mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Add wireframe toggle to 2d and 3d shapes example (#13581)
# Objective - It's nice to be able to see how the mesh look for each primitives ## Solution - Add a way to toggle wireframes when pressing spacebar - I also added some text to indicate this is an option ![image](https://github.com/bevyengine/bevy/assets/8348954/d37fe644-65e6-42fa-9420-390150c03c17) ![2d_shapes_GpaCcK3Rek](https://github.com/bevyengine/bevy/assets/8348954/2e977a47-4c3d-44f7-b149-1e67f522f0b6)
This commit is contained in:
parent
61af3d231b
commit
ed042e5f9a
2 changed files with 59 additions and 4 deletions
|
@ -2,13 +2,14 @@
|
|||
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
|
||||
sprite::{MaterialMesh2dBundle, Mesh2dHandle, Wireframe2dConfig, Wireframe2dPlugin},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugins((DefaultPlugins, Wireframe2dPlugin))
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, toggle_wireframe)
|
||||
.run();
|
||||
}
|
||||
|
||||
|
@ -55,4 +56,29 @@ fn setup(
|
|||
..default()
|
||||
});
|
||||
}
|
||||
|
||||
commands.spawn(
|
||||
TextBundle::from_section(
|
||||
"Press space to toggle wireframes",
|
||||
TextStyle {
|
||||
font_size: 24.0,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
.with_style(Style {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(10.0),
|
||||
left: Val::Px(10.0),
|
||||
..default()
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
fn toggle_wireframe(
|
||||
mut wireframe_config: ResMut<Wireframe2dConfig>,
|
||||
keyboard: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keyboard.just_pressed(KeyCode::Space) {
|
||||
wireframe_config.global = !wireframe_config.global;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ use std::f32::consts::PI;
|
|||
|
||||
use bevy::{
|
||||
color::palettes::basic::SILVER,
|
||||
pbr::wireframe::{WireframeConfig, WireframePlugin},
|
||||
prelude::*,
|
||||
render::{
|
||||
render_asset::RenderAssetUsages,
|
||||
|
@ -14,9 +15,12 @@ use bevy::{
|
|||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(ImagePlugin::default_nearest()),
|
||||
WireframePlugin,
|
||||
))
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, rotate)
|
||||
.add_systems(Update, (rotate, toggle_wireframe))
|
||||
.run();
|
||||
}
|
||||
|
||||
|
@ -91,6 +95,22 @@ fn setup(
|
|||
transform: Transform::from_xyz(0.0, 6., 12.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
|
||||
..default()
|
||||
});
|
||||
|
||||
commands.spawn(
|
||||
TextBundle::from_section(
|
||||
"Press space to toggle wireframes",
|
||||
TextStyle {
|
||||
font_size: 24.0,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
.with_style(Style {
|
||||
position_type: PositionType::Absolute,
|
||||
top: Val::Px(10.0),
|
||||
left: Val::Px(10.0),
|
||||
..default()
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) {
|
||||
|
@ -127,3 +147,12 @@ fn uv_debug_texture() -> Image {
|
|||
RenderAssetUsages::RENDER_WORLD,
|
||||
)
|
||||
}
|
||||
|
||||
fn toggle_wireframe(
|
||||
mut wireframe_config: ResMut<WireframeConfig>,
|
||||
keyboard: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keyboard.just_pressed(KeyCode::Space) {
|
||||
wireframe_config.global = !wireframe_config.global;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue