mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
Add features to switch NativeActivity
and GameActivity
usage (#12095)
# Objective Add two features to switch bevy to use `NativeActivity` or `GameActivity` on Android, use `GameActivity` by default. Also close #12058 and probably #12026 . ## Solution Add two features to the corresponding crates so you can toggle it, like what `winit` and `android-activity` crate did. --- ## Changelog Removed default `NativeActivity` feature implementation for Android, added two new features to enable `NativeActivity` and `GameActivity`, and use `GameActivity` by default. ## Migration Guide Because `cargo-apk` is not compatible with `GameActivity`, building/running using `cargo apk build/run -p bevy_mobile_example` is no longer possible. Users should follow the new workflow described in document. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> Co-authored-by: Rich Churcher <rich.churcher@gmail.com>
This commit is contained in:
parent
f53af2846c
commit
e924df0e1a
38 changed files with 1221 additions and 71 deletions
21
.github/workflows/daily.yml
vendored
21
.github/workflows/daily.yml
vendored
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@ -46,23 +46,32 @@ jobs:
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- uses: dtolnay/rust-toolchain@stable
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- name: Set up JDK 17
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uses: actions/setup-java@v3
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with:
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java-version: '17'
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distribution: 'temurin'
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- name: Add Android targets
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run: rustup target add aarch64-linux-android armv7-linux-androideabi
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run: rustup target add aarch64-linux-android
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- name: Install Cargo APK
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run: cargo install --force cargo-apk
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- name: Install Cargo NDK
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run: cargo install --force cargo-ndk
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- name: Build app for Android
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run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package bevy_mobile_example
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- name: Build .so file
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run: cargo ndk -t arm64-v8a -o android_example/app/src/main/jniLibs build --package bevy_mobile_example
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env:
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# This will reduce the APK size from 1GB to ~200MB
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CARGO_PROFILE_DEV_DEBUG: false
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- name: Build app for Android
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run: cd examples/mobile/android_example && chmod +x gradlew && ./gradlew build
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- name: Upload to Browser Stack
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run: |
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curl -u "${{ secrets.BROWSERSTACK_USERNAME }}:${{ secrets.BROWSERSTACK_ACCESS_KEY }}" \
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-X POST "https://api-cloud.browserstack.com/app-automate/upload" \
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-F "file=@target/debug/apk/bevyexample.apk" \
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-F "file=@app/build/outputs/apk/debug/app-debug.apk" \
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-F "custom_id=$GITHUB_RUN_ID"
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nonce:
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19
.github/workflows/validation-jobs.yml
vendored
19
.github/workflows/validation-jobs.yml
vendored
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@ -49,6 +49,12 @@ jobs:
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- uses: dtolnay/rust-toolchain@stable
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- name: Set up JDK 17
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uses: actions/setup-java@v3
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with:
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java-version: '17'
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distribution: 'temurin'
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- uses: actions/cache@v4
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with:
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path: |
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@ -60,13 +66,16 @@ jobs:
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key: ${{ runner.os }}-cargo-build-android-${{ hashFiles('**/Cargo.toml') }}
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- name: Install Android targets
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run: rustup target add aarch64-linux-android armv7-linux-androideabi
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run: rustup target add aarch64-linux-android
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- name: Install Cargo APK
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run: cargo install --force cargo-apk
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- name: Install Cargo NDK
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run: cargo install --force cargo-ndk
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- name: Build APK
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run: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME cargo apk build --package bevy_mobile_example
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- name: Build .so file
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run: cargo ndk -t arm64-v8a -o android_example/app/src/main/jniLibs build --package bevy_mobile_example
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- name: Build app for Android
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run: cd examples/mobile/android_example && chmod +x gradlew && ./gradlew build
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run-examples-linux-vulkan:
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if: ${{ github.event_name == 'merge_group' }}
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@ -131,6 +131,7 @@ default = [
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"default_font",
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"webgl2",
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"sysinfo_plugin",
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"android-game-activity",
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]
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# Provides an implementation for picking sprites
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@ -327,6 +328,12 @@ wayland = ["bevy_internal/wayland"]
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# X11 display server support
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x11 = ["bevy_internal/x11"]
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# Android NativeActivity support. Legacy, should be avoided for most new Android games.
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android-native-activity = ["bevy_internal/android-native-activity"]
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# Android GameActivity support. Default, choose between this and `android-native-activity`.
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android-game-activity = ["bevy_internal/android-game-activity"]
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# Enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_internal/bevy_ci_testing"]
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@ -99,6 +99,10 @@ async-io = ["bevy_tasks/async-io"]
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# Android activity support (choose one)
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android-native-activity = ["bevy_winit/android-native-activity"]
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android-game-activity = ["bevy_winit/android-game-activity"]
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# Transmission textures in `StandardMaterial`:
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pbr_transmission_textures = [
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"bevy_pbr?/pbr_transmission_textures",
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@ -13,7 +13,11 @@ trace = []
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wayland = ["winit/wayland", "winit/wayland-csd-adwaita"]
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x11 = ["winit/x11"]
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accesskit_unix = ["accesskit_winit/accesskit_unix", "accesskit_winit/async-io"]
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serialize = ["serde", "bevy_input/serialize", "bevy_window/serialize"]
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android-native-activity = ["winit/android-native-activity"]
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android-game-activity = ["winit/android-game-activity"]
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[dependencies]
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# bevy
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@ -41,12 +45,6 @@ cfg-if = "1.0"
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raw-window-handle = "0.6"
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serde = { version = "1.0", features = ["derive"], optional = true }
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[target.'cfg(target_os = "android")'.dependencies]
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winit = { version = "0.30", default-features = false, features = [
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"android-native-activity",
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"rwh_06",
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] }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = { version = "0.2" }
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web-sys = "0.3"
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@ -45,7 +45,9 @@ git checkout v0.4.0
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- [Android](#android)
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- [Setup](#setup)
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- [Build & Run](#build--run)
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- [About `libc++_shared.so`](#about-libc_sharedso)
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- [Old phones](#old-phones)
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- [About `cargo-apk`](#about-cargo-apk)
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- [iOS](#ios)
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- [Setup](#setup-1)
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- [Build & Run](#build--run-1)
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@ -89,33 +91,51 @@ Example | Description
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### Setup
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```sh
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rustup target add aarch64-linux-android armv7-linux-androideabi
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cargo install cargo-apk
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rustup target add aarch64-linux-android
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cargo install cargo-ndk
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```
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The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
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When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
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Alternatively, you can install Android Studio.
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### Build & Run
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To run on a device setup for Android development, run:
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To build an Android app, you first need to build shared object files for the target architecture with `cargo-ndk`:
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```sh
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cargo apk run -p bevy_mobile_example
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cargo ndk -t <target_name> build -o <project_name>/app/src/main/jniLibs
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```
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When using Bevy as a library, the following fields must be added to `Cargo.toml`:
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For example, to compile to a 64-bit ARM platform:
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```toml
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[package.metadata.android]
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build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
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[package.metadata.android.sdk]
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target_sdk_version = 31
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```sh
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cargo ndk -t arm64-v8a build -o android_example/app/src/main/jniLibs
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```
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Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
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Setting the output path ensures the shared object files can be found in target-specific directories under `jniLibs` where the JNI can find them.
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See the `cargo-ndk` [README](https://crates.io/crates/cargo-ndk) for other options.
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After this you can build it with `gradlew`:
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```sh
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./gradlew build
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```
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Or build it with Android Studio.
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Then you can test it in your Android project.
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#### About `libc++_shared.so`
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Bevy may require `libc++_shared.so` to run on Android, as it is needed by the `oboe` crate, but typically `cargo-ndk` does not copy this file automatically.
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To include it, you can manually obtain it from NDK source or use a `build.rs` script for automation, as described in the `cargo-ndk` [README](https://github.com/bbqsrc/cargo-ndk?tab=readme-ov-file#linking-against-and-copying-libc_sharedso-into-the-relevant-places-in-the-output-directory).
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Alternatively, you can modify project files to include it when building an APK. To understand the specific steps taken in this project, please refer to the comments within the project files for detailed instructions(`app/CMakeList.txt`, `app/build.gradle`, `app/src/main/cpp/dummy.cpp`).
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### Debugging
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@ -135,18 +155,22 @@ adb uninstall org.bevyengine.example
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### Old phones
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Bevy by default targets Android API level 31 in its examples which is the <!-- markdown-link-check-disable -->
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[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
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Users of older phones may want to use an older API when testing.
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In its examples, Bevy targets the minimum Android API that Play Store <!-- markdown-link-check-disable -->
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[requires](https://developer.android.com/distribute/best-practices/develop/target-sdk) to upload and update apps. <!-- markdown-link-check-enable -->
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Users of older phones may want to use an older API when testing. By default, Bevy uses [`GameAvtivity`](https://developer.android.com/games/agdk/game-activity), which only works for Android API level 31 and higher, so if you want to use older API, you need to switch to `NativeActivity`.
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To use a different API, the following fields must be updated in Cargo.toml:
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To use `NativeActivity`, you need to edit it in `cargo.toml` manually like this:
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```toml
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[package.metadata.android.sdk]
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target_sdk_version = >>API<<
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min_sdk_version = >>API or less<<
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bevy = { version = "0.14", default-features = false, features = ["android-native-activity", ...] }
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```
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Then build it as the [Build & Run](#build--run) section stated above.
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#### About `cargo-apk`
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You can also build an APK with `cargo-apk`, a simpler and deprecated tool which doesn't support `GameActivity`. If you want to use this, there is a [folder](./mobile/android_basic) inside the mobile example with instructions.
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Example | File | Description
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--- | --- | ---
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`android` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound
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@ -11,6 +11,7 @@ The default feature set enables most of the expected features of a game engine,
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|feature name|description|
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|-|-|
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|android-game-activity|Android GameActivity support. Default, choose between this and `android-native-activity`.|
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|android_shared_stdcxx|Enable using a shared stdlib for cxx on Android|
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|animation|Enable animation support, and glTF animation loading|
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|bevy_animation|Provides animation functionality|
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@ -51,6 +52,7 @@ The default feature set enables most of the expected features of a game engine,
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|feature name|description|
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|-|-|
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|accesskit_unix|Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)|
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|android-native-activity|Android NativeActivity support. Legacy, should be avoided for most new Android games.|
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|asset_processor|Enables the built-in asset processor for processed assets.|
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|async-io|Use async-io's implementation of block_on instead of futures-lite's implementation. This is preferred if your application uses async-io.|
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|basis-universal|Basis Universal compressed texture support|
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@ -72,7 +72,9 @@ git checkout v0.4.0
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- [Android](#android)
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- [Setup](#setup)
|
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- [Build & Run](#build--run)
|
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- [About `libc++_shared.so`](#about-libc_sharedso)
|
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- [Old phones](#old-phones)
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- [About `cargo-apk`](#about-cargo-apk)
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- [iOS](#ios)
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- [Setup](#setup-1)
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- [Build & Run](#build--run-1)
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@ -543,33 +545,51 @@ Example | Description
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### Setup
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```sh
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rustup target add aarch64-linux-android armv7-linux-androideabi
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cargo install cargo-apk
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rustup target add aarch64-linux-android
|
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cargo install cargo-ndk
|
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```
|
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The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
|
||||
|
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When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
|
||||
|
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Alternatively, you can install Android Studio.
|
||||
|
||||
### Build & Run
|
||||
|
||||
To run on a device setup for Android development, run:
|
||||
To build an Android app, you first need to build shared object files for the target architecture with `cargo-ndk`:
|
||||
|
||||
```sh
|
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cargo apk run -p bevy_mobile_example
|
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cargo ndk -t <target_name> build -o <project_name>/app/src/main/jniLibs
|
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```
|
||||
|
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When using Bevy as a library, the following fields must be added to `Cargo.toml`:
|
||||
For example, to compile to a 64-bit ARM platform:
|
||||
|
||||
```toml
|
||||
[package.metadata.android]
|
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build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
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|
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[package.metadata.android.sdk]
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target_sdk_version = 31
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```sh
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cargo ndk -t arm64-v8a build -o android_example/app/src/main/jniLibs
|
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```
|
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|
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Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
|
||||
Setting the output path ensures the shared object files can be found in target-specific directories under `jniLibs` where the JNI can find them.
|
||||
|
||||
See the `cargo-ndk` [README](https://crates.io/crates/cargo-ndk) for other options.
|
||||
|
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After this you can build it with `gradlew`:
|
||||
|
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```sh
|
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./gradlew build
|
||||
```
|
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|
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Or build it with Android Studio.
|
||||
|
||||
Then you can test it in your Android project.
|
||||
|
||||
#### About `libc++_shared.so`
|
||||
|
||||
Bevy may require `libc++_shared.so` to run on Android, as it is needed by the `oboe` crate, but typically `cargo-ndk` does not copy this file automatically.
|
||||
|
||||
To include it, you can manually obtain it from NDK source or use a `build.rs` script for automation, as described in the `cargo-ndk` [README](https://github.com/bbqsrc/cargo-ndk?tab=readme-ov-file#linking-against-and-copying-libc_sharedso-into-the-relevant-places-in-the-output-directory).
|
||||
|
||||
Alternatively, you can modify project files to include it when building an APK. To understand the specific steps taken in this project, please refer to the comments within the project files for detailed instructions(`app/CMakeList.txt`, `app/build.gradle`, `app/src/main/cpp/dummy.cpp`).
|
||||
|
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### Debugging
|
||||
|
||||
|
@ -589,18 +609,22 @@ adb uninstall org.bevyengine.example
|
|||
|
||||
### Old phones
|
||||
|
||||
Bevy by default targets Android API level 31 in its examples which is the <!-- markdown-link-check-disable -->
|
||||
[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
|
||||
Users of older phones may want to use an older API when testing.
|
||||
In its examples, Bevy targets the minimum Android API that Play Store <!-- markdown-link-check-disable -->
|
||||
[requires](https://developer.android.com/distribute/best-practices/develop/target-sdk) to upload and update apps. <!-- markdown-link-check-enable -->
|
||||
Users of older phones may want to use an older API when testing. By default, Bevy uses [`GameAvtivity`](https://developer.android.com/games/agdk/game-activity), which only works for Android API level 31 and higher, so if you want to use older API, you need to switch to `NativeActivity`.
|
||||
|
||||
To use a different API, the following fields must be updated in Cargo.toml:
|
||||
To use `NativeActivity`, you need to edit it in `cargo.toml` manually like this:
|
||||
|
||||
```toml
|
||||
[package.metadata.android.sdk]
|
||||
target_sdk_version = >>API<<
|
||||
min_sdk_version = >>API or less<<
|
||||
bevy = { version = "0.14", default-features = false, features = ["android-native-activity", ...] }
|
||||
```
|
||||
|
||||
Then build it as the [Build & Run](#build--run) section stated above.
|
||||
|
||||
#### About `cargo-apk`
|
||||
|
||||
You can also build an APK with `cargo-apk`, a simpler and deprecated tool which doesn't support `GameActivity`. If you want to use this, there is a [folder](./mobile/android_basic) inside the mobile example with instructions.
|
||||
|
||||
Example | File | Description
|
||||
--- | --- | ---
|
||||
`android` | [`mobile/src/lib.rs`](./mobile/src/lib.rs) | A 3d Scene with a button and playing sound
|
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|
|
6
examples/mobile/.gitignore
vendored
6
examples/mobile/.gitignore
vendored
|
@ -1 +1,7 @@
|
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/build
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.gradle
|
||||
.idea
|
||||
.DS_Store
|
||||
build
|
||||
.cxx
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local.properties
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|
|
|
@ -17,21 +17,5 @@ bevy = { path = "../../" }
|
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[target.aarch64-apple-ios-sim.dependencies]
|
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bevy = { path = "../../", features = ["ios_simulator"] }
|
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|
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[package.metadata.android]
|
||||
package = "org.bevyengine.example"
|
||||
apk_name = "bevyexample"
|
||||
assets = "../../assets"
|
||||
resources = "../../assets/android-res"
|
||||
# This strips debug symbols from the shared libraries, drastically reducing APK size. If you need them, remove the option.
|
||||
strip = "strip"
|
||||
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
||||
|
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[package.metadata.android.sdk]
|
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target_sdk_version = 31
|
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|
||||
[package.metadata.android.application]
|
||||
icon = "@mipmap/ic_launcher"
|
||||
label = "Bevy Example"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
72
examples/mobile/android_basic/Cargo.toml
Normal file
72
examples/mobile/android_basic/Cargo.toml
Normal file
|
@ -0,0 +1,72 @@
|
|||
[package]
|
||||
name = "bevy_mobile_example"
|
||||
# Version is required by `cargo-apk`, though this value will never change.
|
||||
version = "0.0.0"
|
||||
edition = "2021"
|
||||
description = "Example for building an iOS or Android app with Bevy"
|
||||
publish = false
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[lib]
|
||||
name = "bevy_mobile_example"
|
||||
crate-type = ["staticlib", "cdylib"]
|
||||
|
||||
[dependencies]
|
||||
bevy = { path = "../../", default-features = false, features = [
|
||||
"android-native-activity",
|
||||
"android_shared_stdcxx",
|
||||
"animation",
|
||||
"bevy_animation",
|
||||
"bevy_asset",
|
||||
"bevy_audio",
|
||||
"bevy_color",
|
||||
"bevy_core_pipeline",
|
||||
"bevy_gilrs",
|
||||
"bevy_gizmos",
|
||||
"bevy_gltf",
|
||||
"bevy_pbr",
|
||||
"bevy_render",
|
||||
"bevy_scene",
|
||||
"bevy_sprite",
|
||||
"bevy_state",
|
||||
"bevy_text",
|
||||
"bevy_ui",
|
||||
"bevy_winit",
|
||||
"default_font",
|
||||
"hdr",
|
||||
"ktx2",
|
||||
"multi_threaded",
|
||||
"png",
|
||||
"sysinfo_plugin",
|
||||
"tonemapping_luts",
|
||||
"vorbis",
|
||||
"webgl2",
|
||||
"x11",
|
||||
"zstd",
|
||||
] }
|
||||
|
||||
[target.aarch64-apple-ios-sim.dependencies]
|
||||
bevy = { path = "../../", features = ["ios_simulator"] }
|
||||
|
||||
[package.metadata.android]
|
||||
package = "org.bevyengine.example"
|
||||
apk_name = "bevyexample"
|
||||
assets = "../../assets"
|
||||
resources = "../../assets/android-res"
|
||||
# This strips debug symbols from the shared libraries, drastically reducing APK size. If you need them, remove the option.
|
||||
strip = "strip"
|
||||
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
||||
|
||||
[package.metadata.android.sdk]
|
||||
target_sdk_version = 33
|
||||
|
||||
[package.metadata.android.application]
|
||||
icon = "@mipmap/ic_launcher"
|
||||
label = "Bevy Example"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
rustdoc-args = ["-Zunstable-options", "--cfg", "docsrs"]
|
||||
all-features = true
|
56
examples/mobile/android_basic/readme.md
Normal file
56
examples/mobile/android_basic/readme.md
Normal file
|
@ -0,0 +1,56 @@
|
|||
# Basic Android Example Instruction
|
||||
|
||||
This folder instructs you how to build android apps with `cargo-apk`, a deprecated Android apk building tool.
|
||||
|
||||
## Setup
|
||||
|
||||
```sh
|
||||
rustup target add aarch64-linux-android armv7-linux-androideabi
|
||||
cargo install cargo-apk
|
||||
```
|
||||
|
||||
Please refer example [README](../../README.md#setup) for NDK/SDK related instructions.
|
||||
|
||||
## Build & Run
|
||||
|
||||
When using `cargo-apk`, it must use `NativeActivity`, so you need to edit it in `Cargo.toml` manually like this:
|
||||
|
||||
```toml
|
||||
bevy = { version = "0.14", default-features = false, features = ["android-native-activity", ...] }
|
||||
```
|
||||
|
||||
Then the following fields must be added to `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
[package.metadata.android]
|
||||
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
|
||||
|
||||
[package.metadata.android.sdk]
|
||||
target_sdk_version = 33
|
||||
```
|
||||
|
||||
Please refer `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
|
||||
|
||||
For this example, you can replace the `Cargo.toml` with the one within this folder.
|
||||
|
||||
After setup, you can run it on a device for Android development:
|
||||
|
||||
```sh
|
||||
cargo apk run -p bevy_mobile_example
|
||||
```
|
||||
|
||||
Please refer example [README](../../README.md#debugging) for debugging instructions.
|
||||
|
||||
## Old phones
|
||||
|
||||
Bevy by default targets Android API level 33 in its examples which is the <!-- markdown-link-check-disable -->
|
||||
[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
|
||||
Users of older phones may want to use an older API when testing.
|
||||
|
||||
To use a different API, the following fields must be updated in `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
[package.metadata.android.sdk]
|
||||
target_sdk_version = >>API<<
|
||||
min_sdk_version = >>API or less<<
|
||||
```
|
5
examples/mobile/android_example/app/CMakeLists.txt
Normal file
5
examples/mobile/android_example/app/CMakeLists.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
# This is part of a hack to convince gradle to insert libc++_shared.so
|
||||
cmake_minimum_required(VERSION 3.4.1)
|
||||
project(cppshared_dummy)
|
||||
set (SRC_DIR ./src/main/cpp)
|
||||
add_library (dummy SHARED ${SRC_DIR}/dummy.cpp)
|
66
examples/mobile/android_example/app/build.gradle
Normal file
66
examples/mobile/android_example/app/build.gradle
Normal file
|
@ -0,0 +1,66 @@
|
|||
plugins {
|
||||
alias(libs.plugins.android.application)
|
||||
}
|
||||
|
||||
android {
|
||||
namespace 'org.bevyengine.example'
|
||||
compileSdk 34
|
||||
|
||||
defaultConfig {
|
||||
applicationId "org.bevyengine.example"
|
||||
minSdk 31
|
||||
targetSdk 33
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
// need this otherwise it won't insert libc++_shared.so
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DANDROID_STL=c++_shared"
|
||||
}
|
||||
}
|
||||
// set up targets
|
||||
ndk {
|
||||
abiFilters 'arm64-v8a'
|
||||
}
|
||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path "CMakeLists.txt"
|
||||
}
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
compileOptions {
|
||||
sourceCompatibility JavaVersion.VERSION_1_8
|
||||
targetCompatibility JavaVersion.VERSION_1_8
|
||||
}
|
||||
buildFeatures {
|
||||
prefab true
|
||||
}
|
||||
// The final part to insert libc++_shared.so only
|
||||
packagingOptions {
|
||||
exclude 'lib/*/libdummy.so'
|
||||
}
|
||||
sourceSets {
|
||||
main {
|
||||
assets.srcDirs += files('../../../../assets')
|
||||
|
||||
res.srcDirs += files('../../../../assets/android-res')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
|
||||
implementation libs.appcompat
|
||||
implementation libs.material
|
||||
implementation libs.games.activity
|
||||
testImplementation libs.junit
|
||||
androidTestImplementation libs.ext.junit
|
||||
androidTestImplementation libs.espresso.core
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools">
|
||||
|
||||
<application
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="Bevy Example"
|
||||
android:roundIcon="@mipmap/ic_launcher"
|
||||
android:theme="@style/Theme.AppCompat.NoActionBar"
|
||||
tools:targetApi="33">
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
android:exported="true"
|
||||
android:theme="@style/Theme.AppCompat.NoActionBar">
|
||||
<meta-data
|
||||
android:name="android.app.lib_name"
|
||||
android:value="bevy_mobile_example" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
|
@ -0,0 +1,2 @@
|
|||
// Intentionally blank -- this is a dummy code!
|
||||
// This is part of a hack to convince gradle to insert libc++_shared.so
|
|
@ -0,0 +1,32 @@
|
|||
package org.bevyengine.example;
|
||||
|
||||
import android.view.View;
|
||||
|
||||
import com.google.androidgamesdk.GameActivity;
|
||||
|
||||
public class MainActivity extends GameActivity {
|
||||
static {
|
||||
System.loadLibrary("bevy_mobile_example");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
|
||||
if (hasFocus) {
|
||||
hideSystemUi();
|
||||
}
|
||||
}
|
||||
|
||||
private void hideSystemUi() {
|
||||
View decorView = getWindow().getDecorView();
|
||||
decorView.setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
|
||||
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_FULLSCREEN
|
||||
);
|
||||
}
|
||||
}
|
4
examples/mobile/android_example/build.gradle
Normal file
4
examples/mobile/android_example/build.gradle
Normal file
|
@ -0,0 +1,4 @@
|
|||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
plugins {
|
||||
alias(libs.plugins.android.application) apply false
|
||||
}
|
21
examples/mobile/android_example/gradle.properties
Normal file
21
examples/mobile/android_example/gradle.properties
Normal file
|
@ -0,0 +1,21 @@
|
|||
# Project-wide Gradle settings.
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. For more details, visit
|
||||
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
|
||||
# org.gradle.parallel=true
|
||||
# AndroidX package structure to make it clearer which packages are bundled with the
|
||||
# Android operating system, and which are packaged with your app's APK
|
||||
# https://developer.android.com/topic/libraries/support-library/androidx-rn
|
||||
android.useAndroidX=true
|
||||
# Enables namespacing of each library's R class so that its R class includes only the
|
||||
# resources declared in the library itself and none from the library's dependencies,
|
||||
# thereby reducing the size of the R class for that library
|
||||
android.nonTransitiveRClass=true
|
19
examples/mobile/android_example/gradle/libs.versions.toml
Normal file
19
examples/mobile/android_example/gradle/libs.versions.toml
Normal file
|
@ -0,0 +1,19 @@
|
|||
[versions]
|
||||
agp = "8.4.0"
|
||||
junit = "4.13.2"
|
||||
junitVersion = "1.1.5"
|
||||
espressoCore = "3.5.1"
|
||||
appcompat = "1.6.1"
|
||||
material = "1.10.0"
|
||||
gamesActivity = "2.0.2"
|
||||
|
||||
[libraries]
|
||||
junit = { group = "junit", name = "junit", version.ref = "junit" }
|
||||
ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
|
||||
espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
|
||||
appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
|
||||
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
|
||||
games-activity = { group = "androidx.games", name = "games-activity", version.ref = "gamesActivity" }
|
||||
|
||||
[plugins]
|
||||
android-application = { id = "com.android.application", version.ref = "agp" }
|
BIN
examples/mobile/android_example/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
examples/mobile/android_example/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
6
examples/mobile/android_example/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
6
examples/mobile/android_example/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
|
@ -0,0 +1,6 @@
|
|||
#Thu Mar 07 11:17:51 CST 2024
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
185
examples/mobile/android_example/gradlew
vendored
Normal file
185
examples/mobile/android_example/gradlew
vendored
Normal file
|
@ -0,0 +1,185 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
89
examples/mobile/android_example/gradlew.bat
vendored
Normal file
89
examples/mobile/android_example/gradlew.bat
vendored
Normal file
|
@ -0,0 +1,89 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
23
examples/mobile/android_example/settings.gradle
Normal file
23
examples/mobile/android_example/settings.gradle
Normal file
|
@ -0,0 +1,23 @@
|
|||
pluginManagement {
|
||||
repositories {
|
||||
google {
|
||||
content {
|
||||
includeGroupByRegex("com\\.android.*")
|
||||
includeGroupByRegex("com\\.google.*")
|
||||
includeGroupByRegex("androidx.*")
|
||||
}
|
||||
}
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
}
|
||||
}
|
||||
dependencyResolutionManagement {
|
||||
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
|
||||
rootProject.name = "Bevy Example"
|
||||
include ':app'
|
|
@ -0,0 +1,5 @@
|
|||
# This is part of a hack to convince gradle to insert libc++_shared.so
|
||||
cmake_minimum_required(VERSION 3.4.1)
|
||||
project(cppshared_dummy)
|
||||
set (SRC_DIR ./src/main/cpp)
|
||||
add_library (dummy SHARED ${SRC_DIR}/dummy.cpp)
|
67
examples/mobile/android_example_native/app/build.gradle
Normal file
67
examples/mobile/android_example_native/app/build.gradle
Normal file
|
@ -0,0 +1,67 @@
|
|||
plugins {
|
||||
alias(libs.plugins.android.application)
|
||||
}
|
||||
|
||||
android {
|
||||
namespace 'org.bevyengine.example'
|
||||
compileSdk 34
|
||||
|
||||
defaultConfig {
|
||||
applicationId "org.bevyengine.example"
|
||||
minSdk 31
|
||||
targetSdk 33
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
// need this otherwise it won't insert libc++_shared.so
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments "-DANDROID_STL=c++_shared"
|
||||
}
|
||||
}
|
||||
// set up targets
|
||||
ndk {
|
||||
abiFilters 'arm64-v8a'
|
||||
}
|
||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
path "CMakeLists.txt"
|
||||
}
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
compileOptions {
|
||||
sourceCompatibility JavaVersion.VERSION_1_8
|
||||
targetCompatibility JavaVersion.VERSION_1_8
|
||||
}
|
||||
buildFeatures {
|
||||
viewBinding true
|
||||
}
|
||||
// The final part to insert libc++_shared.so only
|
||||
packagingOptions {
|
||||
exclude 'lib/*/libdummy.so'
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
assets.srcDirs += files('../../../../assets')
|
||||
|
||||
res.srcDirs += files('../../../../assets/android-res')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
|
||||
implementation libs.appcompat
|
||||
implementation libs.material
|
||||
implementation libs.constraintlayout
|
||||
testImplementation libs.junit
|
||||
androidTestImplementation libs.ext.junit
|
||||
androidTestImplementation libs.espresso.core
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools">
|
||||
|
||||
<application
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="Bevy Example"
|
||||
android:roundIcon="@mipmap/ic_launcher"
|
||||
android:theme="@style/Theme.AppCompat.NoActionBar"
|
||||
tools:targetApi="33">
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
android:exported="true"
|
||||
android:theme="@style/Theme.AppCompat.NoActionBar">
|
||||
<meta-data
|
||||
android:name="android.app.lib_name"
|
||||
android:value="bevy_mobile_example" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
|
@ -0,0 +1,2 @@
|
|||
// Intentionally blank -- this is a dummy code!
|
||||
// This is part of a hack to convince gradle to insert libc++_shared.so
|
|
@ -0,0 +1,32 @@
|
|||
package org.bevyengine.example;
|
||||
|
||||
import android.view.View;
|
||||
|
||||
import android.app.NativeActivity;
|
||||
|
||||
public class MainActivity extends NativeActivity {
|
||||
static {
|
||||
System.loadLibrary("bevy_mobile_example");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
|
||||
if (hasFocus) {
|
||||
hideSystemUi();
|
||||
}
|
||||
}
|
||||
|
||||
private void hideSystemUi() {
|
||||
View decorView = getWindow().getDecorView();
|
||||
decorView.setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
|
||||
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
|
||||
| View.SYSTEM_UI_FLAG_FULLSCREEN
|
||||
);
|
||||
}
|
||||
}
|
4
examples/mobile/android_example_native/build.gradle
Normal file
4
examples/mobile/android_example_native/build.gradle
Normal file
|
@ -0,0 +1,4 @@
|
|||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
plugins {
|
||||
alias(libs.plugins.android.application) apply false
|
||||
}
|
21
examples/mobile/android_example_native/gradle.properties
Normal file
21
examples/mobile/android_example_native/gradle.properties
Normal file
|
@ -0,0 +1,21 @@
|
|||
# Project-wide Gradle settings.
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. For more details, visit
|
||||
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
|
||||
# org.gradle.parallel=true
|
||||
# AndroidX package structure to make it clearer which packages are bundled with the
|
||||
# Android operating system, and which are packaged with your app's APK
|
||||
# https://developer.android.com/topic/libraries/support-library/androidx-rn
|
||||
android.useAndroidX=true
|
||||
# Enables namespacing of each library's R class so that its R class includes only the
|
||||
# resources declared in the library itself and none from the library's dependencies,
|
||||
# thereby reducing the size of the R class for that library
|
||||
android.nonTransitiveRClass=true
|
|
@ -0,0 +1,19 @@
|
|||
[versions]
|
||||
agp = "8.4.0"
|
||||
junit = "4.13.2"
|
||||
junitVersion = "1.1.5"
|
||||
espressoCore = "3.5.1"
|
||||
appcompat = "1.6.1"
|
||||
material = "1.10.0"
|
||||
constraintlayout = "2.1.4"
|
||||
|
||||
[libraries]
|
||||
junit = { group = "junit", name = "junit", version.ref = "junit" }
|
||||
ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
|
||||
espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
|
||||
appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
|
||||
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
|
||||
constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" }
|
||||
|
||||
[plugins]
|
||||
android-application = { id = "com.android.application", version.ref = "agp" }
|
BIN
examples/mobile/android_example_native/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
examples/mobile/android_example_native/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
6
examples/mobile/android_example_native/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
6
examples/mobile/android_example_native/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
|
@ -0,0 +1,6 @@
|
|||
#Mon May 13 21:19:35 CST 2024
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
185
examples/mobile/android_example_native/gradlew
vendored
Normal file
185
examples/mobile/android_example_native/gradlew
vendored
Normal file
|
@ -0,0 +1,185 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
89
examples/mobile/android_example_native/gradlew.bat
vendored
Normal file
89
examples/mobile/android_example_native/gradlew.bat
vendored
Normal file
|
@ -0,0 +1,89 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
23
examples/mobile/android_example_native/settings.gradle
Normal file
23
examples/mobile/android_example_native/settings.gradle
Normal file
|
@ -0,0 +1,23 @@
|
|||
pluginManagement {
|
||||
repositories {
|
||||
google {
|
||||
content {
|
||||
includeGroupByRegex("com\\.android.*")
|
||||
includeGroupByRegex("com\\.google.*")
|
||||
includeGroupByRegex("androidx.*")
|
||||
}
|
||||
}
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
}
|
||||
}
|
||||
dependencyResolutionManagement {
|
||||
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
|
||||
rootProject.name = "Bevy Example"
|
||||
include ':app'
|
Loading…
Reference in a new issue