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Document that gizmo depth_bias
has no effect in 2D (#10074)
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1 changed files with 3 additions and 1 deletions
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@ -155,6 +155,8 @@ pub struct GizmoConfig {
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pub line_perspective: bool,
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pub line_perspective: bool,
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/// How closer to the camera than real geometry the line should be.
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/// How closer to the camera than real geometry the line should be.
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///
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///
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/// In 2D this setting has no effect and is effectively always -1.
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///
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/// Value between -1 and 1 (inclusive).
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/// Value between -1 and 1 (inclusive).
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/// * 0 means that there is no change to the line position when rendering
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/// * 0 means that there is no change to the line position when rendering
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/// * 1 means it is furthest away from camera as possible
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/// * 1 means it is furthest away from camera as possible
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@ -162,7 +164,7 @@ pub struct GizmoConfig {
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///
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///
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/// This is typically useful if you are drawing wireframes on top of polygons
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/// This is typically useful if you are drawing wireframes on top of polygons
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/// and your wireframe is z-fighting (flickering on/off) with your main model.
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/// and your wireframe is z-fighting (flickering on/off) with your main model.
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/// You would set this value to a negative number close to 0.0.
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/// You would set this value to a negative number close to 0.
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pub depth_bias: f32,
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pub depth_bias: f32,
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/// Configuration for the [`AabbGizmo`].
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/// Configuration for the [`AabbGizmo`].
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pub aabb: AabbGizmoConfig,
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pub aabb: AabbGizmoConfig,
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