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Fix UI node Transform change detection (#4138)
# Objective Fixes #4133 ## Solution Add comparisons to make sure we don't dereference `Mut<>` in the two places where `Transform` is being mutated. `GlobalTransform` implementation already works properly so fixing Transform automatically fixed that as well.
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2 changed files with 15 additions and 6 deletions
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@ -278,17 +278,22 @@ pub fn flex_node_system(
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to_logical(layout.size.width),
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to_logical(layout.size.height),
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);
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// only trigger change detection when the new value is different
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if node.size != new_size {
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node.size = new_size;
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}
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let position = &mut transform.translation;
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position.x = to_logical(layout.location.x + layout.size.width / 2.0);
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position.y = to_logical(layout.location.y + layout.size.height / 2.0);
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let mut new_position = transform.translation;
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new_position.x = to_logical(layout.location.x + layout.size.width / 2.0);
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new_position.y = to_logical(layout.location.y + layout.size.height / 2.0);
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if let Some(parent) = parent {
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if let Ok(parent_layout) = flex_surface.get_layout(parent.0) {
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position.x -= to_logical(parent_layout.size.width / 2.0);
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position.y -= to_logical(parent_layout.size.height / 2.0);
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new_position.x -= to_logical(parent_layout.size.width / 2.0);
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new_position.y -= to_logical(parent_layout.size.height / 2.0);
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}
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}
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// only trigger change detection when the new value is different
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if transform.translation != new_position {
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transform.translation = new_position;
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}
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}
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}
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@ -45,7 +45,11 @@ fn update_hierarchy(
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) -> f32 {
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current_global_z += UI_Z_STEP;
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if let Ok(mut transform) = node_query.get_mut(entity) {
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transform.translation.z = current_global_z - parent_global_z;
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let new_z = current_global_z - parent_global_z;
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// only trigger change detection when the new value is different
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if transform.translation.z != new_z {
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transform.translation.z = new_z;
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}
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}
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if let Ok(children) = children_query.get(entity) {
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let current_parent_global_z = current_global_z;
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