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Allow overriding global wireframe setting. (#7328)
# Objective Allow the user to choose between "Add wireframes to these specific entities" or "Add wireframes to everything _except_ these specific entities". Fixes #7309 # Solution Make the `Wireframe` component act like an override to the global configuration. Having `global` set to `false`, and adding a `Wireframe` with `enable: true` acts exactly as before. But now the opposite is also possible: Set `global` to `true` and add a `Wireframe` with `enable: false` will draw wireframes for everything _except_ that entity. Updated the example to show how overriding the global config works.
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2 changed files with 84 additions and 44 deletions
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@ -24,7 +24,7 @@ use bevy_render::{
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};
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use bevy_render::{Extract, ExtractSchedule, Render};
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use bevy_utils::tracing::error;
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use bevy_utils::EntityHashSet;
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use bevy_utils::EntityHashMap;
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pub const WIREFRAME_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(192598014480025766);
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@ -62,27 +62,38 @@ impl Plugin for WireframePlugin {
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}
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}
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/// Controls whether an entity should rendered in wireframe-mode if the [`WireframePlugin`] is enabled
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#[derive(Component, Debug, Clone, Default, Reflect)]
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/// Overrides the global [`WireframeConfig`] for a single mesh.
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#[derive(Component, Debug, Clone, Default, Reflect, Eq, PartialEq)]
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#[reflect(Component, Default)]
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pub struct Wireframe;
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pub enum Wireframe {
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/// Always render the wireframe for this entity, regardless of global config.
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#[default]
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AlwaysRender,
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/// Never render the wireframe for this entity, regardless of global config.
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NeverRender,
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}
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#[derive(Resource, Debug, Clone, Default, ExtractResource, Reflect)]
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#[reflect(Resource)]
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pub struct WireframeConfig {
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/// Whether to show wireframes for all meshes. If `false`, only meshes with a [`Wireframe`] component will be rendered.
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/// Whether to show wireframes for all meshes.
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/// Can be overridden for individual meshes by adding a [`Wireframe`] component.
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pub global: bool,
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}
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#[derive(Resource, Default, Deref, DerefMut)]
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pub struct Wireframes(EntityHashSet<Entity>);
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pub struct Wireframes(EntityHashMap<Entity, Wireframe>);
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fn extract_wireframes(
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mut wireframes: ResMut<Wireframes>,
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query: Extract<Query<Entity, With<Wireframe>>>,
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query: Extract<Query<(Entity, &Wireframe)>>,
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) {
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wireframes.clear();
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wireframes.extend(&query);
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wireframes.extend(
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query
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.iter()
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.map(|(entity, wireframe)| (entity, wireframe.clone())),
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);
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}
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#[derive(Resource, Clone)]
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@ -170,31 +181,23 @@ fn queue_wireframes(
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});
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};
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if wireframe_config.global {
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visible_entities
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.entities
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.iter()
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.filter_map(|visible_entity| {
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visible_entities
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.entities
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.iter()
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.filter_map(|visible_entity| {
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let wireframe_override = wireframes.get(visible_entity);
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if (wireframe_config.global || wireframe_override == Some(&Wireframe::AlwaysRender))
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&& wireframe_override != Some(&Wireframe::NeverRender)
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{
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render_mesh_instances
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.get(visible_entity)
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.map(|mesh_instance| (*visible_entity, mesh_instance))
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})
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.for_each(add_render_phase);
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} else {
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visible_entities
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.entities
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.iter()
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.filter_map(|visible_entity| {
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if wireframes.contains(visible_entity) {
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render_mesh_instances
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.get(visible_entity)
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.map(|mesh_instance| (*visible_entity, mesh_instance))
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} else {
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None
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}
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})
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.for_each(add_render_phase);
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}
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} else {
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None
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}
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})
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.for_each(add_render_phase);
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}
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}
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@ -18,36 +18,54 @@ fn main() {
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}),
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WireframePlugin,
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))
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.insert_resource(WireframeToggleTimer(Timer::from_seconds(
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1.0,
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TimerMode::Repeating,
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)))
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.add_systems(Startup, setup)
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.add_systems(Update, toggle_global_wireframe_setting)
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut wireframe_config: ResMut<WireframeConfig>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// To draw the wireframe on all entities, set this to 'true'
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wireframe_config.global = false;
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(shape::Plane::from_size(5.0).into()),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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mesh: meshes.add(Mesh::from(shape::Plane::from_size(5.0))),
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material: materials.add(Color::rgb(0.3, 0.3, 0.5).into()),
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..default()
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});
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// cube
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commands.spawn((
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PbrBundle {
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// Red cube: Never renders a wireframe
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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material: materials.add(Color::rgb(0.8, 0.1, 0.1).into()),
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transform: Transform::from_xyz(-1.0, 0.5, -1.0),
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..default()
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},
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// This enables wireframe drawing on this entity
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Wireframe,
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));
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})
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.insert(Wireframe::NeverRender);
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// Orange cube: Follows global wireframe setting
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.8, 0.1).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// Green cube: Always renders a wireframe
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.1, 0.8, 0.1).into()),
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transform: Transform::from_xyz(1.0, 0.5, 1.0),
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..default()
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})
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.insert(Wireframe::AlwaysRender);
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// light
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commands.spawn(PointLightBundle {
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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@ -59,3 +77,22 @@ fn setup(
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..default()
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});
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}
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/// This timer is used to periodically toggle the wireframe rendering.
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#[derive(Resource)]
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struct WireframeToggleTimer(Timer);
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/// Periodically turns the global wireframe setting on and off, to show the differences between
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/// [`Wireframe::AlwaysRender`], [`Wireframe::NeverRender`], and no override.
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fn toggle_global_wireframe_setting(
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time: Res<Time>,
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mut timer: ResMut<WireframeToggleTimer>,
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mut wireframe_config: ResMut<WireframeConfig>,
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) {
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if timer.0.tick(time.delta()).just_finished() {
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// The global wireframe config enables drawing of wireframes on every mesh, except those with
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// `WireframeOverride::NeverRender`. Meshes with `WireframeOverride::AlwaysRender` will
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// always have a wireframe, regardless of the global configuration.
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wireframe_config.global = !wireframe_config.global;
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}
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}
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