Fix size of MeshVertexAttributeId to be platform independent (#6624)

# Objective

`MeshVertexAttributeId` is currently a wrapper type around a `usize`.
Application developers are exposed to the `usize` whenever they need to
define a new custom vertex attribute, which requires them to generate a
random `usize` ID to avoid clashes with any other custom vertex
attributes in the same application. As the range of a `usize` is
platform dependent, developers on 64-bit machines may inadvertently
generate random values which will fail to compile for a 32-bit target.
The use of a `usize` here encourages non-portable behaviour and should
be replaced with a fixed width type.

## Solution

In this PR I have changed the ID type from `usize` to `u64`, but equally
a `u32` could be used at the risk of breaking some extant non-portable
programs and increasing the chance of an ID collision.
This commit is contained in:
Robin KAY 2024-08-19 22:09:20 +01:00 committed by GitHub
parent bd8faa7ae1
commit defeeb375b
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@ -1289,7 +1289,7 @@ pub struct MeshVertexAttribute {
/// The _unique_ id of the vertex attribute. This will also determine sort ordering
/// when generating vertex buffers. Built-in / standard attributes will use "close to zero"
/// indices. When in doubt, use a random / very large usize to avoid conflicts.
/// indices. When in doubt, use a random / very large u64 to avoid conflicts.
pub id: MeshVertexAttributeId,
/// The format of the vertex attribute.
@ -1297,7 +1297,7 @@ pub struct MeshVertexAttribute {
}
impl MeshVertexAttribute {
pub const fn new(name: &'static str, id: usize, format: VertexFormat) -> Self {
pub const fn new(name: &'static str, id: u64, format: VertexFormat) -> Self {
Self {
name,
id: MeshVertexAttributeId(id),
@ -1311,7 +1311,7 @@ impl MeshVertexAttribute {
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Ord, PartialOrd, Hash)]
pub struct MeshVertexAttributeId(usize);
pub struct MeshVertexAttributeId(u64);
impl From<MeshVertexAttribute> for MeshVertexAttributeId {
fn from(attribute: MeshVertexAttribute) -> Self {