Merge pull request #77 from Moxinilian/despawn-recursive

transform: implement hierarchical entity despawn
This commit is contained in:
Carter Anderson 2020-07-27 15:35:23 -07:00 committed by GitHub
commit e7b22ac043
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 91 additions and 11 deletions

View file

@ -224,6 +224,7 @@ impl Commands {
self.write_world(SpawnBatch { components_iter })
}
/// Despawns only the specified entity, ignoring any other consideration.
pub fn despawn(&mut self, entity: Entity) -> &mut Self {
self.write_world(Despawn { entity })
}

View file

@ -1,5 +1,5 @@
use crate::components::Children;
use bevy_ecs::{Entity, Query};
use bevy_ecs::{Commands, Entity, Query, World, WorldWriter};
pub fn run_on_hierarchy<T, S>(
children_query: &Query<&Children>,
@ -14,16 +14,13 @@ where
{
// TODO: not a huge fan of this pattern. are there ways to do recursive updates in legion without allocations?
// TODO: the problem above might be resolvable with world splitting
let children = match children_query.get::<Children>(entity) {
Ok(children) => Some(
children
.0
.iter()
.map(|entity| *entity)
.collect::<Vec<Entity>>(),
),
Err(_) => None,
};
let children = children_query.get::<Children>(entity).ok().map(|children| {
children
.0
.iter()
.map(|entity| *entity)
.collect::<Vec<Entity>>()
});
let parent_result = run(state, entity, parent_result, previous_result);
previous_result = None;
@ -44,3 +41,85 @@ where
previous_result
}
pub struct DespawnRecursive {
entity: Entity,
}
fn despawn_with_children_recursive(world: &mut World, entity: Entity) {
if let Some(children) = world.get::<Children>(entity).ok().map(|children| {
children
.0
.iter()
.map(|entity| *entity)
.collect::<Vec<Entity>>()
}) {
for e in children {
despawn_with_children_recursive(world, e);
}
}
world.despawn(entity).unwrap();
}
impl WorldWriter for DespawnRecursive {
fn write(self: Box<Self>, world: &mut World) {
despawn_with_children_recursive(world, self.entity);
}
}
pub trait DespawnRecursiveExt {
/// Despawns the provided entity and its children.
fn despawn_recursive(&mut self, entity: Entity) -> &mut Self;
}
impl DespawnRecursiveExt for Commands {
/// Despawns the provided entity and its children.
fn despawn_recursive(&mut self, entity: Entity) -> &mut Self {
self.write_world(DespawnRecursive { entity })
}
}
#[cfg(test)]
mod tests {
use super::DespawnRecursiveExt;
use crate::hierarchy::BuildChildren;
use bevy_ecs::{Commands, Entity, Resources, World};
#[test]
fn despawn_recursive() {
let mut world = World::default();
let mut resources = Resources::default();
let mut command_buffer = Commands::default();
let parent_entity = Entity::new();
command_buffer.spawn((0u32, 0u64)).with_children(|parent| {
parent.spawn((0u32, 0u64));
});
command_buffer
.spawn_as_entity(parent_entity, (1u32, 2u64))
.with_children(|parent| {
parent.spawn((1u32, 2u64)).with_children(|parent| {
parent.spawn((1u32, 2u64));
});
parent.spawn((1u32, 2u64));
});
command_buffer.spawn((0u32, 0u64));
command_buffer.apply(&mut world, &mut resources);
command_buffer.despawn_recursive(parent_entity);
command_buffer.apply(&mut world, &mut resources);
let results = world
.query::<(&u32, &u64)>()
.iter()
.map(|(a, b)| (*a, *b))
.collect::<Vec<_>>();
// parent_entity and its children should be deleted,
// the (0, 0) tuples remaining.
assert_eq!(results, vec![(0u32, 0u64), (0u32, 0u64), (0u32, 0u64)]);
}
}