Add MapMode to wgpu reexports (#3558)

This type can be needed by API s on other reexported types, so it should be included too
This commit is contained in:
TheRawMeatball 2022-01-05 19:19:22 +00:00
parent a1e3c5c100
commit f3fba09615

View file

@ -30,7 +30,7 @@ pub use wgpu::{
DepthBiasState, DepthStencilState, Extent3d, Face, Features as WgpuFeatures, FilterMode,
FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
Limits as WgpuLimits, LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout,
Limits as WgpuLimits, LoadOp, MapMode, MultisampleState, Operations, Origin3d, PipelineLayout,
PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology,
RenderPassColorAttachment, RenderPassDepthStencilAttachment, RenderPassDescriptor,
RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,