reorganize

This commit is contained in:
Carter Anderson 2020-02-07 23:15:35 -08:00
parent 88ecc9ed43
commit f68909ac00
12 changed files with 97 additions and 81 deletions

View file

@ -4,7 +4,7 @@ use crate::{
core::Time,
legion::prelude::{Runnable, Schedulable, Schedule, Universe, World},
render::render_graph_2,
render::render_graph_2::{pipelines::*, passes::*, wgpu_renderer::WgpuRenderer, resource_providers::*, UniformResourceProvider, StandardMaterial},
render::render_graph_2::{pipelines::*, passes::*, renderers::wgpu_renderer::WgpuRenderer, resource_providers::*, UniformResourceProvider, StandardMaterial},
render::{passes::*, *},
plugin::load_plugin,
ui,

View file

@ -2,13 +2,11 @@ use crate::{
asset::{AssetStorage, Handle, Mesh},
legion::prelude::*,
render::{
render_graph_2::{RenderPass, ShaderUniforms},
render_graph_2::{RenderPass, ShaderUniforms, resource_name},
Instanced,
},
};
use super::resource_name;
use super::ResourceInfo;
use zerocopy::AsBytes;
// A set of draw calls. ex: get + draw meshes, get + draw instanced meshes, draw ui meshes, etc
@ -16,8 +14,6 @@ use zerocopy::AsBytes;
// TODO: consider swapping out dyn RenderPass for explicit WgpuRenderPass type to avoid dynamic dispatch
pub type DrawTarget = fn(world: &World, render_pass: &mut dyn RenderPass);
const MESH_VERTEX_BUFFER_NAME: &str = "TempMeshVertexBuffer";
const MESH_INDEX_BUFFER_NAME: &str = "TempMeshIndexBuffer";
pub fn mesh_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let mut current_mesh_id = None;
@ -34,19 +30,19 @@ pub fn mesh_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
if let Some(mesh_asset) = mesh_storage.get(mesh.id) {
let renderer = render_pass.get_renderer();
renderer.create_buffer_with_data(
MESH_VERTEX_BUFFER_NAME,
resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME,
mesh_asset.vertices.as_bytes(),
wgpu::BufferUsage::VERTEX,
);
renderer.create_buffer_with_data(
MESH_INDEX_BUFFER_NAME,
resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME,
mesh_asset.indices.as_bytes(),
wgpu::BufferUsage::INDEX,
);
// TODO: Verify buffer format matches render pass
render_pass.set_index_buffer(MESH_INDEX_BUFFER_NAME, 0);
render_pass.set_vertex_buffer(0, MESH_VERTEX_BUFFER_NAME, 0);
render_pass.set_index_buffer(resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME, 0);
render_pass.set_vertex_buffer(0, resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME, 0);
current_mesh_id = Some(mesh.id);
current_mesh_index_length = mesh_asset.indices.len() as u32;
};
@ -59,49 +55,6 @@ pub fn mesh_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
// cleanup buffers
let renderer = render_pass.get_renderer();
renderer.remove_buffer(MESH_VERTEX_BUFFER_NAME);
renderer.remove_buffer(MESH_INDEX_BUFFER_NAME);
}
pub fn ui_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
// NOTE: this is ugly and borrowing is stupid
let result = {
let renderer = render_pass.get_renderer();
let result = if let Some(ResourceInfo::InstanceBuffer { count, mesh_id, .. }) =
renderer.get_resource_info(resource_name::buffer::UI_INSTANCES)
{
Some((*count, *mesh_id))
} else {
None
};
if let Some((instance_count, mesh_id)) = result {
if let Some(mesh_asset) = mesh_storage.get(mesh_id) {
renderer.create_buffer_with_data(
MESH_VERTEX_BUFFER_NAME,
mesh_asset.vertices.as_bytes(),
wgpu::BufferUsage::VERTEX,
);
renderer.create_buffer_with_data(
MESH_INDEX_BUFFER_NAME,
mesh_asset.indices.as_bytes(),
wgpu::BufferUsage::INDEX,
);
Some((instance_count, mesh_asset.indices.len()))
} else {
None
}
} else {
None
}
};
if let Some((instance_count, indices_length)) = result {
render_pass.setup_bind_groups(None);
render_pass.set_index_buffer(MESH_INDEX_BUFFER_NAME, 0);
render_pass.set_vertex_buffer(0, MESH_VERTEX_BUFFER_NAME, 0);
render_pass.set_vertex_buffer(1, resource_name::buffer::UI_INSTANCES, 0);
render_pass.draw_indexed(0..indices_length as u32, 0, 0..(instance_count as u32));
}
renderer.remove_buffer(resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME);
renderer.remove_buffer(resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME);
}

View file

@ -0,0 +1,3 @@
mod ui_draw_target;
pub use ui_draw_target::*;

View file

@ -0,0 +1,52 @@
use crate::{
asset::{AssetStorage, Mesh},
legion::prelude::*,
render::{
render_graph_2::{RenderPass, resource_name, ResourceInfo},
},
};
use zerocopy::AsBytes;
pub fn ui_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
// NOTE: this is ugly and borrowing is stupid
let result = {
let renderer = render_pass.get_renderer();
let result = if let Some(ResourceInfo::InstanceBuffer { count, mesh_id, .. }) =
renderer.get_resource_info(resource_name::buffer::UI_INSTANCES)
{
Some((*count, *mesh_id))
} else {
None
};
if let Some((instance_count, mesh_id)) = result {
if let Some(mesh_asset) = mesh_storage.get(mesh_id) {
renderer.create_buffer_with_data(
resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME,
mesh_asset.vertices.as_bytes(),
wgpu::BufferUsage::VERTEX,
);
renderer.create_buffer_with_data(
resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME,
mesh_asset.indices.as_bytes(),
wgpu::BufferUsage::INDEX,
);
Some((instance_count, mesh_asset.indices.len()))
} else {
None
}
} else {
None
}
};
if let Some((instance_count, indices_length)) = result {
render_pass.setup_bind_groups(None);
render_pass.set_index_buffer(resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME, 0);
render_pass.set_vertex_buffer(0, resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME, 0);
render_pass.set_vertex_buffer(1, resource_name::buffer::UI_INSTANCES, 0);
render_pass.draw_indexed(0..indices_length as u32, 0, 0..(instance_count as u32));
}
}

View file

@ -1,9 +1,10 @@
pub mod pipelines;
pub mod resource_name;
pub mod wgpu_renderer;
pub mod resource_provider;
pub mod resource_providers;
pub mod passes;
pub mod draw_targets;
pub mod renderers;
mod resource;
mod pipeline;
mod pipeline_layout;

View file

@ -2,8 +2,9 @@ use crate::render::{
Vertex,
{
render_graph_2::{
ui_draw_target, pipeline_layout::*, PipelineDescriptor,
pipeline_layout::*, PipelineDescriptor,
RenderGraphBuilder,
draw_targets::ui_draw_target,
},
shader::{Shader, ShaderStage},
},

View file

@ -1,7 +1,7 @@
use crate::{
legion::prelude::*,
render::render_graph_2::{
wgpu_renderer::DynamicUniformBufferInfo, PipelineDescriptor, RenderGraph, ResourceInfo,
resource::DynamicUniformBufferInfo, PipelineDescriptor, RenderGraph, ResourceInfo,
TextureDescriptor,
},
};

View file

@ -0,0 +1 @@
pub mod wgpu_renderer;

View file

@ -4,31 +4,11 @@ use crate::{
resource_name, BindGroup, BindType, PassDescriptor, PipelineDescriptor, RenderGraph,
RenderPass, RenderPassColorAttachmentDescriptor,
RenderPassDepthStencilAttachmentDescriptor, Renderer, ResourceInfo, ShaderUniforms,
TextureDescriptor,
TextureDescriptor, DynamicUniformBufferInfo,
},
};
use std::{collections::HashMap, ops::Deref};
pub struct DynamicUniformBufferInfo {
pub indices: HashMap<usize, Entity>,
pub offsets: HashMap<Entity, u64>,
pub capacity: u64,
pub count: u64,
pub size: u64,
}
impl DynamicUniformBufferInfo {
pub fn new() -> Self {
DynamicUniformBufferInfo {
capacity: 0,
count: 0,
indices: HashMap::new(),
offsets: HashMap::new(),
size: 0,
}
}
}
pub struct WgpuRenderer {
pub device: wgpu::Device,
pub queue: wgpu::Queue,

View file

@ -1,3 +1,6 @@
use std::collections::HashMap;
use legion::prelude::Entity;
pub enum ResourceInfo {
BufferMapped {
size: u64,
@ -16,3 +19,23 @@ pub enum ResourceInfo {
// pub layout: Option<
},
}
pub struct DynamicUniformBufferInfo {
pub indices: HashMap<usize, Entity>,
pub offsets: HashMap<Entity, u64>,
pub capacity: u64,
pub count: u64,
pub size: u64,
}
impl DynamicUniformBufferInfo {
pub fn new() -> Self {
DynamicUniformBufferInfo {
capacity: 0,
count: 0,
indices: HashMap::new(),
offsets: HashMap::new(),
size: 0,
}
}
}

View file

@ -11,4 +11,6 @@ pub mod uniform {
pub mod buffer {
pub const UI_INSTANCES: &str = "UiInstances";
pub const TEMP_MESH_VERTEX_BUFFER_NAME: &str = "TempMeshVertexBuffer";
pub const TEMP_MESH_INDEX_BUFFER_NAME: &str = "TempMeshIndexBuffer";
}

View file

@ -5,7 +5,7 @@ use crate::{
},
math::Vec4,
render::render_graph_2::{
wgpu_renderer::DynamicUniformBufferInfo, BindType, ResourceProvider, UniformPropertyType,
resource::DynamicUniformBufferInfo, BindType, ResourceProvider, UniformPropertyType,
},
};
use legion::{prelude::*, storage::Component};