mirror of
https://github.com/bevyengine/bevy
synced 2024-11-29 08:00:20 +00:00
Improve bevy
crate's docs (#748)
Change `bevy` crates re-exports to modules
This commit is contained in:
parent
1b051d3353
commit
f41f2069a0
1 changed files with 102 additions and 26 deletions
128
src/lib.rs
128
src/lib.rs
|
@ -30,58 +30,134 @@
|
|||
//! The defaults provide a "full" engine experience, but you can easily enable / disable features
|
||||
//! in your project's `Cargo.toml` to meet your specific needs. See Bevy's `Cargo.toml` for a full list of features available.
|
||||
//!
|
||||
//! If you prefer it, you can also consume the individual bevy crates directly.
|
||||
//! If you prefer, you can also consume the individual bevy crates directly.
|
||||
//! Each module in the root of this crate, except for the prelude, can be found on crates.io
|
||||
//! with `bevy_` appended to the front, e.g. `app` -> [`bevy_app`](https://docs.rs/bevy_app/0.2.1/bevy_app/).
|
||||
|
||||
#![doc(
|
||||
html_logo_url = "https://bevyengine.org/assets/icon.png",
|
||||
html_favicon_url = "https://bevyengine.org/assets/icon.png"
|
||||
)]
|
||||
|
||||
mod default_plugins;
|
||||
/// `use bevy::prelude::*;` to import common components, bundles, and plugins.
|
||||
pub mod prelude;
|
||||
|
||||
pub use bevy_app as app;
|
||||
pub use bevy_asset as asset;
|
||||
pub use bevy_core as core;
|
||||
pub use bevy_diagnostic as diagnostic;
|
||||
pub use bevy_ecs as ecs;
|
||||
pub use bevy_input as input;
|
||||
pub use bevy_math as math;
|
||||
pub use bevy_property as property;
|
||||
pub use bevy_scene as scene;
|
||||
pub use bevy_tasks as tasks;
|
||||
pub use bevy_transform as transform;
|
||||
pub use bevy_type_registry as type_registry;
|
||||
pub use bevy_utils as utils;
|
||||
pub use bevy_window as window;
|
||||
mod default_plugins;
|
||||
pub use default_plugins::*;
|
||||
|
||||
pub mod app {
|
||||
//! Build bevy apps, create plugins, and read events.
|
||||
pub use bevy_app::*;
|
||||
}
|
||||
|
||||
pub mod asset {
|
||||
//! Load and store assets and resources for Apps
|
||||
pub use bevy_asset::*;
|
||||
}
|
||||
|
||||
pub mod core {
|
||||
//! Contains core plugins and utilities for time.
|
||||
pub use bevy_core::*;
|
||||
}
|
||||
|
||||
pub mod diagnostic {
|
||||
//! Useful diagnostic plugins and types for bevy apps.
|
||||
pub use bevy_diagnostic::*;
|
||||
}
|
||||
|
||||
pub mod ecs {
|
||||
//! Bevy's entity-component-system.
|
||||
pub use bevy_ecs::*;
|
||||
}
|
||||
|
||||
pub mod input {
|
||||
//! Resources and events for inputs, e.g. mouse/keyboard, touch, gamepads, etc.
|
||||
pub use bevy_input::*;
|
||||
}
|
||||
|
||||
pub mod math {
|
||||
pub use bevy_math::*;
|
||||
}
|
||||
|
||||
pub mod property {
|
||||
//! Dynamically interact with struct fields and names.
|
||||
pub use bevy_property::*;
|
||||
}
|
||||
|
||||
pub mod scene {
|
||||
pub use bevy_scene::*;
|
||||
}
|
||||
|
||||
pub mod tasks {
|
||||
pub use bevy_tasks::*;
|
||||
}
|
||||
|
||||
pub mod transform {
|
||||
pub use bevy_transform::*;
|
||||
}
|
||||
|
||||
pub mod type_registry {
|
||||
pub use bevy_type_registry::*;
|
||||
}
|
||||
|
||||
pub mod utils {
|
||||
pub use bevy_utils::*;
|
||||
}
|
||||
|
||||
pub mod window {
|
||||
pub use bevy_window::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_audio")]
|
||||
pub use bevy_audio as audio;
|
||||
pub mod audio {
|
||||
//! Provides types and plugins for audio playback.
|
||||
pub use bevy_audio::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_gltf")]
|
||||
pub use bevy_gltf as gltf;
|
||||
pub mod gltf {
|
||||
//! Support for GLTF file loading.
|
||||
pub use bevy_gltf::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_pbr")]
|
||||
pub use bevy_pbr as pbr;
|
||||
pub mod pbr {
|
||||
//! Physically based rendering. **Note**: true PBR has not yet been implemented; the name `pbr` is aspirational.
|
||||
pub use bevy_pbr::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_render")]
|
||||
pub use bevy_render as render;
|
||||
pub mod render {
|
||||
pub use bevy_render::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_sprite")]
|
||||
pub use bevy_sprite as sprite;
|
||||
pub mod sprite {
|
||||
//! Items for sprites, rects, texture atlases, etc.
|
||||
pub use bevy_sprite::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_text")]
|
||||
pub use bevy_text as text;
|
||||
pub mod text {
|
||||
pub use bevy_text::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_ui")]
|
||||
pub use bevy_ui as ui;
|
||||
pub mod ui {
|
||||
pub use bevy_ui::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_winit")]
|
||||
pub use bevy_winit as winit;
|
||||
pub mod winit {
|
||||
pub use bevy_winit::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_wgpu")]
|
||||
pub use bevy_wgpu as wgpu;
|
||||
pub mod wgpu {
|
||||
pub use bevy_wgpu::*;
|
||||
}
|
||||
|
||||
#[cfg(feature = "bevy_dynamic_plugin")]
|
||||
pub use bevy_dynamic_plugin as dynamic_plugin;
|
||||
pub mod dynamic_plugin {
|
||||
pub use bevy_dynamic_plugin::*;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue