.com/bevyengine/bevy
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Add System Command apply and RenderGraph node spans (#3069)
This fills in most of the gaps in tracing visualizations and should help with discovering bottlenecks.
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parent
09706cdb2a
commit
fde5d2fe46
2 changed files with 30 additions and 16 deletions
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@ -208,7 +208,12 @@ impl SystemStage {
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pub fn apply_buffers(&mut self, world: &mut World) {
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for container in self.parallel.iter_mut() {
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container.system_mut().apply_buffers(world);
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let system = container.system_mut();
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#[cfg(feature = "trace")]
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let span = bevy_utils::tracing::info_span!("system_commands", name = &*system.name());
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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system.apply_buffers(world);
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}
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}
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@ -1,9 +1,10 @@
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use bevy_ecs::world::World;
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use bevy_utils::{
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tracing::{debug, info_span},
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HashMap,
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};
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#[cfg(feature = "trace")]
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use bevy_utils::tracing::info_span;
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use bevy_utils::HashMap;
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use smallvec::{smallvec, SmallVec};
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#[cfg(feature = "trace")]
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use std::ops::Deref;
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use std::{borrow::Cow, collections::VecDeque};
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use thiserror::Error;
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@ -56,13 +57,11 @@ impl RenderGraphRunner {
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command_encoder,
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};
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Self::run_graph(graph, None, &mut render_context, world, &[])?;
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{
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let span = info_span!("run_graph");
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let _guard = span.enter();
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Self::run_graph(graph, None, &mut render_context, world, &[])?;
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}
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{
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#[cfg(feature = "trace")]
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let span = info_span!("submit_graph_commands");
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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queue.submit(vec![render_context.command_encoder.finish()]);
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}
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@ -77,9 +76,14 @@ impl RenderGraphRunner {
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inputs: &[SlotValue],
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) -> Result<(), RenderGraphRunnerError> {
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let mut node_outputs: HashMap<NodeId, SmallVec<[SlotValue; 4]>> = HashMap::default();
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debug!("-----------------");
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debug!("Begin Graph Run: {:?}", graph_name);
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debug!("-----------------");
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#[cfg(feature = "trace")]
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let span = if let Some(name) = &graph_name {
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info_span!("run_graph", name = name.deref())
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} else {
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info_span!("run_graph", name = "main_graph")
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};
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#[cfg(feature = "trace")]
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let _guard = span.enter();
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// Queue up nodes without inputs, which can be run immediately
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let mut node_queue: VecDeque<&NodeState> = graph
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@ -166,14 +170,20 @@ impl RenderGraphRunner {
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smallvec![None; node_state.output_slots.len()];
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{
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let mut context = RenderGraphContext::new(graph, node_state, &inputs, &mut outputs);
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debug!(" Run Node {}", node_state.type_name);
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#[cfg(feature = "trace")]
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let span = info_span!("node", name = node_state.type_name);
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#[cfg(feature = "trace")]
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let guard = span.enter();
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node_state.node.run(&mut context, render_context, world)?;
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#[cfg(feature = "trace")]
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drop(guard);
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for run_sub_graph in context.finish() {
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let sub_graph = graph
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.get_sub_graph(&run_sub_graph.name)
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.expect("sub graph exists because it was validated when queued.");
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debug!(" Run Sub Graph {}", node_state.type_name);
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Self::run_graph(
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sub_graph,
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Some(run_sub_graph.name),
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@ -204,7 +214,6 @@ impl RenderGraphRunner {
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}
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}
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debug!("finish graph: {:?}", graph_name);
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Ok(())
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}
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}
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