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Update wgpu requirement from 0.8 to 0.9 (#2371)
Updates the requirements on [wgpu](https://github.com/gfx-rs/wgpu) to permit the latest version. <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md">wgpu's changelog</a>.</em></p> <blockquote> <h1>Change Log</h1> <h2>v0.9 (2021-06-18)</h2> <ul> <li>Updated: <ul> <li>naga to <code>v0.5</code>.</li> </ul> </li> <li>Added: <ul> <li><code>Features::VERTEX_WRITABLE_STORAGE</code>.</li> <li><code>Features::CLEAR_COMMANDS</code> which allows you to use <code>cmd_buf.clear_texture</code> and <code>cmd_buf.clear_buffer</code>.</li> </ul> </li> <li>Changed: <ul> <li>Updated default storage buffer/image limit to <code>8</code> from <code>4</code>.</li> </ul> </li> <li>Fixed: <ul> <li><code>Buffer::get_mapped_range</code> can now have a range of zero.</li> <li>Fixed output spirv requiring the "kernal" capability.</li> <li>Fixed segfault due to improper drop order.</li> <li>Fixed incorrect dynamic stencil reference for Replace ops.</li> <li>Fixed tracking of temporary resources.</li> <li>Stopped unconditionally adding cubemap flags when the backend doesn't support cubemaps.</li> </ul> </li> <li>Validation: <ul> <li>Ensure that if resources are viewed from the vertex stage, they are read only unless <code>Features::VERTEX_WRITABLE_STORAGE</code> is true.</li> <li>Ensure storage class (i.e. storage vs uniform) is consistent between the shader and the pipeline layout.</li> <li>Error when a color texture is used as a depth/stencil texture.</li> <li>Check that pipeline output formats are logical</li> <li>Added shader label to log messages if validation fails.</li> </ul> </li> <li>Tracing: <ul> <li>Make renderpasses show up in the trace before they are run.</li> </ul> </li> <li>Docs: <ul> <li>Fix typo in <code>PowerPreference::LowPower</code> description.</li> </ul> </li> <li>Player: <ul> <li>Automatically start and stop RenderDoc captures.</li> </ul> </li> <li>Examples: <ul> <li>Handle winit's unconditional exception.</li> </ul> </li> <li>Internal: <ul> <li>Merged wgpu-rs and wgpu back into a single repository.</li> <li>The tracker was split into two different stateful/stateless trackers to reduce overhead.</li> <li>Added code coverage testing</li> <li>CI can now test on lavapipe</li> <li>Add missing extern "C" in wgpu-core on <code>wgpu_render_pass_execute_bundles</code></li> <li>Fix incorrect function name <code>wgpu_render_pass_bundle_indexed_indirect</code> to <code>wgpu_render_bundle_draw_indexed_indirect</code>.</li> </ul> </li> </ul> <h2>wgpu-types-0.8.1 (2021-06-08)</h2> <ul> <li>fix dynamic stencil reference for Replace ops</li> </ul> <h2>v0.8.1 (2021-05-06)</h2> <ul> <li>fix SPIR-V generation from WGSL, which was broken due to "Kernel" capability</li> <li>validate buffer storage classes</li> </ul> <h2>Unreleased</h2> <ul> <li>Added support for storage texture arrays for Vulkan and Metal.</li> </ul> <h2>v0.8 (2021-04-29)</h2> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li>See full diff in <a href="https://github.com/gfx-rs/wgpu/commits">compare view</a></li> </ul> </details> <br /> Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details>
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@ -29,7 +29,7 @@ bevy_winit = { path = "../bevy_winit", optional = true, version = "0.5.0" }
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bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
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bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
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# other
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# other
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wgpu = "0.8"
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wgpu = "0.9"
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futures-lite = "1.4.0"
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futures-lite = "1.4.0"
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crossbeam-channel = "0.5.0"
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crossbeam-channel = "0.5.0"
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crossbeam-utils = "0.8.1"
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crossbeam-utils = "0.8.1"
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