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https://github.com/bevyengine/bevy
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Throw real error messages on all failed attempts to get StateTransition
schedule (#15284)
# Objective Make it clear to the user why their program is failing rather than having an unhelpful `called Option::unwrap() on a None value` message. ## Solution Change the `unwrap()` calls to `expect()` calls, mirroring previously implemented error messages. ## Testing I have not tested these changes, but they are fairly trivial so I do not necessarily feel they need it.
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69541462c5
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1 changed files with 7 additions and 3 deletions
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@ -117,7 +117,7 @@ impl AppExtStates for SubApp {
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.init_resource::<NextState<S>>()
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.init_resource::<NextState<S>>()
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.add_event::<StateTransitionEvent<S>>();
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.add_event::<StateTransitionEvent<S>>();
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let schedule = self.get_schedule_mut(StateTransition).expect(
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let schedule = self.get_schedule_mut(StateTransition).expect(
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"The `StateTransition` schedule is missing. Did you forget to add StatesPlugin or DefaultPlugins before calling init_state?"
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"The `StateTransition` schedule is missing. Did you forget to add StatesPlugin or DefaultPlugins before calling insert_state?"
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);
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);
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S::register_state(schedule);
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S::register_state(schedule);
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self.world_mut().send_event(StateTransitionEvent {
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self.world_mut().send_event(StateTransitionEvent {
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@ -146,7 +146,9 @@ impl AppExtStates for SubApp {
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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.contains_resource::<Events<StateTransitionEvent<S>>>()
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{
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{
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self.add_event::<StateTransitionEvent<S>>();
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self.add_event::<StateTransitionEvent<S>>();
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let schedule = self.get_schedule_mut(StateTransition).unwrap();
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let schedule = self.get_schedule_mut(StateTransition).expect(
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"The `StateTransition` schedule is missing. Did you forget to add StatesPlugin or DefaultPlugins before calling add_computed_state?"
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);
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S::register_computed_state_systems(schedule);
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S::register_computed_state_systems(schedule);
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let state = self
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let state = self
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.world()
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.world()
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@ -172,7 +174,9 @@ impl AppExtStates for SubApp {
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{
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{
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self.init_resource::<NextState<S>>();
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self.init_resource::<NextState<S>>();
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self.add_event::<StateTransitionEvent<S>>();
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self.add_event::<StateTransitionEvent<S>>();
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let schedule = self.get_schedule_mut(StateTransition).unwrap();
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let schedule = self.get_schedule_mut(StateTransition).expect(
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"The `StateTransition` schedule is missing. Did you forget to add StatesPlugin or DefaultPlugins before calling add_sub_state?"
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);
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S::register_sub_state_systems(schedule);
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S::register_sub_state_systems(schedule);
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let state = self
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let state = self
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.world()
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.world()
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