mirror of
https://github.com/bevyengine/bevy
synced 2024-11-21 20:23:28 +00:00
Check examples screenshots on windows (#16010)
# Objective - Checks screenshots on Windows - Progress towards #15918 ## Solution - Checks screenshots on Windows - Also disable the helmet gltf scene in windows ci as it doesn't work
This commit is contained in:
parent
34c9a64779
commit
ec268420f7
2 changed files with 15 additions and 3 deletions
14
.github/workflows/validation-jobs.yml
vendored
14
.github/workflows/validation-jobs.yml
vendored
|
@ -148,7 +148,8 @@ jobs:
|
||||||
secrets: inherit
|
secrets: inherit
|
||||||
|
|
||||||
run-examples-on-windows-dx12:
|
run-examples-on-windows-dx12:
|
||||||
if: ${{ github.event_name == 'merge_group' }}
|
# also run when pushed to main to update reference screenshots
|
||||||
|
if: ${{ github.event_name != 'pull_request' }}
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
timeout-minutes: 30
|
timeout-minutes: 30
|
||||||
steps:
|
steps:
|
||||||
|
@ -191,6 +192,17 @@ jobs:
|
||||||
name: example-run-windows
|
name: example-run-windows
|
||||||
path: example-run/
|
path: example-run/
|
||||||
|
|
||||||
|
compare-windows-screenshots:
|
||||||
|
name: Compare Windows screenshots
|
||||||
|
needs: [run-examples-on-windows-dx12]
|
||||||
|
uses: ./.github/workflows/send-screenshots-to-pixeleagle.yml
|
||||||
|
with:
|
||||||
|
commit: ${{ github.sha }}
|
||||||
|
branch: ${{ github.ref_name }}
|
||||||
|
artifact: screenshots-windows
|
||||||
|
os: windows
|
||||||
|
secrets: inherit
|
||||||
|
|
||||||
run-examples-on-wasm:
|
run-examples-on-wasm:
|
||||||
if: ${{ github.event_name == 'merge_group' }}
|
if: ${{ github.event_name == 'merge_group' }}
|
||||||
runs-on: ubuntu-22.04
|
runs-on: ubuntu-22.04
|
||||||
|
|
|
@ -12,13 +12,13 @@ fn main() {
|
||||||
.init_state::<Scene>()
|
.init_state::<Scene>()
|
||||||
.enable_state_scoped_entities::<Scene>()
|
.enable_state_scoped_entities::<Scene>()
|
||||||
.add_systems(OnEnter(Scene::Light), light::setup)
|
.add_systems(OnEnter(Scene::Light), light::setup)
|
||||||
.add_systems(OnEnter(Scene::Gltf), gltf::setup)
|
|
||||||
.add_systems(OnEnter(Scene::Animation), animation::setup)
|
.add_systems(OnEnter(Scene::Animation), animation::setup)
|
||||||
.add_systems(Update, switch_scene);
|
.add_systems(Update, switch_scene);
|
||||||
|
|
||||||
// Those scenes don't work in CI on Windows runners
|
// Those scenes don't work in CI on Windows runners
|
||||||
#[cfg(not(all(feature = "bevy_ci_testing", target_os = "windows")))]
|
#[cfg(not(all(feature = "bevy_ci_testing", target_os = "windows")))]
|
||||||
app.add_systems(OnEnter(Scene::Bloom), bloom::setup);
|
app.add_systems(OnEnter(Scene::Bloom), bloom::setup)
|
||||||
|
.add_systems(OnEnter(Scene::Gltf), gltf::setup);
|
||||||
|
|
||||||
app.run();
|
app.run();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue