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https://github.com/bevyengine/bevy
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make CommandBufferBuilder non-consuming
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parent
2565a69230
commit
f2b2065fbe
2 changed files with 11 additions and 13 deletions
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@ -71,7 +71,7 @@ impl<'a> WorldBuilder<'a> {
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self
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}
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pub fn add_children(&mut self, build_children: impl Fn(&mut WorldBuilder)) -> &mut Self {
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pub fn add_children(&mut self, build_children: impl Fn(&mut Self)) -> &mut Self {
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self.parent_entity = self.current_entity;
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self.current_entity = None;
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@ -116,16 +116,15 @@ pub struct CommandBufferBuilder<'a> {
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}
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impl<'a> CommandBufferBuilder<'a> {
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pub fn build_entity(mut self) -> Self {
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pub fn build_entity(&mut self) -> &mut Self {
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let entity = *self.command_buffer.insert((), vec![()]).first().unwrap();
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self.current_entity = Some(entity);
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self.add_parent_to_current_entity();
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self
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}
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pub fn build(self) {}
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// note: this is slow and does a full entity copy
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pub fn add<T>(self, component: T) -> Self
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pub fn add<T>(&mut self, component: T) -> &mut Self
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where
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T: legion::storage::Component,
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{
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@ -135,7 +134,7 @@ impl<'a> CommandBufferBuilder<'a> {
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self
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}
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pub fn tag<T>(self, tag: T) -> Self
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pub fn tag<T>(&mut self, tag: T) -> &mut Self
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where
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T: legion::storage::Tag,
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{
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@ -145,7 +144,7 @@ impl<'a> CommandBufferBuilder<'a> {
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self
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}
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pub fn add_entities<T, C>(self, tags: T, components: C) -> Self
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pub fn add_entities<T, C>(&mut self, tags: T, components: C) -> &mut Self
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where
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T: TagSet + TagLayout + for<'b> Filter<ChunksetFilterData<'b>> + 'static,
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C: IntoComponentSource + 'static,
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@ -154,7 +153,7 @@ impl<'a> CommandBufferBuilder<'a> {
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self
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}
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pub fn add_entity(mut self, entity_archetype: impl EntityArchetype) -> Self {
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pub fn add_entity(&mut self, entity_archetype: impl EntityArchetype) -> &mut Self {
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let current_entity = entity_archetype.insert_command_buffer(self.command_buffer);
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self.current_entity = Some(current_entity);
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self.add_parent_to_current_entity();
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@ -162,13 +161,13 @@ impl<'a> CommandBufferBuilder<'a> {
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}
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pub fn add_children(
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mut self,
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build_children: impl Fn(CommandBufferBuilder) -> CommandBufferBuilder,
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) -> Self {
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&mut self,
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build_children: impl Fn(&mut Self) -> &mut Self,
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) -> &mut Self {
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self.parent_entity = self.current_entity;
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self.current_entity = None;
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self = build_children(self);
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build_children(self);
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self.current_entity = self.parent_entity;
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self.parent_entity = None;
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@ -43,7 +43,6 @@ pub fn startup_system() -> Box<dyn Schedulable> {
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Vec3::new(0.0, 0.0, 1.0),
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)),
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..Default::default()
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})
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.build();
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});
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})
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}
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