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1 changed files with 4 additions and 2 deletions
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@ -2276,11 +2276,13 @@ impl ResolvedBorderRadius {
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pub struct BoxShadow {
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pub struct BoxShadow {
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/// The shadow's color
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/// The shadow's color
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pub color: Color,
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pub color: Color,
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/// Offset increasing to the right and down
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/// Horizontal offset
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pub x_offset: Val,
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pub x_offset: Val,
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/// Vertical offset
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pub y_offset: Val,
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pub y_offset: Val,
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/// Difference in size from occluding uninode
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/// Horizontal difference in size from occluding uninode
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pub x_spread: Val,
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pub x_spread: Val,
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/// Vertical difference in size from occluding uninode
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pub y_spread: Val,
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pub y_spread: Val,
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/// Blurriness of the shadow
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/// Blurriness of the shadow
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pub blur_radius: Val,
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pub blur_radius: Val,
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