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Fix bevy_pbr shader function name (#10423)
# Objective
Fix a shader error that happens when using pbr morph targets.
## Solution
Fix the function name in the `prepass.wgsl` shader, which is incorrectly
prefixed with `morph::` (added in
61bad4eb57 (diff-97e4500f0a36bc6206d7b1490c8dd1a69459ee39dc6822eb9b2f7b160865f49fR42)
).
This section of the shader is only enabled when using morph targets, so
it seems like there are no tests / examples using it?
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1 changed files with 1 additions and 1 deletions
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@ -39,7 +39,7 @@ fn vertex(vertex_no_morph: Vertex) -> VertexOutput {
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var out: VertexOutput;
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#ifdef MORPH_TARGETS
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var vertex = morph::morph_vertex(vertex_no_morph);
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var vertex = morph_vertex(vertex_no_morph);
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#else
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var vertex = vertex_no_morph;
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#endif
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