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Implement RenderResource for Box<T> (#1893)
Allows render resources to move data to the heap by boxing them. I did this as a workaround to #1892, but it seems like it'd be useful regardless. If not, feel free to close this PR.
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@ -166,6 +166,27 @@ impl_render_resource_bytes!(i64);
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impl_render_resource_bytes!(f32);
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impl_render_resource_bytes!(f64);
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impl<T> RenderResource for Box<T>
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where
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T: RenderResource,
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{
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fn resource_type(&self) -> Option<RenderResourceType> {
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self.as_ref().resource_type()
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}
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fn write_buffer_bytes(&self, buffer: &mut [u8]) {
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self.as_ref().write_buffer_bytes(buffer);
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}
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fn buffer_byte_len(&self) -> Option<usize> {
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self.as_ref().buffer_byte_len()
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}
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fn texture(&self) -> Option<&Handle<Texture>> {
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self.as_ref().texture()
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}
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}
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impl<T> RenderResource for Vec<T>
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where
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T: Sized + Byteable,
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