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rename bevy_ui::node module so that bevy_ui::render::node isn't shadowed (#1464)
Previously the `mod node` shadowed the `pub use render::node`, and `CAMERA_UI`, `NODE` and `UI_PASS` constants couldn't be used.
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2 changed files with 3 additions and 3 deletions
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@ -3,8 +3,8 @@ pub mod entity;
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mod flex;
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mod flex;
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mod focus;
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mod focus;
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mod margins;
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mod margins;
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mod node;
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mod render;
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mod render;
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mod ui_node;
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pub mod update;
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pub mod update;
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pub mod widget;
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pub mod widget;
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@ -12,11 +12,11 @@ pub use anchors::*;
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pub use flex::*;
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pub use flex::*;
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pub use focus::*;
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pub use focus::*;
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pub use margins::*;
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pub use margins::*;
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pub use node::*;
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pub use render::*;
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pub use render::*;
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pub use ui_node::*;
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pub mod prelude {
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pub mod prelude {
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pub use crate::{entity::*, node::*, widget::Button, Anchors, Interaction, Margins};
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pub use crate::{entity::*, ui_node::*, widget::Button, Anchors, Interaction, Margins};
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}
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}
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use bevy_app::prelude::*;
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use bevy_app::prelude::*;
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