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add support for .comp glsl shaders (#6084)
# Objective - Support `.comp` extension for glsl compute shaders ## Solution - Add `.comp` to the shader asset loader
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1 changed files with 5 additions and 1 deletions
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@ -254,6 +254,10 @@ impl AssetLoader for ShaderLoader {
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String::from_utf8(Vec::from(bytes))?,
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String::from_utf8(Vec::from(bytes))?,
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naga::ShaderStage::Fragment,
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naga::ShaderStage::Fragment,
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),
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),
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"comp" => Shader::from_glsl(
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String::from_utf8(Vec::from(bytes))?,
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naga::ShaderStage::Compute,
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),
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_ => panic!("unhandled extension: {}", ext),
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_ => panic!("unhandled extension: {}", ext),
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};
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};
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@ -279,7 +283,7 @@ impl AssetLoader for ShaderLoader {
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}
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}
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fn extensions(&self) -> &[&str] {
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fn extensions(&self) -> &[&str] {
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&["spv", "wgsl", "vert", "frag"]
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&["spv", "wgsl", "vert", "frag", "comp"]
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}
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}
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}
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}
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