Send SceneInstanceReady when spawning any kind of scene (#11741)

# Objective

- Emit an event regardless of scene type (`Scene` and `DynamicScene`).
- Also send the `InstanceId` along.

Follow-up to #11002.
Fixes #2218.

## Solution

- Send `SceneInstanceReady` regardless of scene type.
- Make `SceneInstanceReady::parent` `Option`al.
- Add `SceneInstanceReady::id`.

---

## Changelog

### Changed

- `SceneInstanceReady` is now sent for `Scene` as well.
`SceneInstanceReady::parent` is an `Option` and
`SceneInstanceReady::id`, an `InstanceId`, is added to identify the
corresponding `Scene`.

## Migration Guide

- `SceneInstanceReady { parent: Entity }` is now `SceneInstanceReady {
id: InstanceId, parent: Option<Entity> }`.
This commit is contained in:
daxpedda 2024-07-06 16:00:39 +02:00 committed by GitHub
parent 1ceb45540b
commit ea2a7e5552
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

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@ -18,8 +18,10 @@ use uuid::Uuid;
/// See also [`SceneSpawner::instance_is_ready`]. /// See also [`SceneSpawner::instance_is_ready`].
#[derive(Clone, Copy, Debug, Eq, PartialEq, Event)] #[derive(Clone, Copy, Debug, Eq, PartialEq, Event)]
pub struct SceneInstanceReady { pub struct SceneInstanceReady {
/// ID of the spawned instance.
pub id: InstanceId,
/// Entity to which the scene was spawned as a child. /// Entity to which the scene was spawned as a child.
pub parent: Entity, pub parent: Option<Entity>,
} }
/// Information about a scene instance. /// Information about a scene instance.
@ -63,8 +65,8 @@ pub struct SceneSpawner {
pub(crate) spawned_dynamic_scenes: HashMap<AssetId<DynamicScene>, HashSet<InstanceId>>, pub(crate) spawned_dynamic_scenes: HashMap<AssetId<DynamicScene>, HashSet<InstanceId>>,
pub(crate) spawned_instances: HashMap<InstanceId, InstanceInfo>, pub(crate) spawned_instances: HashMap<InstanceId, InstanceInfo>,
scene_asset_event_reader: ManualEventReader<AssetEvent<DynamicScene>>, scene_asset_event_reader: ManualEventReader<AssetEvent<DynamicScene>>,
dynamic_scenes_to_spawn: Vec<(Handle<DynamicScene>, InstanceId)>, dynamic_scenes_to_spawn: Vec<(Handle<DynamicScene>, InstanceId, Option<Entity>)>,
scenes_to_spawn: Vec<(Handle<Scene>, InstanceId)>, scenes_to_spawn: Vec<(Handle<Scene>, InstanceId, Option<Entity>)>,
scenes_to_despawn: Vec<AssetId<DynamicScene>>, scenes_to_despawn: Vec<AssetId<DynamicScene>>,
instances_to_despawn: Vec<InstanceId>, instances_to_despawn: Vec<InstanceId>,
scenes_with_parent: Vec<(InstanceId, Entity)>, scenes_with_parent: Vec<(InstanceId, Entity)>,
@ -128,7 +130,8 @@ impl SceneSpawner {
/// Schedule the spawn of a new instance of the provided dynamic scene. /// Schedule the spawn of a new instance of the provided dynamic scene.
pub fn spawn_dynamic(&mut self, id: impl Into<Handle<DynamicScene>>) -> InstanceId { pub fn spawn_dynamic(&mut self, id: impl Into<Handle<DynamicScene>>) -> InstanceId {
let instance_id = InstanceId::new(); let instance_id = InstanceId::new();
self.dynamic_scenes_to_spawn.push((id.into(), instance_id)); self.dynamic_scenes_to_spawn
.push((id.into(), instance_id, None));
instance_id instance_id
} }
@ -139,7 +142,8 @@ impl SceneSpawner {
parent: Entity, parent: Entity,
) -> InstanceId { ) -> InstanceId {
let instance_id = InstanceId::new(); let instance_id = InstanceId::new();
self.dynamic_scenes_to_spawn.push((id.into(), instance_id)); self.dynamic_scenes_to_spawn
.push((id.into(), instance_id, Some(parent)));
self.scenes_with_parent.push((instance_id, parent)); self.scenes_with_parent.push((instance_id, parent));
instance_id instance_id
} }
@ -147,14 +151,15 @@ impl SceneSpawner {
/// Schedule the spawn of a new instance of the provided scene. /// Schedule the spawn of a new instance of the provided scene.
pub fn spawn(&mut self, id: impl Into<Handle<Scene>>) -> InstanceId { pub fn spawn(&mut self, id: impl Into<Handle<Scene>>) -> InstanceId {
let instance_id = InstanceId::new(); let instance_id = InstanceId::new();
self.scenes_to_spawn.push((id.into(), instance_id)); self.scenes_to_spawn.push((id.into(), instance_id, None));
instance_id instance_id
} }
/// Schedule the spawn of a new instance of the provided scene as a child of `parent`. /// Schedule the spawn of a new instance of the provided scene as a child of `parent`.
pub fn spawn_as_child(&mut self, id: impl Into<Handle<Scene>>, parent: Entity) -> InstanceId { pub fn spawn_as_child(&mut self, id: impl Into<Handle<Scene>>, parent: Entity) -> InstanceId {
let instance_id = InstanceId::new(); let instance_id = InstanceId::new();
self.scenes_to_spawn.push((id.into(), instance_id)); self.scenes_to_spawn
.push((id.into(), instance_id, Some(parent)));
self.scenes_with_parent.push((instance_id, parent)); self.scenes_with_parent.push((instance_id, parent));
instance_id instance_id
} }
@ -296,7 +301,7 @@ impl SceneSpawner {
pub fn spawn_queued_scenes(&mut self, world: &mut World) -> Result<(), SceneSpawnError> { pub fn spawn_queued_scenes(&mut self, world: &mut World) -> Result<(), SceneSpawnError> {
let scenes_to_spawn = std::mem::take(&mut self.dynamic_scenes_to_spawn); let scenes_to_spawn = std::mem::take(&mut self.dynamic_scenes_to_spawn);
for (handle, instance_id) in scenes_to_spawn { for (handle, instance_id, parent) in scenes_to_spawn {
let mut entity_map = EntityHashMap::default(); let mut entity_map = EntityHashMap::default();
match Self::spawn_dynamic_internal(world, handle.id(), &mut entity_map) { match Self::spawn_dynamic_internal(world, handle.id(), &mut entity_map) {
@ -308,9 +313,19 @@ impl SceneSpawner {
.entry(handle.id()) .entry(handle.id())
.or_insert_with(HashSet::new); .or_insert_with(HashSet::new);
spawned.insert(instance_id); spawned.insert(instance_id);
// Scenes with parents need more setup before they are ready.
// See `set_scene_instance_parent_sync()`.
if parent.is_none() {
world.send_event(SceneInstanceReady {
id: instance_id,
parent: None,
});
}
} }
Err(SceneSpawnError::NonExistentScene { .. }) => { Err(SceneSpawnError::NonExistentScene { .. }) => {
self.dynamic_scenes_to_spawn.push((handle, instance_id)); self.dynamic_scenes_to_spawn
.push((handle, instance_id, parent));
} }
Err(err) => return Err(err), Err(err) => return Err(err),
} }
@ -318,11 +333,21 @@ impl SceneSpawner {
let scenes_to_spawn = std::mem::take(&mut self.scenes_to_spawn); let scenes_to_spawn = std::mem::take(&mut self.scenes_to_spawn);
for (scene_handle, instance_id) in scenes_to_spawn { for (scene_handle, instance_id, parent) in scenes_to_spawn {
match self.spawn_sync_internal(world, scene_handle.id(), instance_id) { match self.spawn_sync_internal(world, scene_handle.id(), instance_id) {
Ok(_) => {} Ok(_) => {
// Scenes with parents need more setup before they are ready.
// See `set_scene_instance_parent_sync()`.
if parent.is_none() {
world.send_event(SceneInstanceReady {
id: instance_id,
parent: None,
});
}
}
Err(SceneSpawnError::NonExistentRealScene { .. }) => { Err(SceneSpawnError::NonExistentRealScene { .. }) => {
self.scenes_to_spawn.push((scene_handle, instance_id)); self.scenes_to_spawn
.push((scene_handle, instance_id, parent));
} }
Err(err) => return Err(err), Err(err) => return Err(err),
} }
@ -356,7 +381,10 @@ impl SceneSpawner {
} }
} }
world.send_event(SceneInstanceReady { parent }); world.send_event(SceneInstanceReady {
id: instance_id,
parent: Some(parent),
});
} else { } else {
self.scenes_with_parent.push((instance_id, parent)); self.scenes_with_parent.push((instance_id, parent));
} }
@ -403,10 +431,10 @@ pub fn scene_spawner_system(world: &mut World) {
}); });
scene_spawner scene_spawner
.dynamic_scenes_to_spawn .dynamic_scenes_to_spawn
.retain(|(_, instance)| !dead_instances.contains(instance)); .retain(|(_, instance, _)| !dead_instances.contains(instance));
scene_spawner scene_spawner
.scenes_to_spawn .scenes_to_spawn
.retain(|(_, instance)| !dead_instances.contains(instance)); .retain(|(_, instance, _)| !dead_instances.contains(instance));
let scene_asset_events = world.resource::<Events<AssetEvent<DynamicScene>>>(); let scene_asset_events = world.resource::<Events<AssetEvent<DynamicScene>>>();
@ -438,6 +466,7 @@ pub fn scene_spawner_system(world: &mut World) {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use bevy_app::App; use bevy_app::App;
use bevy_asset::Handle;
use bevy_asset::{AssetPlugin, AssetServer}; use bevy_asset::{AssetPlugin, AssetServer};
use bevy_ecs::event::EventReader; use bevy_ecs::event::EventReader;
use bevy_ecs::prelude::ReflectComponent; use bevy_ecs::prelude::ReflectComponent;
@ -505,8 +534,7 @@ mod tests {
#[reflect(Component)] #[reflect(Component)]
struct ComponentA; struct ComponentA;
#[test] fn setup() -> App {
fn event() {
let mut app = App::new(); let mut app = App::new();
app.add_plugins((AssetPlugin::default(), ScenePlugin)); app.add_plugins((AssetPlugin::default(), ScenePlugin));
@ -514,19 +542,66 @@ mod tests {
app.world_mut().spawn(ComponentA); app.world_mut().spawn(ComponentA);
app.world_mut().spawn(ComponentA); app.world_mut().spawn(ComponentA);
app
}
fn build_scene(app: &mut App) -> Handle<Scene> {
app.world_mut().run_system_once(
|world: &World,
type_registry: Res<'_, AppTypeRegistry>,
asset_server: Res<'_, AssetServer>| {
asset_server.add(
Scene::from_dynamic_scene(&DynamicScene::from_world(world), &type_registry)
.unwrap(),
)
},
)
}
#[test]
fn event_scene() {
let mut app = setup();
// Build scene. // Build scene.
let scene = let scene = build_scene(&mut app);
app.world_mut()
.run_system_once(|world: &World, asset_server: Res<'_, AssetServer>| {
asset_server.add(DynamicScene::from_world(world))
});
// Spawn scene. // Spawn scene.
let scene_entity = app.world_mut().run_system_once( let scene_id =
app.world_mut()
.run_system_once(move |mut scene_spawner: ResMut<'_, SceneSpawner>| {
scene_spawner.spawn(scene.clone())
});
// Check for event arrival.
app.update();
app.world_mut().run_system_once(
move |mut ev_scene: EventReader<'_, '_, SceneInstanceReady>| {
let mut events = ev_scene.read();
let event = events.next().expect("found no `SceneInstanceReady` event");
assert_eq!(
event.id, scene_id,
"`SceneInstanceReady` contains the wrong `InstanceId`"
);
assert!(events.next().is_none(), "found more than one event");
},
);
}
#[test]
fn event_scene_as_child() {
let mut app = setup();
// Build scene.
let scene = build_scene(&mut app);
// Spawn scene as child.
let (scene_id, scene_entity) = app.world_mut().run_system_once(
move |mut commands: Commands<'_, '_>, mut scene_spawner: ResMut<'_, SceneSpawner>| { move |mut commands: Commands<'_, '_>, mut scene_spawner: ResMut<'_, SceneSpawner>| {
let scene_entity = commands.spawn_empty().id(); let entity = commands.spawn_empty().id();
scene_spawner.spawn_dynamic_as_child(scene.clone(), scene_entity); let id = scene_spawner.spawn_as_child(scene.clone(), entity);
scene_entity (id, entity)
}, },
); );
@ -536,13 +611,93 @@ mod tests {
move |mut ev_scene: EventReader<'_, '_, SceneInstanceReady>| { move |mut ev_scene: EventReader<'_, '_, SceneInstanceReady>| {
let mut events = ev_scene.read(); let mut events = ev_scene.read();
let event = events.next().expect("found no `SceneInstanceReady` event");
assert_eq!( assert_eq!(
events.next().expect("found no `SceneInstanceReady` event"), event.id, scene_id,
&SceneInstanceReady { "`SceneInstanceReady` contains the wrong `InstanceId`"
parent: scene_entity );
}, assert_eq!(
event.parent,
Some(scene_entity),
"`SceneInstanceReady` contains the wrong parent entity" "`SceneInstanceReady` contains the wrong parent entity"
); );
assert!(events.next().is_none(), "found more than one event");
},
);
}
fn build_dynamic_scene(app: &mut App) -> Handle<DynamicScene> {
app.world_mut()
.run_system_once(|world: &World, asset_server: Res<'_, AssetServer>| {
asset_server.add(DynamicScene::from_world(world))
})
}
#[test]
fn event_dynamic_scene() {
let mut app = setup();
// Build scene.
let scene = build_dynamic_scene(&mut app);
// Spawn scene.
let scene_id =
app.world_mut()
.run_system_once(move |mut scene_spawner: ResMut<'_, SceneSpawner>| {
scene_spawner.spawn_dynamic(scene.clone())
});
// Check for event arrival.
app.update();
app.world_mut().run_system_once(
move |mut ev_scene: EventReader<'_, '_, SceneInstanceReady>| {
let mut events = ev_scene.read();
let event = events.next().expect("found no `SceneInstanceReady` event");
assert_eq!(
event.id, scene_id,
"`SceneInstanceReady` contains the wrong `InstanceId`"
);
assert!(events.next().is_none(), "found more than one event");
},
);
}
#[test]
fn event_dynamic_scene_as_child() {
let mut app = setup();
// Build scene.
let scene = build_dynamic_scene(&mut app);
// Spawn scene as child.
let (scene_id, scene_entity) = app.world_mut().run_system_once(
move |mut commands: Commands<'_, '_>, mut scene_spawner: ResMut<'_, SceneSpawner>| {
let entity = commands.spawn_empty().id();
let id = scene_spawner.spawn_dynamic_as_child(scene.clone(), entity);
(id, entity)
},
);
// Check for event arrival.
app.update();
app.world_mut().run_system_once(
move |mut ev_scene: EventReader<'_, '_, SceneInstanceReady>| {
let mut events = ev_scene.read();
let event = events.next().expect("found no `SceneInstanceReady` event");
assert_eq!(
event.id, scene_id,
"`SceneInstanceReady` contains the wrong `InstanceId`"
);
assert_eq!(
event.parent,
Some(scene_entity),
"`SceneInstanceReady` contains the wrong parent entity"
);
assert!(events.next().is_none(), "found more than one event"); assert!(events.next().is_none(), "found more than one event");
}, },
); );