[ecs] Improve Commands performance (#2332)

# Objective

- Currently `Commands` are quite slow due to the need to allocate for each command and wrap it in a `Box<dyn Command>`.
- For example:
```rust
fn my_system(mut cmds: Commands) {
    cmds.spawn().insert(42).insert(3.14);
}
```
will have 3 separate `Box<dyn Command>` that need to be allocated and ran.

## Solution

- Utilize a specialized data structure keyed `CommandQueueInner`. 
- The purpose of `CommandQueueInner` is to hold a collection of commands in contiguous memory. 
- This allows us to store each `Command` type contiguously in memory and quickly iterate through them and apply the `Command::write` trait function to each element.
This commit is contained in:
Nathan Ward 2021-07-16 19:57:20 +00:00
parent de0d459618
commit ecb78048cf
6 changed files with 257 additions and 46 deletions

View file

@ -80,14 +80,14 @@ struct FakeCommandA;
struct FakeCommandB(u64); struct FakeCommandB(u64);
impl Command for FakeCommandA { impl Command for FakeCommandA {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
black_box(self); black_box(self);
black_box(world); black_box(world);
} }
} }
impl Command for FakeCommandB { impl Command for FakeCommandB {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
black_box(self); black_box(self);
black_box(world); black_box(world);
} }

View file

@ -0,0 +1,237 @@
use super::Command;
use crate::world::World;
struct CommandMeta {
offset: usize,
func: unsafe fn(value: *mut u8, world: &mut World),
}
/// A queue of [`Command`]s
//
// NOTE: [`CommandQueue`] is implemented via a `Vec<u8>` over a `Vec<Box<dyn Command>>`
// as an optimization. Since commands are used frequently in systems as a way to spawn
// entities/components/resources, and it's not currently possible to parallelize these
// due to mutable [`World`] access, maximizing performance for [`CommandQueue`] is
// preferred to simplicity of implementation.
#[derive(Default)]
pub struct CommandQueue {
bytes: Vec<u8>,
metas: Vec<CommandMeta>,
}
// SAFE: All commands [`Command`] implement [`Send`]
unsafe impl Send for CommandQueue {}
// SAFE: `&CommandQueue` never gives access to the inner commands.
unsafe impl Sync for CommandQueue {}
impl CommandQueue {
/// Push a [`Command`] onto the queue.
#[inline]
pub fn push<C>(&mut self, command: C)
where
C: Command,
{
/// SAFE: This function is only every called when the `command` bytes is the associated
/// [`Commands`] `T` type. Also this only reads the data via `read_unaligned` so unaligned
/// accesses are safe.
unsafe fn write_command<T: Command>(command: *mut u8, world: &mut World) {
let command = command.cast::<T>().read_unaligned();
command.write(world);
}
let size = std::mem::size_of::<C>();
let old_len = self.bytes.len();
self.metas.push(CommandMeta {
offset: old_len,
func: write_command::<C>,
});
if size > 0 {
self.bytes.reserve(size);
// SAFE: The internal `bytes` vector has enough storage for the
// command (see the call the `reserve` above), and the vector has
// its length set appropriately.
// Also `command` is forgotten at the end of this function so that
// when `apply` is called later, a double `drop` does not occur.
unsafe {
std::ptr::copy_nonoverlapping(
&command as *const C as *const u8,
self.bytes.as_mut_ptr().add(old_len),
size,
);
self.bytes.set_len(old_len + size);
}
}
std::mem::forget(command);
}
/// Execute the queued [`Command`]s in the world.
/// This clears the queue.
#[inline]
pub fn apply(&mut self, world: &mut World) {
// flush the previously queued entities
world.flush();
// SAFE: In the iteration below, `meta.func` will safely consume and drop each pushed command.
// This operation is so that we can reuse the bytes `Vec<u8>`'s internal storage and prevent
// unnecessary allocations.
unsafe { self.bytes.set_len(0) };
let byte_ptr = if self.bytes.as_mut_ptr().is_null() {
// SAFE: If the vector's buffer pointer is `null` this mean nothing has been pushed to its bytes.
// This means either that:
//
// 1) There are no commands so this pointer will never be read/written from/to.
//
// 2) There are only zero-sized commands pushed.
// According to https://doc.rust-lang.org/std/ptr/index.html
// "The canonical way to obtain a pointer that is valid for zero-sized accesses is NonNull::dangling"
// therefore it is safe to call `read_unaligned` on a pointer produced from `NonNull::dangling` for
// zero-sized commands.
unsafe { std::ptr::NonNull::dangling().as_mut() }
} else {
self.bytes.as_mut_ptr()
};
for meta in self.metas.drain(..) {
// SAFE: The implementation of `write_command` is safe for the according Command type.
// The bytes are safely cast to their original type, safely read, and then dropped.
unsafe {
(meta.func)(byte_ptr.add(meta.offset), world);
}
}
}
}
#[cfg(test)]
mod test {
use super::*;
use std::{
panic::AssertUnwindSafe,
sync::{
atomic::{AtomicU32, Ordering},
Arc,
},
};
struct DropCheck(Arc<AtomicU32>);
impl DropCheck {
fn new() -> (Self, Arc<AtomicU32>) {
let drops = Arc::new(AtomicU32::new(0));
(Self(drops.clone()), drops)
}
}
impl Drop for DropCheck {
fn drop(&mut self) {
self.0.fetch_add(1, Ordering::Relaxed);
}
}
impl Command for DropCheck {
fn write(self, _: &mut World) {}
}
#[test]
fn test_command_queue_inner_drop() {
let mut queue = CommandQueue::default();
let (dropcheck_a, drops_a) = DropCheck::new();
let (dropcheck_b, drops_b) = DropCheck::new();
queue.push(dropcheck_a);
queue.push(dropcheck_b);
assert_eq!(drops_a.load(Ordering::Relaxed), 0);
assert_eq!(drops_b.load(Ordering::Relaxed), 0);
let mut world = World::new();
queue.apply(&mut world);
assert_eq!(drops_a.load(Ordering::Relaxed), 1);
assert_eq!(drops_b.load(Ordering::Relaxed), 1);
}
struct SpawnCommand;
impl Command for SpawnCommand {
fn write(self, world: &mut World) {
world.spawn();
}
}
#[test]
fn test_command_queue_inner() {
let mut queue = CommandQueue::default();
queue.push(SpawnCommand);
queue.push(SpawnCommand);
let mut world = World::new();
queue.apply(&mut world);
assert_eq!(world.entities().len(), 2);
// The previous call to `apply` cleared the queue.
// This call should do nothing.
queue.apply(&mut world);
assert_eq!(world.entities().len(), 2);
}
// This has an arbitrary value `String` stored to ensure
// when then command gets pushed, the `bytes` vector gets
// some data added to it.
struct PanicCommand(String);
impl Command for PanicCommand {
fn write(self, _: &mut World) {
panic!("command is panicking");
}
}
#[test]
fn test_command_queue_inner_panic_safe() {
std::panic::set_hook(Box::new(|_| {}));
let mut queue = CommandQueue::default();
queue.push(PanicCommand("I panic!".to_owned()));
queue.push(SpawnCommand);
let mut world = World::new();
let _ = std::panic::catch_unwind(AssertUnwindSafe(|| {
queue.apply(&mut world);
}));
// even though the first command panicking.
// the `bytes`/`metas` vectors were cleared.
assert_eq!(queue.bytes.len(), 0);
assert_eq!(queue.metas.len(), 0);
// Even though the first command panicked, it's still ok to push
// more commands.
queue.push(SpawnCommand);
queue.push(SpawnCommand);
queue.apply(&mut world);
assert_eq!(world.entities().len(), 2);
}
// NOTE: `CommandQueue` is `Send` because `Command` is send.
// If the `Command` trait gets reworked to be non-send, `CommandQueue`
// should be reworked.
// This test asserts that Command types are send.
fn assert_is_send_impl(_: impl Send) {}
fn assert_is_send(command: impl Command) {
assert_is_send_impl(command);
}
#[test]
fn test_command_is_send() {
assert_is_send(SpawnCommand);
}
}

View file

@ -1,3 +1,5 @@
mod command_queue;
use crate::{ use crate::{
bundle::Bundle, bundle::Bundle,
component::Component, component::Component,
@ -5,40 +7,12 @@ use crate::{
world::World, world::World,
}; };
use bevy_utils::tracing::debug; use bevy_utils::tracing::debug;
pub use command_queue::CommandQueue;
use std::marker::PhantomData; use std::marker::PhantomData;
/// A [`World`] mutation. /// A [`World`] mutation.
pub trait Command: Send + Sync + 'static { pub trait Command: Send + Sync + 'static {
fn write(self: Box<Self>, world: &mut World); fn write(self, world: &mut World);
}
/// A queue of [`Command`]s.
#[derive(Default)]
pub struct CommandQueue {
commands: Vec<Box<dyn Command>>,
}
impl CommandQueue {
/// Execute the queued [`Command`]s in the world.
/// This clears the queue.
pub fn apply(&mut self, world: &mut World) {
world.flush();
for command in self.commands.drain(..) {
command.write(world);
}
}
/// Push a boxed [`Command`] onto the queue.
#[inline]
pub fn push_boxed(&mut self, command: Box<dyn Command>) {
self.commands.push(command);
}
/// Push a [`Command`] onto the queue.
#[inline]
pub fn push<T: Command>(&mut self, command: T) {
self.push_boxed(Box::new(command));
}
} }
/// A list of commands that will be run to modify a [`World`]. /// A list of commands that will be run to modify a [`World`].
@ -292,7 +266,7 @@ impl<T> Command for Spawn<T>
where where
T: Bundle, T: Bundle,
{ {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
world.spawn().insert_bundle(self.bundle); world.spawn().insert_bundle(self.bundle);
} }
} }
@ -310,7 +284,7 @@ where
I: IntoIterator + Send + Sync + 'static, I: IntoIterator + Send + Sync + 'static,
I::Item: Bundle, I::Item: Bundle,
{ {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
world.spawn_batch(self.bundles_iter); world.spawn_batch(self.bundles_iter);
} }
} }
@ -321,7 +295,7 @@ pub struct Despawn {
} }
impl Command for Despawn { impl Command for Despawn {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
if !world.despawn(self.entity) { if !world.despawn(self.entity) {
debug!("Failed to despawn non-existent entity {:?}", self.entity); debug!("Failed to despawn non-existent entity {:?}", self.entity);
} }
@ -337,7 +311,7 @@ impl<T> Command for InsertBundle<T>
where where
T: Bundle + 'static, T: Bundle + 'static,
{ {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
world.entity_mut(self.entity).insert_bundle(self.bundle); world.entity_mut(self.entity).insert_bundle(self.bundle);
} }
} }
@ -352,7 +326,7 @@ impl<T> Command for Insert<T>
where where
T: Component, T: Component,
{ {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
world.entity_mut(self.entity).insert(self.component); world.entity_mut(self.entity).insert(self.component);
} }
} }
@ -367,7 +341,7 @@ impl<T> Command for Remove<T>
where where
T: Component, T: Component,
{ {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
if let Some(mut entity_mut) = world.get_entity_mut(self.entity) { if let Some(mut entity_mut) = world.get_entity_mut(self.entity) {
entity_mut.remove::<T>(); entity_mut.remove::<T>();
} }
@ -384,7 +358,7 @@ impl<T> Command for RemoveBundle<T>
where where
T: Bundle, T: Bundle,
{ {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
if let Some(mut entity_mut) = world.get_entity_mut(self.entity) { if let Some(mut entity_mut) = world.get_entity_mut(self.entity) {
// remove intersection to gracefully handle components that were removed before running // remove intersection to gracefully handle components that were removed before running
// this command // this command
@ -398,7 +372,7 @@ pub struct InsertResource<T: Component> {
} }
impl<T: Component> Command for InsertResource<T> { impl<T: Component> Command for InsertResource<T> {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
world.insert_resource(self.resource); world.insert_resource(self.resource);
} }
} }
@ -408,7 +382,7 @@ pub struct RemoveResource<T: Component> {
} }
impl<T: Component> Command for RemoveResource<T> { impl<T: Component> Command for RemoveResource<T> {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
world.remove_resource::<T>(); world.remove_resource::<T>();
} }
} }

View file

@ -13,7 +13,7 @@ pub struct SpawnScene {
} }
impl Command for SpawnScene { impl Command for SpawnScene {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap(); let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap();
spawner.spawn(self.scene_handle); spawner.spawn(self.scene_handle);
} }
@ -35,7 +35,7 @@ pub struct SpawnSceneAsChild {
} }
impl Command for SpawnSceneAsChild { impl Command for SpawnSceneAsChild {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap(); let mut spawner = world.get_resource_mut::<SceneSpawner>().unwrap();
spawner.spawn_as_child(self.scene_handle, self.parent); spawner.spawn_as_child(self.scene_handle, self.parent);
} }

View file

@ -15,7 +15,7 @@ pub struct InsertChildren {
} }
impl Command for InsertChildren { impl Command for InsertChildren {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
for child in self.children.iter() { for child in self.children.iter() {
world world
.entity_mut(*child) .entity_mut(*child)
@ -46,7 +46,7 @@ pub struct ChildBuilder<'a, 'b> {
} }
impl Command for PushChildren { impl Command for PushChildren {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
for child in self.children.iter() { for child in self.children.iter() {
world world
.entity_mut(*child) .entity_mut(*child)

View file

@ -37,7 +37,7 @@ fn despawn_with_children_recursive_inner(world: &mut World, entity: Entity) {
} }
impl Command for DespawnRecursive { impl Command for DespawnRecursive {
fn write(self: Box<Self>, world: &mut World) { fn write(self, world: &mut World) {
despawn_with_children_recursive(world, self.entity); despawn_with_children_recursive(world, self.entity);
} }
} }