drop info locks in single threaded (#15522)

# Objective

addresses half of issue #15508
avoid asset server deadlock when `multi_threaded` feature is not
enabled.

## Solution

drop the locks in the single-threaded case.

the lock is still held with the `multi-threaded` feature enabled to
avoid re-locking to insert the load task. i guess this might possibly
cause issues on single-core machines ... is that something we should
worry about?

---------

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This commit is contained in:
robtfm 2024-10-04 13:28:57 +01:00 committed by GitHub
parent 2530f262f5
commit e72b9625d7
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@ -420,6 +420,10 @@ impl AssetServer {
infos: &mut AssetInfos,
guard: G,
) {
// drop the lock on `AssetInfos` before spawning a task that may block on it in single-threaded
#[cfg(any(target_arch = "wasm32", not(feature = "multi_threaded")))]
drop(infos);
let owned_handle = handle.clone();
let server = self.clone();
let task = IoTaskPool::get().spawn(async move {
@ -469,6 +473,11 @@ impl AssetServer {
HandleLoadingMode::Request,
meta_transform,
);
// drop the lock on `AssetInfos` before spawning a task that may block on it in single-threaded
#[cfg(any(target_arch = "wasm32", not(feature = "multi_threaded")))]
drop(infos);
if !should_load {
return handle;
}
@ -778,6 +787,11 @@ impl AssetServer {
let mut infos = self.data.infos.write();
let handle =
infos.create_loading_handle_untyped(TypeId::of::<A>(), core::any::type_name::<A>());
// drop the lock on `AssetInfos` before spawning a task that may block on it in single-threaded
#[cfg(any(target_arch = "wasm32", not(feature = "multi_threaded")))]
drop(infos);
let id = handle.id();
let event_sender = self.data.asset_event_sender.clone();