mirror of
https://github.com/bevyengine/bevy
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Fix formatting, spelling, phrasing and consistency (#4275)
# Objective The `bevy_app` crate has a lot of inconsistencies in the documentation (formatting, spelling, phrasing, consistency). ## Solution Make it more consistent.
This commit is contained in:
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30878e3a7d
commit
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6 changed files with 151 additions and 127 deletions
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@ -18,20 +18,21 @@ use bevy_utils::tracing::info_span;
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bevy_utils::define_label!(AppLabel);
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#[allow(clippy::needless_doctest_main)]
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/// Containers of app logic and data
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/// A container of app logic and data.
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///
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/// Bundles together the necessary elements, like [`World`] and [`Schedule`], to create
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/// an ECS-based application. It also stores a pointer to a
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/// [runner function](Self::set_runner). The runner is responsible for managing the application's
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/// event loop and applying the [`Schedule`] to the [`World`] to drive application logic.
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/// Apps are constructed with the builder pattern.
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/// Bundles together the necessary elements like [`World`] and [`Schedule`] to create
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/// an ECS-based application. It also stores a pointer to a [runner function](Self::set_runner).
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/// The runner is responsible for managing the application's event loop and applying the
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/// [`Schedule`] to the [`World`] to drive application logic.
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///
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/// # Examples
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///
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/// ## Example
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/// Here is a simple "Hello World" Bevy app:
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///
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/// ```
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/// # use bevy_app::prelude::*;
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/// # use bevy_ecs::prelude::*;
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///
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/// #
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/// fn main() {
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/// App::new()
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/// .add_system(hello_world_system)
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@ -46,7 +47,7 @@ pub struct App {
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/// The main ECS [`World`] of the [`App`].
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/// This stores and provides access to all the main data of the application.
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/// The systems of the [`App`] will run using this [`World`].
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/// If additional separate [`World`]-[`Schedule`] pairs are needed, you can use [`sub_app`][App::add_sub_app]s.
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/// If additional separate [`World`]-[`Schedule`] pairs are needed, you can use [`sub_app`](App::add_sub_app)s.
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pub world: World,
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/// The [runner function](Self::set_runner) is primarily responsible for managing
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/// the application's event loop and advancing the [`Schedule`].
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@ -58,7 +59,7 @@ pub struct App {
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sub_apps: HashMap<Box<dyn AppLabel>, SubApp>,
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}
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/// Each [`SubApp`] has its own [`Schedule`] and [`World`], enabling a separation of concerns.
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/// Each `SubApp` has its own [`Schedule`] and [`World`], enabling a separation of concerns.
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struct SubApp {
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app: App,
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runner: Box<dyn Fn(&mut World, &mut App)>,
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@ -104,9 +105,9 @@ impl App {
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/// Advances the execution of the [`Schedule`] by one cycle.
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///
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/// This method also updates sub apps. See [`add_sub_app`](Self::add_sub_app) for more details.
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/// This method also updates sub apps.
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///
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/// See [`Schedule::run_once`] for more details.
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/// See [`add_sub_app`](Self::add_sub_app) and [`run_once`](Schedule::run_once) for more details.
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pub fn update(&mut self) {
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#[cfg(feature = "trace")]
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let _bevy_frame_update_span = info_span!("frame").entered();
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@ -132,7 +133,7 @@ impl App {
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/// Adds a [`Stage`] with the given `label` to the last position of the app's
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/// [`Schedule`].
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -149,7 +150,7 @@ impl App {
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/// Adds a [`Stage`] with the given `label` to the app's [`Schedule`], located
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/// immediately after the stage labeled by `target`.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -171,7 +172,7 @@ impl App {
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/// Adds a [`Stage`] with the given `label` to the app's [`Schedule`], located
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/// immediately before the stage labeled by `target`.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -193,7 +194,7 @@ impl App {
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/// Adds a [`Stage`] with the given `label` to the last position of the
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/// [startup schedule](Self::add_default_stages).
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -215,7 +216,7 @@ impl App {
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///
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/// The `target` label must refer to a stage inside the startup schedule.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -246,7 +247,7 @@ impl App {
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///
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/// The `target` label must refer to a stage inside the startup schedule.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -279,9 +280,9 @@ impl App {
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/// to a struct implementing `Stage` and returns the same type. That means that it should
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/// also assume that the stage has already been fetched successfully.
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///
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/// See [`Schedule::stage`] for more details.
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/// See [`stage`](Schedule::stage) for more details.
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///
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/// # Example
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/// # Examples
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///
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/// Here the closure is used to add a system to the update stage:
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///
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@ -310,7 +311,7 @@ impl App {
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/// Refer to the [system module documentation](bevy_ecs::system) to see how a system
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/// can be defined.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -327,7 +328,7 @@ impl App {
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/// Adds a [`SystemSet`] to the [update stage](Self::add_default_stages).
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -351,7 +352,7 @@ impl App {
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/// Adds a system to the [`Stage`] identified by `stage_label`.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -378,7 +379,7 @@ impl App {
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/// Adds a [`SystemSet`] to the [`Stage`] identified by `stage_label`.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -414,10 +415,11 @@ impl App {
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/// Adds a system to the [startup stage](Self::add_default_stages) of the app's [`Schedule`].
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///
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/// * For adding a system that runs for every frame, see [`add_system`](Self::add_system).
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/// * For adding a system to specific stage, see [`add_system_to_stage`](Self::add_system_to_stage).
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/// * For adding a system that runs every frame, see [`add_system`](Self::add_system).
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/// * For adding a system to a specific stage, see [`add_system_to_stage`](Self::add_system_to_stage).
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// # use bevy_ecs::prelude::*;
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@ -436,9 +438,9 @@ impl App {
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self.add_startup_system_to_stage(StartupStage::Startup, system)
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}
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/// Adds a [`SystemSet`] to the [startup stage](Self::add_default_stages)
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/// Adds a [`SystemSet`] to the [startup stage](Self::add_default_stages).
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -465,7 +467,7 @@ impl App {
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///
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/// `stage_label` must refer to a stage inside the startup schedule.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -493,7 +495,7 @@ impl App {
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///
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/// `stage_label` must refer to a stage inside the startup schedule.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -560,6 +562,7 @@ impl App {
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///
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/// All the added stages, with the exception of the startup stage, run every time the
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/// schedule is invoked. The stages are the following, in order of execution:
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///
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/// - **First:** Runs at the very start of the schedule execution cycle, even before the
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/// startup stage.
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/// - **Startup:** This is actually a schedule containing sub-stages. Runs only once
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@ -574,10 +577,9 @@ impl App {
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/// world changes that happened during the update stage.
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/// - **Last:** Runs right before the end of the schedule execution cycle.
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///
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/// The labels for those stages are defined in the [`CoreStage`] and [`StartupStage`]
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/// `enum`s.
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/// The labels for those stages are defined in the [`CoreStage`] and [`StartupStage`] `enum`s.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -602,12 +604,12 @@ impl App {
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/// Setup the application to manage events of type `T`.
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///
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/// This is done by adding a `Resource` of type `Events::<T>`,
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/// and inserting a `Events::<T>::update_system` system into `CoreStage::First`.
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/// This is done by adding a [`Resource`] of type [`Events::<T>`],
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/// and inserting an [`update_system`](Events::update_system) into [`CoreStage::First`].
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///
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/// See [`Events`](bevy_ecs::event::Events) for defining events.
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/// See [`Events`] for defining events.
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///
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/// # Example
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/// # Examples
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///
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/// ```
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/// # use bevy_app::prelude::*;
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@ -629,14 +631,15 @@ impl App {
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self
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}
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/// Inserts a resource to the current [App] and overwrites any resource previously added of the same type.
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/// Inserts a [`Resource`] to the current [`App`] and overwrites any [`Resource`] previously added of the same type.
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///
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/// A resource in Bevy represents globally unique data. Resources must be added to Bevy Apps
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/// A [`Resource`] in Bevy represents globally unique data. [`Resource`]s must be added to Bevy apps
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/// before using them. This happens with [`insert_resource`](Self::insert_resource).
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///
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/// See also `init_resource` for resources that implement `Default` or [`FromWorld`].
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/// See [`init_resource`](Self::init_resource) for [`Resource`]s that implement [`Default`] or [`FromWorld`].
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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self
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}
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/// Inserts a non-send resource to the app
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/// Inserts a non-send [`Resource`] to the app.
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///
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/// You usually want to use `insert_resource`,
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/// but there are some special cases when a resource cannot be sent across threads.
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/// You usually want to use [`insert_resource`](Self::insert_resource),
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/// but there are some special cases when a [`Resource`] cannot be sent across threads.
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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@ -673,15 +677,16 @@ impl App {
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self
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}
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/// Initialize a resource with standard starting values by adding it to the [`World`]
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/// Initialize a [`Resource`] with standard starting values by adding it to the [`World`].
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///
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/// If the resource already exists, nothing happens.
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/// If the [`Resource`] already exists, nothing happens.
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///
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/// The resource must implement the [`FromWorld`] trait.
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/// If the `Default` trait is implemented, the `FromWorld` trait will use
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/// the `Default::default` method to initialize the resource.
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/// The [`Resource`] must implement the [`FromWorld`] trait.
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/// If the [`Default`] trait is implemented, the [`FromWorld`] trait will use
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/// the [`Default::default`] method to initialize the [`Resource`].
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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@ -705,11 +710,11 @@ impl App {
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self
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}
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/// Initialize a non-send resource with standard starting values by adding it to the [`World`]
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/// Initialize a non-send [`Resource`] with standard starting values by adding it to the [`World`].
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///
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/// The resource must implement the [`FromWorld`] trait.
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/// If the `Default` trait is implemented, the `FromWorld` trait will use
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/// the `Default::default` method to initialize the resource.
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/// The [`Resource`] must implement the [`FromWorld`] trait.
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/// If the [`Default`] trait is implemented, the [`FromWorld`] trait will use
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/// the [`Default::default`] method to initialize the [`Resource`].
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pub fn init_non_send_resource<R: 'static + FromWorld>(&mut self) -> &mut Self {
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self.world.init_non_send_resource::<R>();
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self
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/// Sets the function that will be called when the app is run.
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///
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/// The runner function (`run_fn`) is called only once by [`App::run`]. If the
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/// presence of a main loop in the app is desired, it is responsibility of the runner
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/// The runner function `run_fn` is called only once by [`App::run`]. If the
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/// presence of a main loop in the app is desired, it is the responsibility of the runner
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/// function to provide it.
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///
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/// The runner function is usually not set manually, but by Bevy integrated plugins
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/// (e.g. winit plugin).
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/// (e.g. `WinitPlugin`).
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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self
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}
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/// Adds a single plugin
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/// Adds a single [`Plugin`].
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///
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/// One of Bevy's core principles is modularity. All Bevy engine features are implemented
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/// as plugins. This includes internal features like the renderer.
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/// as [`Plugin`]s. This includes internal features like the renderer.
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///
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/// Bevy also provides a few sets of default plugins. See [`add_plugins`](Self::add_plugins).
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/// Bevy also provides a few sets of default [`Plugin`]s. See [`add_plugins`](Self::add_plugins).
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::prelude::*;
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/// #
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self
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}
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/// Adds a group of plugins
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/// Adds a group of [`Plugin`]s.
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///
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/// Bevy plugins can be grouped into a set of plugins. Bevy provides
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/// built-in `PluginGroups` that provide core engine functionality.
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/// [`Plugin`]s can be grouped into a set by using a [`PluginGroup`].
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///
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/// The plugin groups available by default are `DefaultPlugins` and `MinimalPlugins`.
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/// There are built-in [`PluginGroup`]s that provide core engine functionality.
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/// The [`PluginGroup`]s available by default are `DefaultPlugins` and `MinimalPlugins`.
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::{prelude::*, PluginGroupBuilder};
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/// #
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self
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}
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/// Adds a group of plugins with an initializer method
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/// Adds a group of [`Plugin`]s with an initializer method.
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///
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/// Can be used to add a group of plugins, where the group is modified
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/// before insertion into Bevy application. For example, you can add
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/// extra plugins at a specific place in the plugin group, or deactivate
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/// specific plugins while keeping the rest.
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/// Can be used to add a group of [`Plugin`]s, where the group is modified
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/// before insertion into a Bevy application. For example, you can add
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/// additional [`Plugin`]s at a specific place in the [`PluginGroup`], or deactivate
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/// specific [`Plugin`]s while keeping the rest.
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///
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/// # Examples
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///
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/// ## Example
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/// ```
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/// # use bevy_app::{prelude::*, PluginGroupBuilder};
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/// #
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/// # // Dummies created to avoid using bevy_internal which pulls in to many dependencies.
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/// # // Dummies created to avoid using bevy_internal which pulls in too many dependencies.
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/// # struct DefaultPlugins;
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/// # impl PluginGroup for DefaultPlugins {
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/// # fn build(&mut self, group: &mut PluginGroupBuilder){
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self
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}
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/// Adds the type `T` to the type registry resource.
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/// Adds the type `T` to the type registry [`Resource`].
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#[cfg(feature = "bevy_reflect")]
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pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
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{
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@ -843,11 +852,11 @@ impl App {
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self
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}
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/// Adds an `App` as a child of the current one.
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/// Adds an [`App`] as a child of the current one.
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///
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/// The provided function `f` is called by the [`update`](Self::update) method. The `World`
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/// parameter represents the main app world, while the `App` parameter is just a mutable
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/// reference to the sub app itself.
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/// The provided function `f` is called by the [`update`](Self::update) method. The [`World`]
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/// parameter represents the main app world, while the [`App`] parameter is just a mutable
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/// reference to the `SubApp` itself.
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pub fn add_sub_app(
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&mut self,
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label: impl AppLabel,
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@ -864,7 +873,11 @@ impl App {
|
|||
self
|
||||
}
|
||||
|
||||
/// Retrieves a "sub app" stored inside this [App]. This will panic if the sub app does not exist.
|
||||
/// Retrieves a `SubApp` stored inside this [`App`].
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the `SubApp` doesn't exist.
|
||||
pub fn sub_app_mut(&mut self, label: impl AppLabel) -> &mut App {
|
||||
match self.get_sub_app_mut(label) {
|
||||
Ok(app) => app,
|
||||
|
@ -872,8 +885,8 @@ impl App {
|
|||
}
|
||||
}
|
||||
|
||||
/// Retrieves a "sub app" inside this [App] with the given label, if it exists. Otherwise returns
|
||||
/// an [Err] containing the given label.
|
||||
/// Retrieves a `SubApp` inside this [`App`] with the given label, if it exists. Otherwise returns
|
||||
/// an [`Err`] containing the given label.
|
||||
pub fn get_sub_app_mut(&mut self, label: impl AppLabel) -> Result<&mut App, impl AppLabel> {
|
||||
self.sub_apps
|
||||
.get_mut((&label) as &dyn AppLabel)
|
||||
|
@ -881,7 +894,11 @@ impl App {
|
|||
.ok_or(label)
|
||||
}
|
||||
|
||||
/// Retrieves a "sub app" stored inside this [App]. This will panic if the sub app does not exist.
|
||||
/// Retrieves a `SubApp` stored inside this [`App`].
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// Panics if the `SubApp` doesn't exist.
|
||||
pub fn sub_app(&self, label: impl AppLabel) -> &App {
|
||||
match self.get_sub_app(label) {
|
||||
Ok(app) => app,
|
||||
|
@ -889,8 +906,8 @@ impl App {
|
|||
}
|
||||
}
|
||||
|
||||
/// Retrieves a "sub app" inside this [App] with the given label, if it exists. Otherwise returns
|
||||
/// an [Err] containing the given label.
|
||||
/// Retrieves a `SubApp` inside this [`App`] with the given label, if it exists. Otherwise returns
|
||||
/// an [`Err`] containing the given label.
|
||||
pub fn get_sub_app(&self, label: impl AppLabel) -> Result<&App, impl AppLabel> {
|
||||
self.sub_apps
|
||||
.get((&label) as &dyn AppLabel)
|
||||
|
@ -903,6 +920,6 @@ fn run_once(mut app: App) {
|
|||
app.update();
|
||||
}
|
||||
|
||||
/// An event that indicates the app should exit. This will fully exit the app process.
|
||||
/// An event that indicates the [`App`] should exit. This will fully exit the app process.
|
||||
#[derive(Debug, Clone, Default)]
|
||||
pub struct AppExit;
|
||||
|
|
|
@ -1,11 +1,14 @@
|
|||
use crate::{app::AppExit, App};
|
||||
use serde::Deserialize;
|
||||
|
||||
use crate::{app::AppExit, App};
|
||||
|
||||
/// Configuration for automated testing on CI
|
||||
/// A configuration struct for automated CI testing.
|
||||
///
|
||||
/// It gets used when the `bevy_ci_testing` feature is enabled to automatically
|
||||
/// exit a Bevy app when run through the CI. This is needed because otherwise
|
||||
/// Bevy apps would be stuck in the game loop and wouldn't allow the CI to progress.
|
||||
#[derive(Deserialize)]
|
||||
pub struct CiTestingConfig {
|
||||
/// Number of frames after wich Bevy should exit
|
||||
/// The number of frames after which Bevy should exit.
|
||||
pub exit_after: Option<u32>,
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//! This crate is about everything concerning the highest-level, application layer of a Bevy app.
|
||||
|
||||
#![warn(missing_docs)]
|
||||
//! This crate is about everything concerning the highest-level, application layer of a Bevy
|
||||
//! app.
|
||||
|
||||
mod app;
|
||||
mod plugin;
|
||||
|
@ -26,39 +26,38 @@ pub mod prelude {
|
|||
|
||||
use bevy_ecs::schedule::StageLabel;
|
||||
|
||||
/// The names of the default App stages
|
||||
/// The names of the default [`App`] stages.
|
||||
///
|
||||
/// The relative stages are added by [`App::add_default_stages`].
|
||||
/// The relative [`Stages`](bevy_ecs::schedule::Stage) are added by [`App::add_default_stages`].
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
|
||||
pub enum CoreStage {
|
||||
/// Name of app stage that runs before all other app stages
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) that runs before all other app stages.
|
||||
First,
|
||||
/// Name of app stage responsible for performing setup before an update. Runs before UPDATE.
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) that runs before [`CoreStage::Update`].
|
||||
PreUpdate,
|
||||
/// Name of app stage responsible for doing most app logic. Systems should be registered here
|
||||
/// by default.
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) responsible for doing most app logic. Systems should be registered here by default.
|
||||
Update,
|
||||
/// Name of app stage responsible for processing the results of UPDATE. Runs after UPDATE.
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) that runs after [`CoreStage::Update`].
|
||||
PostUpdate,
|
||||
/// Name of app stage that runs after all other app stages
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) that runs after all other app stages.
|
||||
Last,
|
||||
}
|
||||
|
||||
/// The label for the Startup [`Schedule`](bevy_ecs::schedule::Schedule),
|
||||
/// which runs once at the beginning of the app.
|
||||
/// The label for the startup [`Schedule`](bevy_ecs::schedule::Schedule),
|
||||
/// which runs once at the beginning of the [`App`].
|
||||
///
|
||||
/// When targeting a [`Stage`](bevy_ecs::schedule::Stage) inside this Schedule,
|
||||
/// When targeting a [`Stage`](bevy_ecs::schedule::Stage) inside this [`Schedule`](bevy_ecs::schedule::Schedule),
|
||||
/// you need to use [`StartupStage`] instead.
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
|
||||
pub struct StartupSchedule;
|
||||
|
||||
/// The names of the default App startup stages
|
||||
/// The names of the default [`App`] startup stages.
|
||||
#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
|
||||
pub enum StartupStage {
|
||||
/// Name of app stage that runs once before the startup stage
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) that runs once before [`StartupStage::Startup`].
|
||||
PreStartup,
|
||||
/// Name of app stage that runs once when an app starts up
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) that runs once when an [`App`] starts up.
|
||||
Startup,
|
||||
/// Name of app stage that runs once after the startup stage
|
||||
/// The [`Stage`](bevy_ecs::schedule::Stage) that runs once after [`StartupStage::Startup`].
|
||||
PostStartup,
|
||||
}
|
||||
|
|
|
@ -1,20 +1,21 @@
|
|||
use crate::App;
|
||||
use std::any::Any;
|
||||
|
||||
/// A collection of Bevy App logic and configuration
|
||||
/// A collection of Bevy app logic and configuration.
|
||||
///
|
||||
/// Plugins configure an [`App`](crate::App). When an [`App`](crate::App) registers
|
||||
/// a plugin, the plugin's [`Plugin::build`] function is run.
|
||||
/// Plugins configure an [`App`]. When an [`App`] registers a plugin,
|
||||
/// the plugin's [`Plugin::build`] function is run.
|
||||
pub trait Plugin: Any + Send + Sync {
|
||||
/// Configures the [`App`] to which this plugin is added.
|
||||
fn build(&self, app: &mut App);
|
||||
/// Configures a name for the [`Plugin`]. Primarily for debugging.
|
||||
/// Configures a name for the [`Plugin`] which is primarily used for debugging.
|
||||
fn name(&self) -> &str {
|
||||
std::any::type_name::<Self>()
|
||||
}
|
||||
}
|
||||
|
||||
/// Type representing an unsafe function that returns a mutable pointer to a [`Plugin`].
|
||||
/// Used for dynamically loading plugins. See
|
||||
/// `bevy_dynamic_plugin/src/loader.rs#dynamically_load_plugin`
|
||||
/// A type representing an unsafe function that returns a mutable pointer to a [`Plugin`].
|
||||
/// It is used for dynamically loading plugins.
|
||||
///
|
||||
/// See `bevy_dynamic_plugin/src/loader.rs#dynamically_load_plugin`.
|
||||
pub type CreatePlugin = unsafe fn() -> *mut dyn Plugin;
|
||||
|
|
|
@ -14,7 +14,7 @@ struct PluginEntry {
|
|||
}
|
||||
|
||||
/// Facilitates the creation and configuration of a [`PluginGroup`].
|
||||
/// Provides a build ordering to ensure that [`Plugin`]s which produce/require a resource
|
||||
/// Provides a build ordering to ensure that [`Plugin`]s which produce/require a [`Resource`](bevy_ecs::system::Resource)
|
||||
/// are built before/after dependent/depending [`Plugin`]s.
|
||||
#[derive(Default)]
|
||||
pub struct PluginGroupBuilder {
|
||||
|
@ -86,7 +86,7 @@ impl PluginGroupBuilder {
|
|||
self
|
||||
}
|
||||
|
||||
/// Enables a [`Plugin`]
|
||||
/// Enables a [`Plugin`].
|
||||
///
|
||||
/// [`Plugin`]s within a [`PluginGroup`] are enabled by default. This function is used to
|
||||
/// opt back in to a [`Plugin`] after [disabling](Self::disable) it.
|
||||
|
@ -99,7 +99,7 @@ impl PluginGroupBuilder {
|
|||
self
|
||||
}
|
||||
|
||||
/// Disables a [`Plugin`], preventing it from being added to the `App` with the rest of the [`PluginGroup`].
|
||||
/// Disables a [`Plugin`], preventing it from being added to the [`App`] with the rest of the [`PluginGroup`].
|
||||
pub fn disable<T: Plugin>(&mut self) -> &mut Self {
|
||||
let mut plugin_entry = self
|
||||
.plugins
|
||||
|
|
|
@ -10,13 +10,15 @@ use std::{cell::RefCell, rc::Rc};
|
|||
#[cfg(target_arch = "wasm32")]
|
||||
use wasm_bindgen::{prelude::*, JsCast};
|
||||
|
||||
/// Determines the method used to run an [App]'s [`Schedule`](bevy_ecs::schedule::Schedule).
|
||||
/// Determines the method used to run an [`App`]'s [`Schedule`](bevy_ecs::schedule::Schedule).
|
||||
///
|
||||
/// It is used in the [`ScheduleRunnerSettings`].
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub enum RunMode {
|
||||
/// Indicates that the [`App`]'s schedule should run repeatedly.
|
||||
Loop {
|
||||
/// Minimum duration to wait after a schedule has completed before repeating.
|
||||
/// A value of [`None`] will not wait.
|
||||
/// The minimum [`Duration`] to wait after a [`Schedule`](bevy_ecs::schedule::Schedule)
|
||||
/// has completed before repeating. A value of [`None`] will not wait.
|
||||
wait: Option<Duration>,
|
||||
},
|
||||
/// Indicates that the [`App`]'s schedule should run only once.
|
||||
|
@ -29,7 +31,9 @@ impl Default for RunMode {
|
|||
}
|
||||
}
|
||||
|
||||
/// Configuration information for [`ScheduleRunnerPlugin`].
|
||||
/// The configuration information for the [`ScheduleRunnerPlugin`].
|
||||
///
|
||||
/// It gets added as a [`Resource`](bevy_ecs::system::Resource) inside of the [`ScheduleRunnerPlugin`].
|
||||
#[derive(Copy, Clone, Default)]
|
||||
pub struct ScheduleRunnerSettings {
|
||||
/// Determines whether the [`Schedule`](bevy_ecs::schedule::Schedule) is run once or repeatedly.
|
||||
|
@ -37,14 +41,14 @@ pub struct ScheduleRunnerSettings {
|
|||
}
|
||||
|
||||
impl ScheduleRunnerSettings {
|
||||
/// [`RunMode::Once`]
|
||||
/// See [`RunMode::Once`].
|
||||
pub fn run_once() -> Self {
|
||||
ScheduleRunnerSettings {
|
||||
run_mode: RunMode::Once,
|
||||
}
|
||||
}
|
||||
|
||||
/// [`RunMode::Loop`]
|
||||
/// See [`RunMode::Loop`].
|
||||
pub fn run_loop(wait_duration: Duration) -> Self {
|
||||
ScheduleRunnerSettings {
|
||||
run_mode: RunMode::Loop {
|
||||
|
@ -54,8 +58,8 @@ impl ScheduleRunnerSettings {
|
|||
}
|
||||
}
|
||||
|
||||
/// Configures an `App` to run its [`Schedule`](bevy_ecs::schedule::Schedule) according to a given
|
||||
/// [`RunMode`]
|
||||
/// Configures an [`App`] to run its [`Schedule`](bevy_ecs::schedule::Schedule) according to a given
|
||||
/// [`RunMode`].
|
||||
#[derive(Default)]
|
||||
pub struct ScheduleRunnerPlugin;
|
||||
|
||||
|
|
Loading…
Reference in a new issue