mirror of
https://github.com/bevyengine/bevy
synced 2024-11-27 07:00:18 +00:00
doc: Add doc comment, make face_*normal() pub.
This commit is contained in:
parent
07bd6394db
commit
df578ff8b0
1 changed files with 5 additions and 2 deletions
|
@ -152,12 +152,15 @@ pub(crate) struct MeshAttributeData {
|
|||
/// By computing _2 A_ we avoid a division operation, and when calculating the
|
||||
/// the sum of these vectors which are then normalized, a constant multiple has
|
||||
/// no effect.
|
||||
pub(crate) fn face_area_normal(a: [f32; 3], b: [f32; 3], c: [f32; 3]) -> [f32; 3] {
|
||||
#[inline]
|
||||
pub fn face_area_normal(a: [f32; 3], b: [f32; 3], c: [f32; 3]) -> [f32; 3] {
|
||||
let (a, b, c) = (Vec3::from(a), Vec3::from(b), Vec3::from(c));
|
||||
(b - a).cross(c - a).into()
|
||||
}
|
||||
|
||||
pub(crate) fn face_normal(a: [f32; 3], b: [f32; 3], c: [f32; 3]) -> [f32; 3] {
|
||||
/// Compute the normal of a face made of three points: a, b, and c.
|
||||
#[inline]
|
||||
pub fn face_normal(a: [f32; 3], b: [f32; 3], c: [f32; 3]) -> [f32; 3] {
|
||||
let (a, b, c) = (Vec3::from(a), Vec3::from(b), Vec3::from(c));
|
||||
(b - a).cross(c - a).normalize().into()
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue