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Rename the background_color
of 'ExtractedUiNode to
color` (#7452)
# Problem The field is called `background_color` but it is also used to hold the colors of text glyphs and images. It's mildly confusing and longer to type than just `color`. ## Solution Rename `background_color` to `color`. ## Changelog * Renamed the `background_color` field of `ExtractedUiNode` to `color`. ## Migration Guide * The `background_color` field of `ExtractedUiNode` is now named `color`.
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parent
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1 changed files with 4 additions and 4 deletions
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@ -169,7 +169,7 @@ fn get_ui_graph(render_app: &mut App) -> RenderGraph {
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pub struct ExtractedUiNode {
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pub struct ExtractedUiNode {
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pub stack_index: usize,
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pub stack_index: usize,
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pub transform: Mat4,
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pub transform: Mat4,
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pub background_color: Color,
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pub color: Color,
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pub rect: Rect,
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pub rect: Rect,
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pub image: Handle<Image>,
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pub image: Handle<Image>,
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pub atlas_size: Option<Vec2>,
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pub atlas_size: Option<Vec2>,
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@ -221,7 +221,7 @@ pub fn extract_uinodes(
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extracted_uinodes.uinodes.push(ExtractedUiNode {
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extracted_uinodes.uinodes.push(ExtractedUiNode {
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stack_index,
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stack_index,
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transform: transform.compute_matrix(),
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transform: transform.compute_matrix(),
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background_color: color.0,
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color: color.0,
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rect: Rect {
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rect: Rect {
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min: Vec2::ZERO,
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min: Vec2::ZERO,
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max: uinode.calculated_size,
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max: uinode.calculated_size,
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@ -357,7 +357,7 @@ pub fn extract_text_uinodes(
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extracted_uinodes.uinodes.push(ExtractedUiNode {
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extracted_uinodes.uinodes.push(ExtractedUiNode {
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stack_index,
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stack_index,
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transform: extracted_transform,
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transform: extracted_transform,
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background_color: color,
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color,
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rect,
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rect,
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image: texture,
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image: texture,
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atlas_size,
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atlas_size,
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@ -524,7 +524,7 @@ pub fn prepare_uinodes(
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uvs = [uvs[3], uvs[2], uvs[1], uvs[0]];
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uvs = [uvs[3], uvs[2], uvs[1], uvs[0]];
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}
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}
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let color = extracted_uinode.background_color.as_linear_rgba_f32();
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let color = extracted_uinode.color.as_linear_rgba_f32();
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for i in QUAD_INDICES {
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for i in QUAD_INDICES {
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ui_meta.vertices.push(UiVertex {
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ui_meta.vertices.push(UiVertex {
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position: positions_clipped[i].into(),
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position: positions_clipped[i].into(),
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