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Fix 3D Gizmo webgpu rendering (#14653)
# Objective The changes made in https://github.com/bevyengine/bevy/pull/12252 introduced an previously fixed bug in webgpu rendering. ## Solution This fix is based on https://github.com/bevyengine/bevy/pull/8910 and applies the same vertex buffer layout assignment for the LineGizmo Pipeline. ## Testing - Tested the 3D Gizmo example in webgpu and webgl environments Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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1 changed files with 9 additions and 6 deletions
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@ -597,11 +597,16 @@ impl<P: PhaseItem> RenderCommand<P> for DrawLineGizmo {
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}
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}
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let instances = if line_gizmo.strip {
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let instances = if line_gizmo.strip {
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pass.set_vertex_buffer(0, line_gizmo.position_buffer.slice(..));
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let item_size = VertexFormat::Float32x3.size();
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pass.set_vertex_buffer(1, line_gizmo.position_buffer.slice(..));
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let buffer_size = line_gizmo.position_buffer.size() - item_size;
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pass.set_vertex_buffer(2, line_gizmo.color_buffer.slice(..));
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pass.set_vertex_buffer(0, line_gizmo.position_buffer.slice(..buffer_size));
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pass.set_vertex_buffer(3, line_gizmo.color_buffer.slice(..));
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pass.set_vertex_buffer(1, line_gizmo.position_buffer.slice(item_size..));
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let item_size = VertexFormat::Float32x4.size();
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let buffer_size = line_gizmo.color_buffer.size() - item_size;
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pass.set_vertex_buffer(2, line_gizmo.color_buffer.slice(..buffer_size));
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pass.set_vertex_buffer(3, line_gizmo.color_buffer.slice(item_size..));
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u32::max(line_gizmo.vertex_count, 1) - 1
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u32::max(line_gizmo.vertex_count, 1) - 1
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} else {
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} else {
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@ -699,13 +704,11 @@ fn line_gizmo_vertex_buffer_layouts(strip: bool) -> Vec<VertexBufferLayout> {
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position_layout.clone(),
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position_layout.clone(),
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{
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{
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position_layout.attributes[0].shader_location = 1;
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position_layout.attributes[0].shader_location = 1;
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position_layout.attributes[0].offset = Float32x3.size();
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position_layout
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position_layout
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},
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},
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color_layout.clone(),
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color_layout.clone(),
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{
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{
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color_layout.attributes[0].shader_location = 3;
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color_layout.attributes[0].shader_location = 3;
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color_layout.attributes[0].offset = Float32x4.size();
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color_layout
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color_layout
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},
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},
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]
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]
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