change how to select bevy-glsl-to-spirv or shaderc (#1819)

`cfg` for `bevy-glsl-to-spirv` use now mimics https://github.com/cart/glsl-to-spirv/blob/master/Cargo.toml

fixes #898 
fixes #1348 
fixes #1942 
fixes #1078
This commit is contained in:
François 2021-04-19 21:28:30 +00:00
parent 3eb828f234
commit f1ddd7a2ad
2 changed files with 54 additions and 15 deletions

View file

@ -44,10 +44,10 @@ parking_lot = "0.11.0"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies] [target.'cfg(not(target_arch = "wasm32"))'.dependencies]
spirv-reflect = "0.2.3" spirv-reflect = "0.2.3"
[target.'cfg(all(not(target_os = "ios"), not(target_arch = "wasm32"), not(all(target_arch = "aarch64", target_os = "macos"))))'.dependencies] [target.'cfg(any(all(target_arch="x86_64", target_os="linux", target_env="gnu"), all(target_arch="x86_64", target_os="macos"), all(target_arch="aarch64", target_os="android"), all(target_arch="armv7", target_os="androidabi"), all(target_arch="x86_64", target_os="windows", target_env="msvc")))'.dependencies]
bevy-glsl-to-spirv = "0.2.0" bevy-glsl-to-spirv = "0.2.0"
[target.'cfg(any(target_os = "ios", all(target_arch = "aarch64", target_os = "macos")))'.dependencies] [target.'cfg(not(any(target_arch = "wasm32", all(target_arch="x86_64", target_os="linux", target_env="gnu"), all(target_arch="x86_64", target_os="macos"), all(target_arch="aarch64", target_os="android"), all(target_arch="armv7", target_os="androidabi"), all(target_arch="x86_64", target_os="windows", target_env="msvc"))))'.dependencies]
shaderc = "0.7.0" shaderc = "0.7.0"
[features] [features]

View file

@ -27,24 +27,47 @@ pub enum ShaderError {
#[error("Shader compilation error:\n{0}")] #[error("Shader compilation error:\n{0}")]
Compilation(String), Compilation(String),
#[cfg(any(target_os = "ios", all(target_arch = "aarch64", target_os = "macos")))] #[cfg(not(any(
target_arch = "wasm32",
all(target_arch = "x86_64", target_os = "linux", target_env = "gnu"),
all(target_arch = "x86_64", target_os = "macos"),
all(target_arch = "aarch64", target_os = "android"),
all(target_arch = "armv7", target_os = "androidabi"),
all(target_arch = "x86_64", target_os = "windows", target_env = "msvc"),
)))]
/// shaderc error. /// shaderc error.
#[error("shaderc error: {0}")] #[error("shaderc error: {0}")]
ShaderC(#[from] shaderc::Error), ShaderC(#[from] shaderc::Error),
#[cfg(any(target_os = "ios", all(target_arch = "aarch64", target_os = "macos")))] #[cfg(not(any(
target_arch = "wasm32",
all(target_arch = "x86_64", target_os = "linux", target_env = "gnu"),
all(target_arch = "x86_64", target_os = "macos"),
all(target_arch = "aarch64", target_os = "android"),
all(target_arch = "armv7", target_os = "androidabi"),
all(target_arch = "x86_64", target_os = "windows", target_env = "msvc"),
)))]
#[error("Error initializing shaderc Compiler")] #[error("Error initializing shaderc Compiler")]
ErrorInitializingShadercCompiler, ErrorInitializingShadercCompiler,
#[cfg(any(target_os = "ios", all(target_arch = "aarch64", target_os = "macos")))] #[cfg(not(any(
target_arch = "wasm32",
all(target_arch = "x86_64", target_os = "linux", target_env = "gnu"),
all(target_arch = "x86_64", target_os = "macos"),
all(target_arch = "aarch64", target_os = "android"),
all(target_arch = "armv7", target_os = "androidabi"),
all(target_arch = "x86_64", target_os = "windows", target_env = "msvc"),
)))]
#[error("Error initializing shaderc CompileOptions")] #[error("Error initializing shaderc CompileOptions")]
ErrorInitializingShadercCompileOptions, ErrorInitializingShadercCompileOptions,
} }
#[cfg(all( #[cfg(any(
not(target_os = "ios"), all(target_arch = "x86_64", target_os = "linux", target_env = "gnu"),
not(target_arch = "wasm32"), all(target_arch = "x86_64", target_os = "macos"),
not(all(target_arch = "aarch64", target_os = "macos")) all(target_arch = "aarch64", target_os = "android"),
all(target_arch = "armv7", target_os = "androidabi"),
all(target_arch = "x86_64", target_os = "windows", target_env = "msvc"),
))] ))]
impl From<ShaderStage> for bevy_glsl_to_spirv::ShaderType { impl From<ShaderStage> for bevy_glsl_to_spirv::ShaderType {
fn from(s: ShaderStage) -> bevy_glsl_to_spirv::ShaderType { fn from(s: ShaderStage) -> bevy_glsl_to_spirv::ShaderType {
@ -56,10 +79,12 @@ impl From<ShaderStage> for bevy_glsl_to_spirv::ShaderType {
} }
} }
#[cfg(all( #[cfg(any(
not(target_os = "ios"), all(target_arch = "x86_64", target_os = "linux", target_env = "gnu"),
not(target_arch = "wasm32"), all(target_arch = "x86_64", target_os = "macos"),
not(all(target_arch = "aarch64", target_os = "macos")) all(target_arch = "aarch64", target_os = "android"),
all(target_arch = "armv7", target_os = "androidabi"),
all(target_arch = "x86_64", target_os = "windows", target_env = "msvc"),
))] ))]
pub fn glsl_to_spirv( pub fn glsl_to_spirv(
glsl_source: &str, glsl_source: &str,
@ -70,7 +95,14 @@ pub fn glsl_to_spirv(
.map_err(ShaderError::Compilation) .map_err(ShaderError::Compilation)
} }
#[cfg(any(target_os = "ios", all(target_arch = "aarch64", target_os = "macos")))] #[cfg(not(any(
target_arch = "wasm32",
all(target_arch = "x86_64", target_os = "linux", target_env = "gnu"),
all(target_arch = "x86_64", target_os = "macos"),
all(target_arch = "aarch64", target_os = "android"),
all(target_arch = "armv7", target_os = "androidabi"),
all(target_arch = "x86_64", target_os = "windows", target_env = "msvc"),
)))]
impl Into<shaderc::ShaderKind> for ShaderStage { impl Into<shaderc::ShaderKind> for ShaderStage {
fn into(self) -> shaderc::ShaderKind { fn into(self) -> shaderc::ShaderKind {
match self { match self {
@ -81,7 +113,14 @@ impl Into<shaderc::ShaderKind> for ShaderStage {
} }
} }
#[cfg(any(target_os = "ios", all(target_arch = "aarch64", target_os = "macos")))] #[cfg(not(any(
target_arch = "wasm32",
all(target_arch = "x86_64", target_os = "linux", target_env = "gnu"),
all(target_arch = "x86_64", target_os = "macos"),
all(target_arch = "aarch64", target_os = "android"),
all(target_arch = "armv7", target_os = "androidabi"),
all(target_arch = "x86_64", target_os = "windows", target_env = "msvc"),
)))]
pub fn glsl_to_spirv( pub fn glsl_to_spirv(
glsl_source: &str, glsl_source: &str,
stage: ShaderStage, stage: ShaderStage,