mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
update mesh on gpu when it changes
This commit is contained in:
parent
5d0d3d28c7
commit
fcc0a6303b
14 changed files with 173 additions and 95 deletions
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@ -143,7 +143,7 @@ impl AssetServer {
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let loader = resources.get::<Box<dyn AssetLoader<T>>>().unwrap();
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let asset = loader.load_from_file(&asset_path)?;
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let handle = Handle::from(handle_id);
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assets.add_with_handle(handle, asset);
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assets.set(handle, asset);
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assets.set_path(handle, &asset_path.path);
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Ok(handle)
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} else {
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@ -9,6 +9,7 @@ use std::collections::HashMap;
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pub enum AssetEvent<T> {
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Created { handle: Handle<T> },
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Modified { handle: Handle<T> },
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}
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pub struct Assets<T> {
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@ -40,15 +41,26 @@ impl<T> Assets<T> {
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handle
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}
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pub fn add_with_handle(&mut self, handle: Handle<T>, asset: T) {
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pub fn set(&mut self, handle: Handle<T>, asset: T) {
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let exists = self.assets.contains_key(&handle.id);
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self.assets.insert(handle.id, asset);
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self.events.send(AssetEvent::Created { handle });
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if exists {
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self.events.send(AssetEvent::Modified { handle });
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} else {
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self.events.send(AssetEvent::Created { handle });
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}
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}
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pub fn add_default(&mut self, asset: T) -> Handle<T> {
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let exists = self.assets.contains_key(&DEFAULT_HANDLE_ID);
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self.assets.insert(DEFAULT_HANDLE_ID, asset);
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let handle = Handle::default();
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self.events.send(AssetEvent::Created { handle });
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if exists {
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self.events.send(AssetEvent::Modified { handle });
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} else {
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self.events.send(AssetEvent::Created { handle });
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}
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handle
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}
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@ -111,7 +123,7 @@ impl AddAsset for AppBuilder {
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{
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self.init_resource::<Assets<T>>()
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.add_system_to_stage(
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stage::EVENT_UPDATE,
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stage::POST_UPDATE,
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Assets::<T>::asset_event_system.system(),
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)
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.add_event::<AssetEvent<T>>()
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@ -53,7 +53,7 @@ pub fn update_asset_storage_system<T>(
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match asset_channel.receiver.try_recv() {
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Ok(result) => {
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let asset = result.result.unwrap();
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assets.add_with_handle(result.handle, asset);
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assets.set(result.handle, asset);
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assets.set_path(result.handle, &result.path.path);
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}
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Err(TryRecvError::Empty) => {
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@ -73,7 +73,6 @@ impl AppPlugin for RenderPlugin {
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app.add_stage_after(stage::POST_UPDATE, RENDER_RESOURCE_STAGE)
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.add_stage_after(RENDER_RESOURCE_STAGE, RENDER_STAGE)
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// resources
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.add_asset::<Mesh>()
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.add_asset::<Texture>()
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.add_asset::<Shader>()
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@ -86,12 +85,9 @@ impl AppPlugin for RenderPlugin {
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.init_resource::<VertexBufferDescriptors>()
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.init_resource::<EntityRenderResourceAssignments>()
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.init_resource::<EntitiesWaitingForAssets>()
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// core systems
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.add_system(entity_render_resource_assignments_system())
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.init_system_to_stage(stage::POST_UPDATE, camera::camera_update_system)
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.add_system_to_stage(stage::POST_UPDATE, mesh::mesh_specializer_system())
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.add_system_to_stage(stage::PRE_UPDATE, EntitiesWaitingForAssets::clear_system.system())
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// render resource provider systems
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.init_system_to_stage(RENDER_RESOURCE_STAGE, mesh_resource_provider_system);
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}
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}
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@ -3,15 +3,16 @@ use crate::{
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state_descriptors::{IndexFormat, PrimitiveTopology},
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VertexBufferDescriptor, VertexBufferDescriptors, VertexFormat,
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},
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render_resource::{BufferInfo, BufferUsage, RenderResourceAssignments, EntitiesWaitingForAssets},
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render_resource::{BufferInfo, BufferUsage, EntitiesWaitingForAssets},
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renderer::{RenderResourceContext, RenderResources},
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shader::AsUniforms,
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Renderable, Vertex,
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};
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use bevy_asset::{Assets, Handle};
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use bevy_app::Events;
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use bevy_asset::{AssetEvent, Assets, Handle};
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use glam::*;
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use legion::prelude::*;
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use std::borrow::Cow;
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use std::{borrow::Cow, collections::HashSet};
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use thiserror::Error;
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use zerocopy::AsBytes;
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@ -170,41 +171,50 @@ pub mod shape {
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use crate::pipeline::state_descriptors::PrimitiveTopology;
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use glam::*;
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pub struct Cube;
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pub struct Cube {
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pub size: f32,
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}
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impl Default for Cube {
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fn default() -> Self {
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Cube { size: 1.0 }
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}
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}
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impl From<Cube> for Mesh {
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fn from(_: Cube) -> Self {
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fn from(cube: Cube) -> Self {
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let size = cube.size;
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let vertices = &[
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// top (0., 0., 1.)
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([-1., -1., 1.], [0., 0., 1.], [0., 0.]),
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([1., -1., 1.], [0., 0., 1.], [1., 0.]),
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([1., 1., 1.], [0., 0., 1.], [1., 1.]),
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([-1., 1., 1.], [0., 0., 1.], [0., 1.]),
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// bottom (0., 0., -1.)
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([-1., 1., -1.], [0., 0., -1.], [1., 0.]),
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([1., 1., -1.], [0., 0., -1.], [0., 0.]),
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([1., -1., -1.], [0., 0., -1.], [0., 1.]),
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([-1., -1., -1.], [0., 0., -1.], [1., 1.]),
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// right (1., 0., 0.)
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([1., -1., -1.], [1., 0., 0.], [0., 0.]),
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([1., 1., -1.], [1., 0., 0.], [1., 0.]),
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([1., 1., 1.], [1., 0., 0.], [1., 1.]),
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([1., -1., 1.], [1., 0., 0.], [0., 1.]),
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// left (-1., 0., 0.)
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([-1., -1., 1.], [-1., 0., 0.], [1., 0.]),
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([-1., 1., 1.], [-1., 0., 0.], [0., 0.]),
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([-1., 1., -1.], [-1., 0., 0.], [0., 1.]),
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([-1., -1., -1.], [-1., 0., 0.], [1., 1.]),
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// front (0., 1., 0.)
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([1., 1., -1.], [0., 1., 0.], [1., 0.]),
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([-1., 1., -1.], [0., 1., 0.], [0., 0.]),
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([-1., 1., 1.], [0., 1., 0.], [0., 1.]),
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([1., 1., 1.], [0., 1., 0.], [1., 1.]),
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// back (0., -1., 0.)
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([1., -1., 1.], [0., -1., 0.], [0., 0.]),
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([-1., -1., 1.], [0., -1., 0.], [1., 0.]),
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([-1., -1., -1.], [0., -1., 0.], [1., 1.]),
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([1., -1., -1.], [0., -1., 0.], [0., 1.]),
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// top (0., 0., size)
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([-size, -size, size], [0., 0., size], [0., 0.]),
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([size, -size, size], [0., 0., size], [size, 0.]),
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([size, size, size], [0., 0., size], [size, size]),
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([-size, size, size], [0., 0., size], [0., size]),
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// bottom (0., 0., -size)
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([-size, size, -size], [0., 0., -size], [size, 0.]),
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([size, size, -size], [0., 0., -size], [0., 0.]),
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([size, -size, -size], [0., 0., -size], [0., size]),
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([-size, -size, -size], [0., 0., -size], [size, size]),
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// right (size, 0., 0.)
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([size, -size, -size], [size, 0., 0.], [0., 0.]),
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([size, size, -size], [size, 0., 0.], [size, 0.]),
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([size, size, size], [size, 0., 0.], [size, size]),
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([size, -size, size], [size, 0., 0.], [0., size]),
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// left (-size, 0., 0.)
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([-size, -size, size], [-size, 0., 0.], [size, 0.]),
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([-size, size, size], [-size, 0., 0.], [0., 0.]),
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([-size, size, -size], [-size, 0., 0.], [0., size]),
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([-size, -size, -size], [-size, 0., 0.], [size, size]),
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// front (0., size, 0.)
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([size, size, -size], [0., size, 0.], [size, 0.]),
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([-size, size, -size], [0., size, 0.], [0., 0.]),
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([-size, size, size], [0., size, 0.], [0., size]),
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([size, size, size], [0., size, 0.], [size, size]),
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// back (0., -size, 0.)
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([size, -size, size], [0., -size, 0.], [0., 0.]),
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([-size, -size, size], [0., -size, 0.], [size, 0.]),
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([-size, -size, -size], [0., -size, 0.], [size, size]),
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([size, -size, -size], [0., -size, 0.], [0., size]),
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];
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let mut positions = Vec::new();
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@ -310,45 +320,32 @@ pub mod shape {
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}
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}
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pub fn mesh_specializer_system() -> Box<dyn Schedulable> {
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SystemBuilder::new("mesh_specializer")
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.read_resource::<Assets<Mesh>>()
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.with_query(
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<(Read<Handle<Mesh>>, Write<Renderable>)>::query()
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.filter(changed::<Handle<Mesh>>() | changed::<Renderable>()),
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)
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.build(|_, world, meshes, query| {
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for (mesh_handle, mut renderable) in query.iter_mut(world) {
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if let Some(mesh) = meshes.get(&mesh_handle) {
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renderable
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.render_resource_assignments
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.pipeline_specialization
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.primitive_topology = mesh.primitive_topology;
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}
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}
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})
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}
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fn setup_mesh_resource(
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render_resources: &dyn RenderResourceContext,
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render_resource_assignments: &mut RenderResourceAssignments,
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renderable: &mut Renderable,
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vertex_buffer_descriptor: &VertexBufferDescriptor,
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entities_waiting_for_assets: &EntitiesWaitingForAssets,
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entity: Entity,
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handle: Handle<Mesh>,
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meshes: &Assets<Mesh>,
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mesh_changed: bool,
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) {
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log::trace!("setup mesh for {:?}", render_resource_assignments.id);
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log::trace!(
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"setup mesh for {:?}",
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renderable.render_resource_assignments.id
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);
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let index_format = IndexFormat::Uint16;
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let (vertex_buffer, index_buffer) = if let Some(vertex_buffer) =
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render_resources.get_asset_resource(handle, VERTEX_BUFFER_ASSET_INDEX)
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let (vertex_buffer, index_buffer) = if mesh_changed
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|| render_resources
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.get_asset_resource(handle, VERTEX_BUFFER_ASSET_INDEX)
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.is_none()
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{
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(
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vertex_buffer,
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render_resources.get_asset_resource(handle, INDEX_BUFFER_ASSET_INDEX),
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)
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} else {
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if let Some(mesh_asset) = meshes.get(&handle) {
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renderable
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.render_resource_assignments
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.pipeline_specialization
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.primitive_topology = mesh_asset.primitive_topology;
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let vertex_bytes = mesh_asset
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.get_vertex_buffer_bytes(&vertex_buffer_descriptor)
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.unwrap();
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@ -377,35 +374,108 @@ fn setup_mesh_resource(
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entities_waiting_for_assets.add(entity);
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return;
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}
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} else if let Some(vertex_buffer) =
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render_resources.get_asset_resource(handle, VERTEX_BUFFER_ASSET_INDEX)
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{
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(
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vertex_buffer,
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render_resources.get_asset_resource(handle, INDEX_BUFFER_ASSET_INDEX),
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)
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} else {
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panic!("This should never be reached. The current 'if let' limitations make this case required.")
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};
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render_resource_assignments.set_vertex_buffer("Vertex", vertex_buffer, index_buffer);
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renderable
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.render_resource_assignments
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.set_vertex_buffer("Vertex", vertex_buffer, index_buffer);
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}
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pub fn mesh_resource_provider_system(resources: &mut Resources) -> Box<dyn Schedulable> {
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let mut vertex_buffer_descriptors = resources.get_mut::<VertexBufferDescriptors>().unwrap();
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let mesh_events = resources.get::<Events<AssetEvent<Mesh>>>().unwrap();
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let mut mesh_event_reader = mesh_events.get_reader();
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// TODO: allow pipelines to specialize on vertex_buffer_descriptor and index_format
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let vertex_buffer_descriptor = Vertex::get_vertex_buffer_descriptor().unwrap();
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vertex_buffer_descriptors.set(vertex_buffer_descriptor.clone());
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SystemBuilder::new("mesh_resource_provider")
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.read_resource::<RenderResources>()
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.read_resource::<Assets<Mesh>>()
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.read_resource::<EntitiesWaitingForAssets>()
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.read_resource::<Events<AssetEvent<Mesh>>>()
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.with_query(<(Read<Handle<Mesh>>, Write<Renderable>)>::query())
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.build(
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move |_, world, (render_resource_context, meshes, entities_waiting_for_assets), query| {
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move |_,
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world,
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(render_resource_context, meshes, mesh_events),
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query| {
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let render_resources = &*render_resource_context.context;
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let changed_meshes = mesh_event_reader
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.iter(&mesh_events)
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.map(|e| match e {
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AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
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Some(handle)
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}
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})
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.filter(|h| h.is_some())
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.map(|h| *h.unwrap())
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.collect::<HashSet<Handle<Mesh>>>();
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for changed_mesh_handle in changed_meshes.iter() {
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if let Some(mesh) = meshes.get(changed_mesh_handle) {
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let vertex_bytes = mesh
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.get_vertex_buffer_bytes(&vertex_buffer_descriptor)
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.unwrap();
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// TODO: use a staging buffer here
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let vertex_buffer = render_resources.create_buffer_with_data(
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BufferInfo {
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buffer_usage: BufferUsage::VERTEX,
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..Default::default()
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},
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&vertex_bytes,
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);
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let index_bytes = mesh.get_index_buffer_bytes(IndexFormat::Uint16).unwrap();
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let index_buffer = render_resources.create_buffer_with_data(
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BufferInfo {
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buffer_usage: BufferUsage::INDEX,
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..Default::default()
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},
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&index_bytes,
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);
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render_resources.set_asset_resource(
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*changed_mesh_handle,
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vertex_buffer,
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VERTEX_BUFFER_ASSET_INDEX,
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);
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render_resources.set_asset_resource(
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*changed_mesh_handle,
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index_buffer,
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INDEX_BUFFER_ASSET_INDEX,
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);
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}
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}
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// TODO: remove this once batches are pipeline specific and deprecate assigned_meshes draw target
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for (entity, (handle, mut renderable)) in query.iter_entities_mut(world) {
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setup_mesh_resource(
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render_resources,
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&mut renderable.render_resource_assignments,
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&vertex_buffer_descriptor,
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entities_waiting_for_assets,
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entity,
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*handle,
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&meshes,
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);
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for (handle, mut renderable) in query.iter_mut(world) {
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if let Some(mesh) = meshes.get(&handle) {
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renderable
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.render_resource_assignments
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.pipeline_specialization
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.primitive_topology = mesh.primitive_topology;
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}
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if let Some(vertex_buffer) =
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render_resources.get_asset_resource(*handle, VERTEX_BUFFER_ASSET_INDEX)
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{
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let index_buffer =
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render_resources.get_asset_resource(*handle, INDEX_BUFFER_ASSET_INDEX);
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renderable.render_resource_assignments.set_vertex_buffer(
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"Vertex",
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vertex_buffer,
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index_buffer,
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);
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}
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}
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},
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)
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|
|
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@ -48,7 +48,7 @@ impl AppPlugin for UiPlugin {
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render_graph.add_ui_graph(resources);
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let mut meshes = resources.get_mut::<Assets<Mesh>>().unwrap();
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meshes.add_with_handle(
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meshes.set(
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QUAD_HANDLE,
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Mesh::from(Quad {
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size: Vec2::new(1.0, 1.0),
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|
|
|
@ -78,7 +78,7 @@ impl UiRenderGraphBuilder for RenderGraph {
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.unwrap();
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let mut pipelines = resources.get_mut::<Assets<PipelineDescriptor>>().unwrap();
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let mut shaders = resources.get_mut::<Assets<Shader>>().unwrap();
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pipelines.add_with_handle(UI_PIPELINE_HANDLE, build_ui_pipeline(&mut shaders));
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pipelines.set(UI_PIPELINE_HANDLE, build_ui_pipeline(&mut shaders));
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let main_pass: &mut PassNode = self
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.get_node_mut(base_render_graph::node::MAIN_PASS)
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.unwrap();
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|
|
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@ -21,7 +21,7 @@ fn setup(
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let cube_handle = meshes.add(Mesh::from(shape::Cube));
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let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
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let cube_material_handle = materials.add(StandardMaterial {
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albedo: Color::rgb(0.5, 0.4, 0.3),
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..Default::default()
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|
|
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@ -14,7 +14,7 @@ fn setup(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// create a cube and a plane mesh
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let cube_handle = meshes.add(Mesh::from(shape::Cube));
|
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let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
||||
let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 }));
|
||||
|
||||
// create materials for our cube and plane
|
||||
|
|
|
@ -30,7 +30,7 @@ fn setup(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube));
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
||||
let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 }));
|
||||
let cube_material_handle = materials.add(StandardMaterial {
|
||||
albedo: Color::rgb(0.5, 0.4, 0.3),
|
||||
|
|
|
@ -14,7 +14,7 @@ fn setup(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube));
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
||||
let cube_material_handle = materials.add(StandardMaterial {
|
||||
albedo: Color::rgb(0.5, 0.4, 0.3),
|
||||
..Default::default()
|
||||
|
|
|
@ -65,7 +65,7 @@ fn setup(
|
|||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube));
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
||||
let cube_material_handle = materials.add(StandardMaterial {
|
||||
albedo: Color::rgb(0.5, 0.4, 0.3),
|
||||
..Default::default()
|
||||
|
|
|
@ -68,7 +68,7 @@ fn setup(
|
|||
let material = materials.add(MyMaterial {
|
||||
color: Color::rgb(0.0, 0.8, 0.0),
|
||||
});
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube));
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
||||
|
||||
command_buffer
|
||||
.build()
|
||||
|
|
|
@ -84,7 +84,7 @@ fn setup(
|
|||
always_red: true,
|
||||
});
|
||||
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube));
|
||||
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
||||
|
||||
command_buffer
|
||||
.build()
|
||||
|
|
Loading…
Reference in a new issue