Dont enable bevy_remote by default (#16464)

# Objective

- I dont think we want bevy_remote enable by default until our editor is
out.

## Solution

- Disable it
This commit is contained in:
notmd 2024-11-23 02:22:12 +07:00 committed by GitHub
parent 7ff47a111f
commit d9282486e3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 3 additions and 2 deletions

View file

@ -116,7 +116,6 @@ default = [
"bevy_mesh_picking_backend",
"bevy_pbr",
"bevy_picking",
"bevy_remote",
"bevy_render",
"bevy_scene",
"bevy_sprite",
@ -3656,6 +3655,7 @@ wasm = true
name = "client"
path = "examples/remote/client.rs"
doc-scrape-examples = true
required-features = ["bevy_remote"]
[package.metadata.example.client]
name = "client"
@ -3667,6 +3667,7 @@ wasm = false
name = "server"
path = "examples/remote/server.rs"
doc-scrape-examples = true
required-features = ["bevy_remote"]
[package.metadata.example.server]
name = "server"

View file

@ -25,7 +25,6 @@ The default feature set enables most of the expected features of a game engine,
|bevy_mesh_picking_backend|Provides an implementation for picking meshes|
|bevy_pbr|Adds PBR rendering|
|bevy_picking|Provides picking functionality|
|bevy_remote|Enable the Bevy Remote Protocol|
|bevy_render|Provides rendering functionality|
|bevy_scene|Provides scene functionality|
|bevy_sprite|Provides sprite functionality|
@ -62,6 +61,7 @@ The default feature set enables most of the expected features of a game engine,
|bevy_ci_testing|Enable systems that allow for automated testing on CI|
|bevy_debug_stepping|Enable stepping-based debugging of Bevy systems|
|bevy_dev_tools|Provides a collection of developer tools|
|bevy_remote|Enable the Bevy Remote Protocol|
|bmp|BMP image format support|
|dds|DDS compressed texture support|
|debug_glam_assert|Enable assertions in debug builds to check the validity of parameters passed to glam|